Point-and-Click Adventures

edited October 2007 in Games
I was just rooting around some of my old ZX tapes and I stumbled upon (more like "picked up") a couple of "point-and-click" style adventures. That's to say, rather than type things like "go north", "use handbag on troll", you have a selection of menus or icons to do... stuff.
The games I have are Venom and Shard of Inovar. I see that these were on a compilation with Kobyashi Naru, which I'll try out.

I'm just wondering if there are other games of this style, and if any of them support (or have been hacked to support) a mouse interface?

Incidentally, you can find a load of games that support Kempston mouse on Velesoft's site (sorry if there's any denienced games there, that's not why I'm posting the link).
Post edited by icabod on

Comments

  • edited January 2007
    Shadowfire (and it's sequel Enigma Force) are probably the most well known examples. The Fourth Protocol and Hacker 1+2 use that kind of interface too, but they're not adventures (although a case can be made for Fourth Protocol I suppose).

    Necros.
  • edited January 2007
    You can take a look for Twilight by Ultrasoft (over Infseek). But right, the game itself is in slovak language.
  • edited January 2007
    Stifflip & Co - although it has an annoying combat sequence every so often which I found very frustrating and which put me off playing the game. Otherwise the game design & presentation is superb. Uses joystick or keys to move the command pointer. (128k only)

    If you're considering games like Enigma Force then you should also consider the Magic Knight "Windymation" games (Spellbound, Knight Tyme, Stormbringer) and The Young Ones (for example), which all have some combination of animated characters with WIMP control. Then there's The Rats, which had a combination of text adventure sections and icon-controlled strategy sections.
  • edited January 2007
    IMO, the Magic Knight games don't count as point and clickers, because the player has direct control of the main character, rather than indirectly pointing and clicking to move them etc. Magic Knight games are of the arcade adventure variety.
  • edited July 2007
    It's a bit late, but here's a few more that use icons/pointer for selecting movement and some actions: Demigod, Majik, Zzzz.
  • edited July 2007
    It's never too late to post links to games :)

    It's actually reminded me that an odd game of similar style could be Slaine. It has a control system I've never really got to grips with (you need to click on actions while they're on-screen, before they float off), but it may be worth trying out. I wonder if that's been converted to use Kempston mouse? It would make making selections easier.
  • edited July 2007
    by the way...I've been puzzled by this game for years now (20 to be more acurate...) I'm not sure what was the game machine this game was made for, since I was a kid and I only saw it once on a TV Show about Games...

    it was a point and click adventure, it had a "gangster" or "20's detective" feeling to it, and your "mouse" icon where you would click, instead of an arrow was a fly...

    I know it's a long shot, but does any one has an idea of what I'm talking?
  • edited July 2007
    By any chance, it it Deja Vu on the ST or Amiga?

    Necros.
  • edited July 2007
    ellvis wrote: »
    You can take a look for Twilight by Ultrasoft (over Infseek). But right, the game itself is in slovak language.

    This game was translated into English also.

    http://www.worldofspectrum.org/forums/showthread.php?t=5462&highlight=Twilight
  • MrDMrD
    edited July 2007
    Mindstone would qualify in this category I think (you can play it either in 'direct control' mode or icon mode)
  • edited July 2007
    Pavero wrote: »

    The page requested can not be found :(
  • zx1zx1
    edited July 2007
    Used to like Mindstone, i'll need to download it and have another go.
    The trouble with tribbles is.......
  • edited October 2007
    Here's another icon controlled adventure - The Kingdom of Krell (128k only).

    The review in SU says that the command response is extremely slow, but I didn't find it too bad; although maybe if it's played for a long time then the several second delays between actions might become frustrating. Some sub-menus accept single-letter selections, but most actions are selected by scrolling through icons - which gets rather tedious for the eight direction arrows in particular, as they are used so often.

    There are some obvious weaknesses even early on in the game, though: I found the fractured character set uncomfortable to read; there are spelling errors even in the first few locations; the location pictures show what's ahead, whereas the text describes where you are, which can be a bit confusing; although the pictures are OK the text is very uninspired; combat resolution takes ages of repetitive bashing, although it probably speeds up as your character's strength improves.

    Despite the flaws Crash gave it 86%, although SU only gave it 3/5 stars. It might be worth trying out anyway. It would be worthwhile reading the two reviews first, to get some background to the story, as there are no instructions on WoS.
  • edited October 2007
    Zombi, that was pretty point n' clicky, bloody hard too.
    Every night is curry night!
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