Dun Darach/Tir Na Nog
I've decided once I've finished picking my way through the GBA versions of Castlevania, that I'm going to play these 2 games again. I realised something tonight only minutes ago though when I downloaded them and their text files, Dun Darach comes after Tir Na Nog, from the styles of gameplay and the story of Cuchulainn being dead in Tir Na Nog I thought that it came after Dun Darach, not before.
My ignorance kind of works for me, because I did manage many many years ago to get through Tir Na Nog, but always thought I'd copped out as I'd never finished Dun Durach.
Since I found out I was playing them the wrong way anyway, I don't care anymore.
Now basically all I'd like to say to anybody (especially Cuchulainn), is there an easy way through Tir Falahn: The empty lands? I remember when I was younger spending what seemed like days going through there and wasting a whole A4 refill pad trying to map it out. Many tapes were filled with saves, I think the local Medicentre couldn't keep up with demands for cheap tapes for my Tir Na Nog saves.
With the emulator saves I think I may have an easier time of it, but it's been such a long time since I tried to play these games properly. I played Tir Na Nog for a while in 1999, but gave up due to the fact I was at the go out and get wrecked, do drugs, and fuck anything in a skirt stage.
Now I'm married and slightly more sensible, I'm gonna play these.
After all this time though tips dealing with the Sidhe could be handy, I remember you could use the Old Bones exorcise one of them (somewhere near the Forest of Cern I think). But I can't remember a thing about this game, other than how it looked really and the alter of the seal. I also remember Cernos talking to you at one point of the game (where the big face from the loading screen appeared at the top of the screen gibbering while you were walking along).
I don't want a walkthrough as I'm gonna pretty much try to get through it on my own like I did all those years ago. Just a few pointers really.
As for Dun Darach, I never finished it, but hopefully I will this time around.
My ignorance kind of works for me, because I did manage many many years ago to get through Tir Na Nog, but always thought I'd copped out as I'd never finished Dun Durach.
Since I found out I was playing them the wrong way anyway, I don't care anymore.
Now basically all I'd like to say to anybody (especially Cuchulainn), is there an easy way through Tir Falahn: The empty lands? I remember when I was younger spending what seemed like days going through there and wasting a whole A4 refill pad trying to map it out. Many tapes were filled with saves, I think the local Medicentre couldn't keep up with demands for cheap tapes for my Tir Na Nog saves.
With the emulator saves I think I may have an easier time of it, but it's been such a long time since I tried to play these games properly. I played Tir Na Nog for a while in 1999, but gave up due to the fact I was at the go out and get wrecked, do drugs, and fuck anything in a skirt stage.
Now I'm married and slightly more sensible, I'm gonna play these.
After all this time though tips dealing with the Sidhe could be handy, I remember you could use the Old Bones exorcise one of them (somewhere near the Forest of Cern I think). But I can't remember a thing about this game, other than how it looked really and the alter of the seal. I also remember Cernos talking to you at one point of the game (where the big face from the loading screen appeared at the top of the screen gibbering while you were walking along).
I don't want a walkthrough as I'm gonna pretty much try to get through it on my own like I did all those years ago. Just a few pointers really.
As for Dun Darach, I never finished it, but hopefully I will this time around.
Post edited by dm_boozefreek on
Every night is curry night!
Comments
These were the games I loved to (incorrectly) map when I was younger. Be careful where you tread and don't forget to SAVE EARLY AND SAVE OFTEN!
Skarpo
:-)
I have also my map of Dun Darach which would be harder to duplicate, but I can try if you need it. This also appeared, credited to others! Oh and Marsport ( same old story )
Ah man! Don't remind me. I used to get stuck in Tir Falahn on a regular basis. Back then on the Speccy, the save option was ridiculous. It took nearly as long as the loading of the actual game.
Grey Key, it would be great to see these original maps of yours.
Also, is there a way to avoid getting knocked back by the watchers (?) in most caves. The ones that make you drop each item until you have no more, then if hit again you return to the seal room.
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In Tir Na Nog the 'baddies', could you actually kill them ? I just remember walking round for ages and ages
I have a question :D
Did the ending vary at all ?
I ask as i remember completeing it years ago and nothing really happened as such :(
I then heard if all the other tasks are done (that arent actually needed to get to the end) then the ending is different... The one in the RZX archive is the quicker one (without anything happened)
? :)
Was this sequel meant to be part of the Tir Na Nog / Dun Darach series as although Marsport was in the same style it was in a completely different setting? Mind you it was still great fun.
I've said it before, though nowhere near as many times as Cuchulainn, but these were great games, if only they'd completed more of them.
Doh! Should have seen that one coming!
Ah well, we can but dream...
Any idea what Greg and Roy are up to these days?
You couldn't kill the Sidhe, but once you got Lugh's Spear you could hit the Sidhe with it. This would make him disappear for a few seconds so you could walk past.
Also, once in the Forest of Cern, the Sidhe could not harm you once you had the Harp.
The aim of Dun Darach was to find the key to exit the city, which led you to an ongoing path. I remember when completing it thinking 'Is That It?', but thinking about it now that was the most sensible way to end it. It makes it more real as it's supposed to be an adventure not a game with the ending "Congratulations". Tirnanog was the same, no fantastic ending.
BTW, I don't recall there supposedly being multiple endings, but I could be wrong.
I assumed (and read in Crash i think) that the other things that needed doing (such as moving objects around to the correct places , sorry thats a bit vague, i cant remember that much now) would change the ending...
:)
Thanks for explaining :)
This serpent guards Dagdas Cauldron. You can pass through him having torc activated. But, when you actually take cauldron, serpent suddenly wakes up.
So no way to pass through him back.
There is alternate route, using daisy to open back door. If follow this route, you do not even need torc.
So... Is there really no way to pass Nathair back without using daisy? As seems in this case whole quest for finding and reuniting torc parts is meaningless...
I can't find it in the archive though, maybe it hasn't been uploaded yet.
(I'm pretty sure the other Gargoyle/Rebound re-issues had maps, but I can't find these either)
While on the subject of Tir Na Nog has a bugfix been submitted yet for this bug:
The clues in the Ogham script to find where to dig for Calum's Hammer are corrupted, so they don't reveal the proper location. The garbled translation comes out as "CROLLROADTEBB", whereas what it was supposed to have said was "CROSSROADTENN", which gives the position of Calum's Hammer relative to the cross in Stormbase ("[from the] crossroad ten [paces] north").
Cheers, Neil
This cannot be fixed.
See Battle Bunny's explanation here.
"The program is so tightly coded that the bytes immediately after the message are used, so it can't be extended in situ. According to Gargoyle there were only 37 bytes free when they finished the game and they used them for the end effect, so there's nowhere else to put the extended message."
Please let us know!
I was checking this game just before you posted. It seems the redefined font has enough empty characters (from "E" to "P") that could be used to create a "custom" image for this message in particular. The tricky part is how to be sure none of these characters are used anywhere else... I'm glad you have already worked it out!
Grab it here - http://zx.logtech.ru/Tir Na Nog - Bugfixed.zip
Back in the days (I made it in 2011 or 2010 I believe) I completed the game, so this fix do not affect gameplay in any new bugs or anything like that.