For me it's ZXDS, as it's the only one that will play on my slot-2 EZ-Flash IV card.
@stainy: I'm not disappointed with the performance of ZXDS, it's great. The sound and graphic emulation are fine IMO. It's lacking a few features, such as key mapping files for each game, which Patrik is working on.
ZXDS is my DS Speccy emu of choice and has worked for most things thrown at it (although no redefinable keys and joystick choice means no Horace Goes Skiing so BOOOOO to you Patrik ;) as Horace games use QZIP instead of QAOP)
Anyway, I know Patrik doesn't want bug reports without technical pointers, but I can't do that. I'm wondering if anyone has any idea why Kempston joystick doesn't work in Jack the Nipper 2? It works on everything else I've tried, but for some reason JTN2 doesn't work, even though the same tap file works fine for Kempston on any PC emulator I've tried.
Yes, I have pressed Select, but still get nothing.
Cheers!
It just seems odd that everything else that uses Kempston works fine, and this game also works fine under Kempston emulation on a PC, but in ZXDS it fails to work. Very bizarre.
Patrik, redefinable keys inside a better GUI would be fantastic for higher compatibility purposes, (as would a better save state menu with the name matching the name of the game you're saving) but to be honest right now I am not complaining, it's a brilliant emulator which allows me to play lots of things on my commute that I usually wouldn't get a chance to and the save state option is a godsend so thank you thank you THANK YOU :)
Different Kempston port decoding? Some clone interfaces were "looser" than the official machine with respect to which ports they'd respond to.
Yep, looks like JTN2 needs A5 addressing, whereas ZXDS uses the full A5-A7 addressing. I wonder what the original Kempston Joystick used, however most clones seem to use A5 solely, so I will likely adopt that as well.
Comments
I use my GP2x for emulation...
@stainy: I'm not disappointed with the performance of ZXDS, it's great. The sound and graphic emulation are fine IMO. It's lacking a few features, such as key mapping files for each game, which Patrik is working on.
An' you know what they said?
Well, some of it was true!
Rod Hull's emu is my favourite.
I hear that Emu's taking viagra now, which would explain why his rod's permanently stiff.
Same here... Except for Speccy emulation. On the DS, it simply is far better than any GP2X spectrum emulator.
D.
I'm also testing the PZX format, converting some TZX to PZX with the pzxtools. It's nice to see turboloaders working on the DS 8)
Shouldn't laugh, but when I think of how Rod Hull died, I always imagine him on top of a ladder, fighting with Emu over the TV ariel...
Anyway, I know Patrik doesn't want bug reports without technical pointers, but I can't do that. I'm wondering if anyone has any idea why Kempston joystick doesn't work in Jack the Nipper 2? It works on everything else I've tried, but for some reason JTN2 doesn't work, even though the same tap file works fine for Kempston on any PC emulator I've tried.
Yes, I have pressed Select, but still get nothing.
Cheers!
If JTN2 assumed a "loose" decoding, but ZXDS uses a "strict" decoding, things could not work.
Best guess off the top of my head :-)
Patrik, redefinable keys inside a better GUI would be fantastic for higher compatibility purposes, (as would a better save state menu with the name matching the name of the game you're saving) but to be honest right now I am not complaining, it's a brilliant emulator which allows me to play lots of things on my commute that I usually wouldn't get a chance to and the save state option is a godsend so thank you thank you THANK YOU :)
Yep, looks like JTN2 needs A5 addressing, whereas ZXDS uses the full A5-A7 addressing. I wonder what the original Kempston Joystick used, however most clones seem to use A5 solely, so I will likely adopt that as well.
Indeed :)
(tch.. post too short!)