online
excuse my possible naivity - would it be very dificult to make, say, exploding fist playable online in 2-player mode?
(via creating a feature in an emulator? or how? would it be necessary pehaps to make a pc remake of the game with the feature?)
(via creating a feature in an emulator? or how? would it be necessary pehaps to make a pc remake of the game with the feature?)
Post edited by cichlasoma on
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But it's a cracking Idea, someone more technically minded will come up with an answer.
Hard. This has been discussed multiple times, and nobody's yet really come up with an idea of how to implement it.
Since it already has a network play feature (via Interface One), it would be cool if Spectaculator, Fuse or Spin added a feature to transmit the signals and send them over the internet.
What do you think, emulator authors?
Necros.
http://img.photobucket.com/albums/v400/zxspectrum/ZxMultiPlayerOnline-1.jpg
Impossible (for now), due to timing issues.
Maybe Laser Squad wouldn't be so hard. After all, it's one player at a time. :)
And when the Spectranet reaches the masses, we'll all be playing on real spectrums. :green:
Or a kailleraSpecEmu!
Btw, (totally off-topic) how is specOS going I wonder.
The main reason for this problem is that emulated games usually do not run in a "dedicated" environment. If you play a modern online game, every player has a client that connects to a server which runs the server software for this particular game - desync is not a big issue. But for emulated games the server software simply does not exist, the server only shifts the incoming/outgoing data to/from the participating players, and if there is any packet loss this can screw it up. Lag can also make the gameplay very choppy if the players have a crappy connection with high ping (or if they are downloading "adult movies").
I'm sure I dealt with this about two posts above yours.