Head Over Heels - 256 Colours

edited February 2005 in Games
After two weeks of painstaking work I've finally completed my 256 Colour version of the classic Head Over Heels, for use in Vladimir Khladov's excellent EmuZWin emulator! Download from here:

http://homepage.ntlworld.com/anthony.lycett/Head%20Over%20Heels.ezx

Enjoy! :)

(@Arjun: Feel free to add this one to the 256 colour games on your site!)
Post edited by monty.mole on

Comments

  • edited February 2005
    Crikey! What a superb re-colouring job. Good work there monty.mole, possibly the best addition to the 256 colour collection so far (IMO).
  • edited February 2005
    Top stuff Monty! Great job with the recolouring. Certainly one of the best 256 colour efforts I've seen! Will put it up on my site asap.
  • edited February 2005
    That's really good.
    I tought about doing this one too, but the PC remake on Retrospec is so good that I tought there was no need to a conversion.
    Instead I started ( ehmm...but never finished..) Batman the caped crusader.
    Anyway congratulations, that's a shiney little masterpiece.
  • edited February 2005
    WOW, a really great recolouring job !!

    Tomaz
  • edited February 2005
    How long did this take, Monty?
  • edited February 2005
    Well done mate, that looks superb! I wish I could figure the tools out, I seem to be having a hard job just finding any graphics.
  • edited February 2005
    Cheers, guys! :D
    On 2005-02-03 09:25, redballoon wrote:
    How long did this take, Monty?

    Phew - it took nearly all my spare time for the last two weeks - probably around 40 hours in total. Half spent colouring, half spent testing. Took me a while at the beginning to get to grips with the method of colouring - and learning to pause the game during the process, otherwise everything becomes corrupted as the sprites get inverted in memory.

    I used the Amiga version as a guide to where to put all the basic shading, then coloured in everything with the improved palette, making some other adjustments and "improvements" as I went along. I didn't leave it until I was happy with every pixel in every room... :)

    And for my next project... Damn! - run out of ideas.
  • edited February 2005
    Can someone try doing Target: Renegade?
  • edited February 2005
    Hats off to you, monty! That's probably the best one I've ever seen.
  • edited February 2005
    Monty, have just added it to my website. Took some time since I had to migrate some files to a new server thanks to some issues with the old host.
  • edited February 2005
    Splendid! :D
  • edited February 2005
    congratulations Monty :)

    BTW, how do we play 256 colours? What's the emu?
    http://www.luislima.science/arcade = The Arcade Club for enthusiasts :)
  • edited February 2005
    Well done Monty!!!!

    Fantastic conversion/colouring in.

    Just imagine if the speccy had been able to do that 20 odd years ago!!!!

    Wow, imagine how brilliant Jack and the Beenstalk would be without all the colour clash!!!! only jokin'!!

    Once again well done m8.
    Sausages is more important
  • edited February 2005
    On 2005-02-03 20:20, alban lusitanae wrote:
    congratulations Monty :)

    BTW, how do we play 256 colours? What's the emu?

    Use Emuzwin to play the 256 colour games.
  • edited February 2005
    On 2005-02-03 21:55, stupidget wrote:
    Well done Monty!!!!

    Fantastic conversion/colouring in.

    Just imagine if the speccy had been able to do that 20 odd years ago!!!!

    Wow, imagine how brilliant Jack and the Beenstalk would be without all the colour clash!!!! only jokin'!!

    Once again well done m8.

    Aw shucks! Thanks stupidget and everyone else for the praise!

    The 256 colour facility in EmuzWin is excellent for games that you really enjoyed on the Spectrum... if only they were not limited by the Spectrum's restrictive graphics...

    Many people say "Just play a remake, or 16 bit version of the game instead", which obviously isn't possible for games only released on the Spectrum or the 8 bit rivals.

    Head Over Heels on the other hand has Amiga and Atari ST versions, plus the excellent Retrospec remake. But for me, nothing beats the feel of the original Spectrum version. The Amiga version may be more colourful, but it lacks a keyboard control option (essential for me) - making the game very fiddly and difficult to play. Plus the Amiga version is just a lazy copy of the 16 colour Atari ST version, which are both just ports of the Commode version... They actually lack some of the detail that was added to the four colour CPC version.

    That was the incentive for me to recolour the Spectrum version. It seemed an impossible task to begin with...

    Hopefully more people are working on 256 colour conversions, so we can really increase the catalogue of games and justify the excellent work of Vladimir and the original Spec256 team. But I know the progress will be slow - it's just so time consuming! Personally, I don't think I could do most other games the justice they deserve. But after a rest, I might have another go. The Great Escape, perhaps? Or Nebulus...

  • edited February 2005
    I'd be very interested in seeing a colourised 'Great Escape'...
  • edited February 2005
    How about advanced lawn mower simulator?
    My test signature
  • edited February 2005
    Aye, Great Escape would be nice, if someone can pull it off!

    Or how about Heavy on the Magick or Batman for that matter?
  • edited February 2005
    As I stated before, I started also Batman, but seeing how beautiful H.O.H turned out to be, it would put any subsequent work to shame !!

