ZX-Poly platform (a mutiprocessor Spectrum)
Hello All
May be it would be interestingly for you
In the New Year 2007 vacation I wrote the emulator of my platform ZX-Poly (idea since 1994) which represents four-cpu spectrum, so I have written the technical reference of it but unfortunately it is still in russian only (but has a lot of graphic figures). The page of the platform is http://www.igormaznitsa.com/zxpoly/zxpoly.html
P.S.
Sorry for my English
May be it would be interestingly for you
In the New Year 2007 vacation I wrote the emulator of my platform ZX-Poly (idea since 1994) which represents four-cpu spectrum, so I have written the technical reference of it but unfortunately it is still in russian only (but has a lot of graphic figures). The page of the platform is http://www.igormaznitsa.com/zxpoly/zxpoly.html
P.S.
Sorry for my English
Post edited by Raydac on
<a href="https://poly" target="_blank" rel="nofollow">ZX-Poly project page</a><br><br>
Comments
Any of you hardware bod's know if it would be possible to build one of these ??
Does using 4 processors make things faster or just overcome things like the ULA and no hardware sprites and scrolling ??
cheers
But if we consider promised compatibility with existing software library there are quite interesting times in front of us.
I sure that the architecture can be build in hardware (because it developed to be implemented in the hard login in the start of 90-th)..
There is not any hardware graphic accelerator in the architecture, all speed of work is produced by one time use of all processors.. so you can select the way of use to make multithreading or graphic work.. I have tried to write multithreading in Z80 :) it is more interesting than in Java :)
I'd like to explain that there is possibility to make support not only for old games but it is possible to make both text editors and viewers (of course not all) to be able to work in 512x384 with correcting fonts in the software only..
I'd love to see one of these made just to see what it could do.
Not quite. A t80 core uses something like 18% of an Altera Cyclone EP1C12Q240C8N. This fpga costs a tad less than $50 in quantity one. It would fit four cores easily, even if it would leave little space for the ULA and miscellaneous logic.
/Pedro
Yeah I know, but it's never quite the same as having physical hardware.
I'm not quite sure why but the WOW factor always seems diminished by emulating something on a dual core 4gb super computer that has more cache than your first computer had memory. :)