Last Ninja Remix

edited August 2006 in MIA/STP/SDP
I see from the WoS database that a TZX is required for Last Ninja Remix by System 3. Is it still required or shall I make a VOC of my copy and send it to someone, seeing as my mad TZX making 5ki11z for multi-loads are far from L33t.
Post edited by redballoon on

Comments

  • edited November 2005
    Hi Matey,

    If you could sample the last level on Side B, that is all we require. I've been through about 3 tapes and ALL seems to have a duplication fault on the 5th level :(. I'm hoping there's one out there that is okay.

    Cheers

    Andy
  • edited November 2005
    You tried mine didn't you ?

    ADJB
  • edited November 2005
    On 2005-11-23 22:55, Andrew Barker wrote:
    Hi Matey,

    If you could sample the last level on Side B, that is all we require. I've been through about 3 tapes and ALL seems to have a duplication fault on the 5th level :(. I'm hoping there's one out there that is okay.

    Cheers

    Andy
    Ok, I'm off work on Friday, so I'll do it then.
  • edited November 2005
    @Tony,

    Yep, I Used my Own, Yours and I think Pauls,
    and they all fail on the final level :(.

    Lee got another on eBay, but we've not checked that one yet.

    Cheers

    Andy
  • edited November 2005
    Andy have you tried to reconstruct the .TZX block using the .TAP and its block that is on WOS ? It seems that one is OK and the DATA should be about the same...


    [ This Message was edited by: Tom-Cat on 2005-11-24 12:10 ]
  • edited December 2005
    Is the data in the .TAP file verified as being correct?

    If so, Andy if you email me your partial .tzx file I'll have a look at them..

    Steve
  • edited December 2005
    Hi Steve,

    Well I sampled both sides of my original that I got after the loan from Paul and Tony, and mine has troubles on both sides of the tape. So I deduce that it MUST be a duplication fault. Perhaps in a batch, but who knows.

    The screen data following the speedlock groups has trouble decoding but it's possible. Fortunately for screens it's possible to use them even when they're corrupt for but level data, you can't

    The last level always seems to deocde to 32k and then another 7 or so for the remainder. Looking at the WAV you can see a drop out, and this is present in 3 separate source tapes so far :(.

    The TAP is incomplete as per the report from the Tip Shop, and looking at it, I think it goes wrong from level 5.

    What I need to do, is play test it up til the last level and they try and load from WAV and see if it loads.

    If anyone could provide a WAV of the last level it may help, we can probably fix it, IF there was a version without the fault.

    Cheers

    Andy
  • edited December 2005
    On 2005-12-08 16:47, Andrew Barker wrote:
    Hi Steve,

    The TAP is incomplete as per the report from the Tip Shop, and looking at it, I think it goes wrong from level 5.


    WoS TAP file contains level 6 on the place of level 5. I remember, that codes of level 5 and level 6 are identical in this file. So, this version contains level 6 twice: there should be level 5 and level 6, and actually we have level 6 and once again level 6.

  • edited December 2005
    more of a general note but....

    This title is actually called "Ninja Remix" and (according to the instructions and the box) "This product to be regarded as an up-dated version of Last Ninja II". However nowhere is the game refered to as "Last ninja Remix"

    This is of no use to help out the current thread but it might be worth noting in infoseek.

    The tape itself also refers to "Ninja Remix" rather than "Last Ninja Remix"

    ADJB

    (Relevent scans will be uploaded in the next batch - tonight-ish)
  • edited December 2005
    @Viktor Drozd

    Ah, yes I saw your note in TipShop :).

    So does that meant the TAP is missing Level 5 ?
    In which case we may (????) be able to fix both TZX and TAP using the data between the two.

    The TZX just doesn't decode the last level, which is presumably level 6. Therefore we could take level 5 from the partial TZX and reconstruct the TAP and potentially vice-versa ?

    Looking at the waveform in Cool Edit I can see where the signal dips, and it appears of 3 sources I've checked indicating a duplication fault.

    Can anyone provide a snapshot at level 5 or even 6 so I can check to see if the WAV works on an emulator ?

    Cheers

    Andy
  • edited August 2006
    Hi folks,

    Steve loaned me yet another original of this tape, that now it's confirmed to be the 5th dodgy tape I've encountered :-(.

    Here's a screen grab of the WAV in Cool Edit, as you can see, something is wrong:
    http://newton.sunderland.ac.uk/~specfreak/lnr6-1.jpg
    http://newton.sunderland.ac.uk/~specfreak/lnr6-2.jpg
    ... I'm not sure if there's a missing sample (sine wave) or it's
    been stretched in the duplicatin program. It happens on both sides of the
    tape, and on 5 tapes now, so it has to be a duplication fault !

    Without being fixed it will decode to 31200 bytes which is shown in pic 1.
    I've even tried chopping the sine wave down so it acts as a normal wave (a 1 ?). It will then decode to 37776 rather than the expected 37778 bytes, but if you look at pic2 it also appears that there's two incomplete bits. (or distorted)

    However, I've been playing around with the TAP and TZX and come up with these two (both in the ZIP):
    http://newton.sunderland.ac.uk/~specfreak/LastNinjaRemix(Fixed).zip

    I need someone to playtest this up to level 5 or 6 so we can test that either work. In addition I need a Z80 snapped before loading is needed for the TAP and TZX for level 5 and 6. I'm hoping that my butchered files will come good.

    Cheers

    Andy
  • edited August 2006
    A shame really :( I have spent half an hour trying to somehow reconstruct level 5 from the "normal" Last Ninja 2 into the Remix, but so far without success. Might also look into TRD versions of the Remix to see if they include level 5... there are a lot of fixed versions in TRD format...
  • edited August 2006
    Hi folks,

    I think I've got it working !!!

    Using the level data from the TAP, I subbed Level 6 and added Speedlock 7 timings (146% loading speed). There's an interesting exploit you can use which allows you to load ANY level once you've completed one. Well it did in this case ;-). So I loaded Level 6 and here's the proof !

    http://newton.sunderland.ac.uk/~specfreak/Last%20Ninja%20Remix%20(Fixed)%20-%20Level%206.zip

    I guess I could go through and try to complete it just to be sure there's no glitches ?
    I used all the POKEs for Level 1 ;-) Victor may be able to provide them now anyway.

    I've not tried the TAP, but I think it might be okay.

    Cheers

    Andy
  • edited August 2006
    GREAT news there Andy. One more thing fixed. :) Now someone hack CPC version of Giana Sisters to work on Speccy. Common, its not such a big thing ;-)
  • edited August 2006
    It certainly is good news from a preservation point of view! Too bad that it's denienced... :(
  • edited August 2006
    Eh? Last Ninja Remix isn't denied ? Or did you mean Great Giana Sisters ?
  • edited August 2006
    My bad... I was under the impression that System 3 is owned by Activision.
  • edited August 2006
    My bad... I was under the impression that System 3 is owned by Activision.

    No.. System 3 is a seperate company
  • edited August 2006
    Phew, almost had to change my underpants, and they still have a week left in them ;-). Only joking....

    Andy
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