Batty - poor progression of difficulty?
So, Batty. The first couple of levels are a joy to play, the gameplay is better than Arkanoid by a factor of loads.
Then you get to level 3, which, as far as I can tell, is rock hard. I'm not sure I ever got past this one without the 'rocket' booster that skips you on to the next level.
I forget the details, but I think level 4 is fairly straightforward, and 5 is a nightmare again.
So does Batty fail to give a good progression of difficulty as the levels go on? Should level 3 come later in the game? Or am I just rubbish at it?
Then you get to level 3, which, as far as I can tell, is rock hard. I'm not sure I ever got past this one without the 'rocket' booster that skips you on to the next level.
I forget the details, but I think level 4 is fairly straightforward, and 5 is a nightmare again.
So does Batty fail to give a good progression of difficulty as the levels go on? Should level 3 come later in the game? Or am I just rubbish at it?
Post edited by mjwilson on
Comments
Perhaps someone fancies writing a level editor for it?
Batty looks nice and plays nice, but is way too hard IMO. I cant even get very far with the emu on 61% speed. (which is the slowest my spin emu will play games. any les than 61 and the keys don't respond for some reason).
I prefer krakout, when it comes to bat'n'ball sims.
Necros.
its one of my favorite breakout games on the speccy
however it is very difficult and i don't think i could have played it back in the day.
now with emulators i can get the speed down and save my progress so its much easier and i can enjoy this great game.