Time travel games

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Comments

  • edited March 2008
    Gregory Loses His Clock.

    Well, Gregory does has to travel to get his time back....
  • edited March 2008
    Eureka is a great text based one
  • edited March 2008
    Matthew Smith was planning to write a ten-level horizontal-scrolling platform-game called Miner Willy Meets The Taxman.

    "You'd start in modern times and then go back through various periods of English history. A Tudor level, a medieval one, something with the Celtic tribes in, back to the Romans, who were the first taxmen.'

    --
    Dr. Andrew Broad
    http://geocities.com/andrewbroad/
    http://geocities.com/andrewbroad/spectrum/
    http://geocities.com/andrewbroad/spectrum/willy/

    http://groups.yahoo.com/group/manicminerandjetsetwilly/
  • edited March 2008
    Matthew Smith was planning to write a ten-level horizontal-scrolling platform-game called Miner Willy Meets The Taxman.

    "You'd start in modern times and then go back through various periods of English history. A Tudor level, a medieval one, something with the Celtic tribes in, back to the Romans, who were the first taxmen.'

    --
    Dr. Andrew Broad
    http://geocities.com/andrewbroad/
    http://geocities.com/andrewbroad/spectrum/
    http://geocities.com/andrewbroad/spectrum/willy/

    http://groups.yahoo.com/group/manicminerandjetsetwilly/

    Deja-freaking-Vu! Where the heck have I seen this nearly exact post before?
  • edited March 2008
    frobush wrote: »
    I even had to do my own bloody music! The c64 stuff was done by Fred Gray! I think someone else gets a credit for this in the archive! But it was me!

    I always wondered who wrote the music routine for Firefly... You or whoever did the music?

    On topic, wasn't Rick Dangerous 2 taking place in various time eras?
  • edited March 2008
    Patrik Rak wrote: »
    I always wondered who wrote the music routine for Firefly... You or whoever did the music?

    Me. Keith Tinman wrote the tunes.
  • edited March 2008
    Excellent stuff. Became quite popular around here. If I am not mistaken, Orfeus is based around it, too.
  • edited March 2008
    If I'm totally truthfull - I ripped the sound code out of 'Trantor' (I think it was a demo version off of the cover of a mag) - but only to see how it was done! If you disassemble both code routines you'll see that they are different!

    Honest! (Search for two OUT (254),a instructions within a few bytes of each other).

    There's a confession for you!

    I wrote a sound editor for Keith to use - it had a two channel keyboard at the bottom of the screen (similar to that seen on the Firefy menu screen) and loads of drum symbols which used to flash when a drum sound was triggered. Long since gone now, I'm afraid!
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