Animated GIF walkthroughs
I've made an animated GIF of a 19 second walkthrough of Bugaboo the Flea. It weighs in at a not-bad 160K:
http://pearcy.googlepages.com/bugaboo2.gif
I'm gonna make some more, and see if I can improve the file size.
http://pearcy.googlepages.com/bugaboo2.gif
I'm gonna make some more, and see if I can improve the file size.
Post edited by Daren on
Comments
D.
Well done
:)
Nice one Dunny! :-)
ive completed it loads of times :)
one of my fave speccy games, so simple and basic but addictive
http://www.aoxl77.dsl.pipex.com/aticatac2.gif
At 1.12MB the file size isn't that bad, considering.
looking forward to see it working in Spin.... rzx gif studio, yummy :wink:
Here's a 9.81mb(!) GIF of the first level of Cybernoid - SPIN recording a GIF whilst replaying an RZX :-)
http://homepage.ntlworld.com/paul.dunn4/cyber2.gif
It's a large file because it includes the whole border and runs at 25fps. Each image is about 1.5kb on average, which is quite a saving from the 101kb needed for the full display frame.
Oh yes, Microsoft's GIF display routines are very, very broken so this will play back quite slowly in IE or the Windows Image Viewer. Firefox users will get the animation at full speed.
D.
I thought that Sabre Wulf would be a good one to do, as it's distribution denied so not many people will see the RZX...
At 15fps, it weighs in with 8000+ frames at 15fps. Not bad optimisation if I say so myself.
http://homepage.ntlworld.com/paul.dunn4/SabreWulf.gif
D.
Write games in C using Z88DK and SP1
D.
PS: I completed Bugaboo a few months after making that post. At last, that cute lil flea is safe. The walkthrough really inspired me to do it. Thankyou!
Try setting it to 10 fps.
Write games in C using Z88DK and SP1
OK, will do, thanks.
That's pretty good advice - if anyone wants to view your walkthrough in Internet Explorer, then you'd not get any faster playback than that.
As for filesize, that's dependant on the amount of movement on the screen. Each frame is stored as the differences between the last and the current - so small differences will compress better in the main.
D.
(althougt the original gif works ok, after putting it into v. editing pgm it behaves like this)
don´t you know what´s the cause?
perhaps it´s in decoding the frame2frame changes which may be uncompatible with the video editing processes...(with AVI and other formats)
I'd say that given that the original .gif file displays fine in other programs, then there's an issue with your video recording application.
Try another, and see what happens.
D.