Andrew Oliver: "The Dizzy games were rubbish"
I think he's going to regret saying this when they start trying to reissue the old games and/or issue a new game in the series:
http://www.eurogamer.net/article.php?article_id=69109
"It was only fun in those days because it was kind of novel; nobody had seen little characters moving round the screen," Oliver said. "Quite frankly, you put that stuff on now, and people go, 'It's rubbish' - well, actually, yeah. I've got fond memories, but it's a bit embarassing when you look back at it."
I also think he's selling the games short. It wasn't novelty that sold the Dizzy games, there were loads of similar games at the time, but the Dizzy ones had a consistent fanbase over many years.
http://www.eurogamer.net/article.php?article_id=69109
"It was only fun in those days because it was kind of novel; nobody had seen little characters moving round the screen," Oliver said. "Quite frankly, you put that stuff on now, and people go, 'It's rubbish' - well, actually, yeah. I've got fond memories, but it's a bit embarassing when you look back at it."
I also think he's selling the games short. It wasn't novelty that sold the Dizzy games, there were loads of similar games at the time, but the Dizzy ones had a consistent fanbase over many years.
Post edited by udgoverload on
Comments
Dizzy rocks. :P
Yes he does, look what he says at the end:
"It was only fun in those days because it was kind of novel; nobody had seen little characters moving round the screen. Quite frankly, you put that stuff on now, and people go, "It's rubbish" - well, actually, yeah, I've got fond memories, but it's a bit embarassing when you look back at it."
He says he agrees with people who say it's rubbish, and he thinks it's embarassing when you look back at it.
He's wrong though, people didn't buy Dizzy games because they were little characters moving round the screen, loads of ?1.99 budget games had that. People bought Dizzy games because they were fun to play.
He is definitely talking about 8-bit bedroom coding in general, or at least in how it is presented in the original article. I think eurogamer have definitely taken it out of context just to make the article seem more interesting.
Personally, I never enjoyed the Dizzy games much but I know a lot of people did.
http://www.worldofspectrum.org/showwrap.cgi?permit=individuals/OliverTwinsThe.pmt
Oh, well. Wonder what happened to the company/URL? ... then again not really as I'm not even going to bother Googling it.
Oh, fine ... I fell for it and found this but it's also defunct:
http://www.int-studios.demon.co.uk/
Skarpo
:-)
Wrong. An unlucky statement (even about 8-bit games in general)
only those one could be done with 3.5mhz and 48kb's of memory. We can clearly say that today's games are also rubbish compared to future systems/games. But you know this is also wrong. Idea is count, not graphics or speed.
Dizzy *and many others* were not rubbish. Especially Treasure island dizzy *is* amazing! I'm still playing action force II. Remakes of those games are being made now by many people.
I was never a BIG fan of the games, but I can see the good programming, the structure, etc. Considering the limitations of the day, it's also shameful that these games still have remakes whereas modern games, which have 100 000 times more memory available, still come up as crap many times
Erm, no. Actualy, they go, "Oh, cool! I love this game!" Works every time.
On red tape:
"The agents, accountants and lawyers take real interest [in games development]. Everything has to be checked and approved, and sometimes it feels like these places employ "No" men..."
On Advertising:
"It's going to be a lot more common to see adverts in games. I think this area is about to get very big and will provide valuable extra money for development."
On Graphics:
"If we want to compete with movies, which we do, then we MUST look as good as they do..."
On image rights:
"Some companies may see the value of having their products placed in games and actually pay to have them included. [This] starts to limit what you can do gameplay-wise."
And the future:
"The possibilities for games [more so now than in the past] are enormous and very exciting. Within this next generation we will start to see visuals approaching real life quality. The huge costs involved will unfortunately hamper originality and creativity."
If that's the brave new world of next generation gaming, then I'll stick to the 8 and 16 bit era for my fix, thank you very much :)
https://discordapp.com/invite/cZt59EQ
I know this because I first got into emulation and retro gaming whilst still working as a school's IT Technician and I would regularly have yoofs saying "what's that it's shit ha ha ha".
We must remember not everyone out there likes old games
I remember taking Dizzy 1 with my Rubber keyed speccy when I stayed at my dads house once.
I also remember Treasure Island Dizzy when I had a 128k toaster with AY sound, it was a New Years Eve and I completed it, it reminds me of my Grandad who was amazed that a small computer could do so much stuff, it was mind blowing to him...
Ahhh, memories..... Nostalgia etc...
I even bought the Dizzy collection on the CD32, Big 6... still have it.
As he would well know, seeing as Blitz Games (the Oliver Twins development house) is behind those new Burger King games.
They were well designed, but just a bit booring.... the only one I did enjoy was Fast Food Dizzy....now thats my kinda game :D
there was something about helping a plucky little egg about that appealed to me.
used to play the first one for hours on end, never really getting anywhere but still having a cracking time.
me and my brother used to try to work out the puzzles together. good times.
Okay, there were bad games back then, but they were probably no greater in number than some of the rubbish games put out today on modern platforms. Will he say that todays games are embarassing in 20 years time? Who knows. And are games any less novel today than they were 20 years ago? I think not.
Just my 2p worth ;-)
Regards,
Shaun.
Pun intended? :D Surely it was a bit eggscruciating... :lol:
misteaksmistrakesmisyaleserrurs— oh, sod it.no-egg the-egg wasnt'-egg intended-egg. :) -egg
I don’t think I have the stomach for it.
--Raziel (Legend of Kain: Soul Reaver 2)
https://www.youtube.com/user/VincentTSFP
Sounds like some wacky lyrics off a weird eggsperimental progressive 70's albumen.