    Hey Monty.Mole you have been so nice to answer any questions,I've got one as well:
    I was wandering what tools have you been using to achieve such terrific results ( other then your talent ) and specifically what paint program did you use, since I have been struggeling for weeks to find a good one to work just with 256 colors.
    And don't tell me it's MSpaint !! :o

    Again, wonderful job ;)
  • edited February 2005
    On 2005-02-05 07:52, q_armando wrote:
    As I stated before, I started also Batman, but seeing how beautiful H.O.H turned out to be, it would put any subsequent work to shame !!

    Hey Monty.Mole you have been so nice to answer any questions,I've got one as well:
    I was wandering what tools have you been using to achieve such terrific results ( other then your talent ) and specifically what paint program did you use, since I have been struggeling for weeks to find a good one to work just with 256 colors.
    And don't tell me it's MSpaint !! :o

    Again, wonderful job ;)

    Thanks again, q_armando!

    Not even MS Paint - all of the work was done using the GFX editor in the latest build of EmuzWin 2.5. I used Paint a couple of times to flip some sprites horizontally, but nothing more. The simpler the paint program is the better, as far as I'm concerned. It gives me the maximum control over the graphics. It obviously takes longer, but I think the result is worth it. It would have been nice to at least have had a Line tool in the GFX Editor, mind. That would have saved me a lot of time. That plus the ability to invert / rotate selections in the Editor itself without having to copy and paste into Paint.

    As I said - I used the Amiga version as a guide to where to apply the shading to sprites - I took a screenshot of the various screens from WinUAE - pasted into Paint, and magnified. I then shaded in each sprite in the GFX Editor, mostly the same way as the Amiga ones, but with a lot of modifications. I then coloured in with different colours from the GFX Editor palette, considering the original Amiga palette selections were quite crap.

    Is that the 3D isometric version of Batman that you started work on? If you're not continuing with it, I might have a try, as it's very similar in style. I'm worried that compared to Head Over Heels, I won't be able to do it justice though - since there is no Amiga version to draw from. I'm probably just using that as a comfort blanket though. ;)
  • edited February 2005
    Any chance of any screenshots? I won't be able to try out any 256-colour games for a few days.

    This has given me an idea for a "hook" in the final documentary chapter. I'm going to cover remakes definitely, and this 256-colour Speccy version would be a nifty link to that section.
  • edited February 2005
    ...and if the 256-colour emulator has the abilitly to capture either AVIs or sequences of images, then that would be a massive bonus too.

    But bear in mind I won't be doing the final chapter for a few years yet, so no rush <i>at all</i>...
  • edited February 2005
    Nick, you will find some screenshots on my website.

    256 colour games can be found at:
    http://www.arjun.150m.com/ZX256games.html

  • edited February 2005
    Has anyone got an idiots guide for this?
  • edited February 2005
    On 2005-02-05 20:01, Swainy wrote:
    Has anyone got an idiots guide for this?

    First, you take a banana.... :)

    But seriously, you have a point there. The gfx editor does take some getting to grips with and some more documentation would help I suppose.

    Pending that the best thing would be to read the existing documentation on it and experiment as much as you can. Some of us here can help you out if you get seriously stuck in any way.
  • edited February 2005
    On 2005-02-05 18:50, Arjun wrote:
    Nick, you will find some screenshots on my website.

    256 colour games can be found at:
    http://www.arjun.150m.com/ZX256games.html


    Blimey - that looks incredibly cool!

    Looking forward to trying it out "soon"...
  • edited February 2005
    Double post... sorry.

    [ This Message was edited by: Tom-Cat on 2005-02-06 09:30 ]
  • edited February 2005
    Hehe, I was JUST thinking that it looks very similar to the Amiga version so I started it up on the WinUAE and there are a lot of similarities but the colours are actually MUCH better in your version and, as you said, also a lot of improvements on the actual shading, etc.. Ofcourse in the amiga version the colour palette changes from room to room - sometimes too drastically, which is very lame in my opinion. Yours is a perfect 8 (and 16) bit version of the game. I go through my version once a month just to see the beatufull graphics Graham has done and now I also have this version to finish. Might do it today or tommorow (I know every bit of it by heart). Great stuff !!! :)
  • edited February 2005
    That's high praise indeed coming from the creator of the excellent PC remake of Head Over Heels!

    I agree that the palette effect of the Amiga version was a bit crap. It seems to just be a copy of the Atari ST version. If the game had used the full 32 colours available it would have been so much better.

    I know that in EmuzWin, you can configure it so that a different palette is used in each room; but that seems to be very complicated to setup (you have to know when certain memory locations contain certain values in order to trigger the different palettes). That seemed to be an overkill for what I was trying to do, anyway. There are some other limitations of the 256 colour system that are probably impossible to overcome though - for example you can't have two copies of the same sprite appear in two different colour schemes on the same screen. Therefore you can't have Heels "greyed out" at the bottom when you're currently controlling Head; you can't see what Crowns you have still got to collect on the Crowns screen, etc. You could probably get around this partially by colouring in the sprites using the part of the palette that is mixed with the normal Spectrum ink attribute, but that won't look as good. Ah well...
  • edited February 2005
    On 2005-02-06 14:28, monty.mole wrote:
    You could probably get around this partially by colouring in the sprites using the part of the palette that is mixed with the normal Spectrum ink attribute, but that won't look as good. Ah well...

    Currently, that seems to be the only way to get around the problem though. I wonder if Vladimir knows of any trick to get around this too?
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