Arcadia - by Imagine

edited April 2007 in Games
Arcadia, by imagine.

I thought I'ld play this last night, but its pretty awful to control

Anyone know whats with the random movement and occasional fireing even if you dont touch the keyboard?

I seem to remember this happening on a real spectrum when it first came out, so its not a emulation error.
Post edited by Zaph0dd on

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  • edited April 2007
    Zaph0dd wrote: »
    Arcadia, by imagine.

    I thought I'ld play this last night, but its pretty awful to control

    Anyone know whats with the random movement and occasional fireing even if you dont touch the keyboard?

    I seem to remember this happening on a real spectrum when it first came out, so its not a emulation error.

    Nah! the majority of Imagines early games were a heap of poopoo, for example Ah Duddums, Kosmik Kruiser, Molar maul, Alchemist, there's more I'm sure. With the exception of BC Bill and Jumping Jack, Imagines early titles were a big pile of used fanny rag.
    Every night is curry night!
  • edited April 2007
    I enjoyed Alchemist (mainly the changing to the eagle (I was easily amused back then).

    I thought Arcadia was as stated, a big pile of poopoo. Wasn't it Arcadia that brought Imagine early recognition too?...strange.
  • edited April 2007
    beanz wrote: »
    I enjoyed Alchemist (mainly the changing to the eagle (I was easily amused back then).

    I thought Arcadia was as stated, a big pile of poopoo. Wasn't it Arcadia that brought Imagine early recognition too?...strange.

    Alchemist is a top game. First game I ever completed (well, hey... I was impressed with myself back then.) T'was up there with Ant-attack n Skool Daze, n all that. :)

    Arcadia however is a tad glitchy. Not as bad as Schizoids, but just as ugly.
  • edited April 2007
    Graz wrote: »
    Alchemist is a top game. First game I ever completed (well, hey... I was impressed with myself back then.) T'was up there with Ant-attack n Skool Daze, n all that. :)

    Arcadia however is a tad glitchy. Not as bad as Schizoids, but just as ugly.

    NEVER compare Alchemist to Skooldaze, and if you're saying both games are good.................Don't say both in the same sentence!!!
    Every night is curry night!
  • edited April 2007
    I think you're being a little unfair on Arcadia as it was released some time around Christmas 1982. The only arcade-style game in the same time frame that was better was Penetrator and that was a 48K-only game.

    Whilst it's got a few graphical flaws and twitchy controls, the gameplay is still pretty good. I just love the way the aliens come at you with a death charge as the clock ticks down at the end of a level.

    I'd say it's easily the best of the early Imagine games, with Stonkers a respectable second and Alchemist a distant third.
  • edited April 2007
    Matt_B wrote: »
    I think you're being a little unfair on Arcadia as it was released some time around Christmas 1982. The only arcade-style game in the same time frame that was better was Penetrator and that was a 48K-only game.

    Whilst it's got a few graphical flaws and twitchy controls, the gameplay is still pretty good. I just love the way the aliens come at you with a death charge as the clock ticks down at the end of a level.

    I'd say it's easily the best of the early Imagine games, with Stonkers a respectable second and Alchemist a distant third.

    Nah! Alchemist was cack......but it was better than Stonkers.
    Every night is curry night!
  • edited April 2007
    Matt_B wrote: »
    I think you're being a little unfair on Arcadia as it was released some time around Christmas 1982. The only arcade-style game in the same time frame that was better was Penetrator and that was a 48K-only game.

    Whilst it's got a few graphical flaws and twitchy controls, the gameplay is still pretty good. I just love the way the aliens come at you with a death charge as the clock ticks down at the end of a level.

    I'd say it's easily the best of the early Imagine games, with Stonkers a respectable second and Alchemist a distant third.

    Totally agree - compared to most other games released in 1982 Arcadia was great. Obviously as programmers got to grips with things the games and gamers expectations increased tremendously but put in context of its release date it should be considered a classic. The random movement and firing is definitely a bug in the keyboard reading rountine.
  • edited April 2007
    Zaph0dd wrote: »
    Anyone know whats with the random movement and occasional fireing even if you dont touch the keyboard?

    Yep - it was the way that it read the keyboard, and occasional stray bits across the port would result in misreads.
  • edited April 2007
    It was probably unintended but I think it was almost a "feature" rather than a bug.

    On a lot of levels you could get through by shooting all but one of the aliens and then just hang about until the time ran out. However, because of the random twitches in the controls you might still accidentally take out the last alien, triggering a new wave so that you'd have to start actively playing again.
  • edited April 2007
    Arcadia was ok for the time , alchemist is a decent game (nowhere near as good as skool daze) , zzoom wasn't bad and i actually really like stonkers. The rest of imagines games especially pedro and ah diddums were dreadful.
  • JmkJmk
    edited April 2007
    The game reads the Fuller joystick (port 127) which contains the floating bus value when read outside of the vertical blank on a Spectrum without the Fuller box attached (or on an emulator not supporting it), so you will find the controls randomly moving.

    Check to see if the emulator you're using has an option for the Fuller joystick, if it does then switch it on and the jerking should stop.
  • edited April 2007
    sirclive1 wrote: »
    Arcadia was ok for the time , alchemist is a decent game (nowhere near as good as skool daze) , zzoom wasn't bad and i actually really like stonkers. The rest of imagines games especially pedro and ah diddums were dreadful.

    I thought Alchemist was an excellent game for its time as there was nothing quite like it. It was one of a number of games (I'd add Atic Atac, Halls Of The Things and Ant Attack were the others) that really set the arcade adventure genre going. To compare it to Skool Daze is a bit pointless, as the genre had matured considerably by that stage; you might as well compare Timegate with Elite.

    As for Zzoom, I thought it had some nice graphical touches, but there really just wasn't much to the game; a simple shooter in flight-sim clothing. The best thing about it was being able to (accidentally, of course ;-)) gun down the people you were supposed to protect.
  • edited April 2007
    Arcadia was the first game I got for my Speccy! Twas a brithday present together with the 16K machine itself! For it's time, it wasn't too bad really, but maybe it's because it was the only game I had that I played it so much. Playing it again now, it seems pretty darn fast, so I much have practiced it a lot back in the day, cos I used to get really far on it.

    There weren't too many decent 16K games released - I was never really that into the Ultimate ones, except for Jetpac which was obviously brilliant.

    The others I loved were Deathchase and Pheenix. All great games for their time.
  • edited April 2007
    NEVER compare Alchemist to Skooldaze, and if you're saying both games are good.................Don't say both in the same sentence!!!


    Yes, just as good, equal. Brothers. Twins no less in their greatness!

    :D :D :D
  • edited April 2007
    Graz wrote: »
    Yes, just as good, equal. Brothers. Twins no less in their greatness!

    :D :D :D

    .................:lol:
    Every night is curry night!
  • edited April 2007
    I wasnt actually comparing it to skool daze , but responding to an earlier post that did , i think the alchemist is decent enough and like you say paved the way for future arcade adventures , completed it as well (i think most did).
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