Best loading on a game
For me, it has to be Technician Ted, with all those TT's walking across the screen.
2nd comes Skooldaze, only because I spent many MANY of my evenings playing this game on my trusty Spectrum with Saga Emporer keyboard. I ended up swapping it for a small white stereo system that was okay but I wish I'd kept it.....
I can't think of a 3rd....... there was one that had numerous colours in the border but I've no idea which one.
Which do you think was the best loading on a game?
2nd comes Skooldaze, only because I spent many MANY of my evenings playing this game on my trusty Spectrum with Saga Emporer keyboard. I ended up swapping it for a small white stereo system that was okay but I wish I'd kept it.....
I can't think of a 3rd....... there was one that had numerous colours in the border but I've no idea which one.
Which do you think was the best loading on a game?
Post edited by deffstar on
Comments
I loved the vertical loading bar on the right
Moonstrike (48k) had a much better loader.
Hmm...
I just looked at the archive version of Moonstrike.
Side A doesn't load in 48k mode (but gets further in 128k mode - although it still doesn't bloody load) and side B doesn't appear to load at all. (I'm using Spectaculator).
Can anyone confirm?
Andrew
i tryed to slow-load(turned off fast load)starstrike 2 on spectaculator 6.30.the loading bar was there,but the loading bar did not fill up?is this different on other emulators?thank you
colin
just the jets of the rocket are the location of the loading stripes, nothing else, nothing big... but that?s THE ingenious idea, IMHO
Worst ever has to go to LOTR Fellowship
:D
- The Final Matrix - and all the other games that use the Search Loader - that was the first one I'd seen and I was really impressed by it.
- Zanthrax - Crash covertape game - it was rubbish but the loader was cool.
- Starquake - especially when the multicoloured stripes kicked in.
- Locomotion - the loading screen is a sliding puzzle.
- Dynamite Dan 2 - with the cool flashing logo.
Necros.I'd like to add this one is really nasty f*'ng trick,
load it in realtime and stop the tape during the action... you'll see the UNSTOPABLE loading routine!!! :lol:
really nasty, programers must have had fun getting this silly idea to fool the folks
This is the first game that I've found that doesn't work on ZXDS, Side A resets on the the Press Enter to Continue screen after it finishes loading, Side A loads fine.
derrrrrrrrrr...DIT
derrrrrrrrrrrrrrrrrrrrrrrrrrr....DITDITDITDITDITDITDITDRAAAAAANNNNGGGG
http://retrospec.sgn.net/users/tomcat/yu/ZX/Cracks/MindTrap.zip
http://retrospec.sgn.net/users/tomcat/yu/ZX/Cracks/EveryonesAWally.zip
http://zx-pk.ru/
Necros.
D'oh! you cried, but then the spectrum gives you a health warning about the game and asks if you want to carry on..if so you need to blow gently on the keyboard....wierd.
Turn off autoplay/stop on and by the power of greyskull, it works :)
Cheers,
Jon.
Hi Colin. Works for me if you turn off flashloading and load it the normal way.
Jon.
Mind Trap is pretty good, i have not seen that before :cool:
And if you want something that was done recently, there's a video on YouTube showing a 48K playing a melody while loading a game!
Busy's loaders are really great. Most of his demos (tape versions) had them The one with full-screen loading stripes (BSCOPY128) and the one you mentioned. Great stuff. Need to find those again :)
TC
It does indeed, using the Search Loader (although at present it isn't listed as such -- it definitely is Search though). I think the first game to use the loader was Costa Capers.
Necros.
I posted about JSW: The Time Hole in the Infoseek subforum so Martijn's now fixed that.
As for City Slicker, it does seem to use Search Loader even though it might not look like it (I think it uses different timings to Ranarama); I disassembled the two loaders and they're basically the same. Same goes for Pac-Land, by the way; it has none of the visual hallmarks of Search Loader but the code is virtually identical.
Or at least, the code initially loaded into memory is the same; I disassembled the games' loaders as soon as the code was executed so I don't know if there are further differences beyond that (for example, this could be just a short bootstrap loader to get the main loader, um, loaded).