psycho soldier

edited August 2007 in MIA/STP/SDP
hello

i am trying to map the above game.so far i have done levels 1+2,but when i get to level 3 the graphics are messed up.i am running in 128k mode,spectaculator 6.30(48k mode crashes at end of level 1?).thank you

colin
Post edited by ladderman on

Comments

  • edited August 2007
    Thanks for the report Colin.

    Have you tried Psycho Soldier within the Conflict Command compilation:
    http://www.worldofspectrum.org/infoseekid.cgi?id=0011237

    I compared the data of the TZXs in Tapir and it said they were the same.
    Do you have a Z80 or something before loading the level or screen shot to show the corruption ?
    Have you tried a different emulator to isolate whether it's an emulator setting error or something else.

    I look forward to seeing a map of this game, I bought it back in the day but only really liked the inlay, thought it would be as good as Athena ;-)

    Cheers

    Andy
  • edited August 2007
    The 48k crash isn't an emulator problem. I bought this game back in 1988 and the 48k version crashed then after loading level 2.

    Is this the game with the invisible platforms on level 3? I gave up at that point. 8 quid wasted. I preferred Athena anyway.
  • edited August 2007
    I just dug out my old tape and I'd written on the inlay "Level 3 impossible because platforms are invisible". Good luck mapping that one. It's probably possible, but is likely to take rather a long time - although there were several pokes printed for it, which are probably available at The Tipshop.

    Now someone's going to say that they finished it in an afternoon, aren't they, just to show up my wussy games-playing skills?
  • edited August 2007
    Ah, try using the Erbe release. You can use the same tip shop pokes, and it allows you to load level 2 in 48k mode. Should be able to make a map. Not sure if the invisible icons/platforms are still present. The Erbe re-release could be a bug fixed version ?

    As per our PMs, I made a fresh TZX from my original tape and the bug is present. Also barfs from WAV file, Sides A and B.

    The instructions on WoS suggest the tape should have the 48k version on side A and 128k on Side B, but this isn't the case on my tape as the data is the same on A and B. I wonder if there's a new fix release out there somewhere ?

    Good luck mapping.

    Andy
  • edited August 2007
    I've just had a quick look at the Erbe release and the graphics look okay on level 3.

    If you poke 34464,0 in the original then it will load the second level in 48K mode no problem. Furthermore, the third level's graphics will be okay so it's possible that the problem with the original 128K version is that it retrieves the third level's data from the wrong memory location.
  • edited August 2007
    hello

    i have finished the map for this game and i would like to say thank you to
    all who helped me out.on another note is the next archive update close...

    colin
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