Head Over Heels remake RELEASED !

2

Comments

  • edited October 2003
    Well Tom, I'm sorry if you thought that I was slagging your engine down, because I wasn't - I disliked your *implementation* of Hoh, and said why, constructively. You invited constructive criticism. I listed everything I found to be out of order, regardless of whether or not these had been pointed out by others. They were *my* opinions.

    Your engine, as I pointed out (and you ignored, preferring to concentrate solely on the negatives) is excellent and a rare achievement.

    I believe that my criticism, though mostly negative, was valid - if you have trouble with negative feedback, that's a shame.

    It won't stop me from looking forward to any more isometric games you may have in the pipeline, as I said, your *engine* is great. And I believe that most of my points were minor and aesthetic in nature.

    And you're right - you can't please everyone. But getting negative feedback is more useful than positive - it proves that someone loves what you're trying to do enough to look at it without rose-coloured spectacles. I prefer a "bug report" to a "well done, it's great" any day.

    I hope you and I don't fall out over this - my estimation of you as a programmer hasn't dwindled.

    But I stand by what I said.

    D.
  • edited October 2003
    On 2003-10-04 23:21, Dunny wrote:
    I prefer a "bug report" to a "well done, it's great" any day.

    Ah, so you were extremely happy with SPIN in the end then? :p
  • edited October 2003
    On 2003-10-05 00:17, Woody wrote:
    Ah, so you were extremely happy with SPIN in the end then? :P

    Actually, I preferred coding it to actually releasing it :)

    Tom is entitled to build his remake his way. I also think that if I find it lacking in some areas, he is entitled to hear why. I might be the only person who does think that way, but surely the fact that I *do* says that my points are valid, for my perception of the game.

    I just found that after waiting and waiting all that time for my 2nd favourite game on the speccy *ever* (my fave was cybernoid) to appear as a remake, it was a disappointment.

    And as Tom says, I don't have to play it. Shame I spent so long downloading it though - took ages, even with broadband, but that's hardly Tom's fault.

    D.


    [ This Message was edited by: Dunny on 2003-10-05 00:30 ]
  • edited October 2003
    Dunny, don't get me wrong here. Nothing wrong with constructive criticism. I just didn't like the ones that were going after the C64 and the like... i.e. many people (including me) found the between-rooms tunes piss, so I changed that to my liking - i.e. removed them alltogether. Also the square headed Head was mentioned one time too often ;) And I have explained why I made the doors inside rooms too many times too... might not been the great idea but many people like it, since it gives the rooms more "depth" - they are not totally empty now. I wrote down all the "real" bugs and they will be remedied in 1.1 version, I got some bug reports even from Jon Ritman himself, those will be remedied too. And yes, he doesn't like the doors inside rooms either ( I knew that from the start infact ) since some puzzles are changed a bit and you can hit the door too many times when you don't want too, btw. he likes the engine and game overall...
    The fact that I am a part of Retro*SPEC* remaking team doesn't mean I will ignore any other 8-bit computer and just re-do what was on the spectrum.

    Tomaz
  • edited October 2003
    Hiya

    It took a total of 6 hours and 34 minutes to download but it was worth every minute. An excellent remake that's true to the original but made as if it were made now and not just a graphically beefed up version like some remakes (I'm guilty of this myself). The lighting effects are WOW and must have been a nightmare to do (still some bugs there though). The graphical atmosphere is also spot on and just how I imagined it in my mind all those years ago. As a side note I must add that the game gets a distinctive thumbs up from my significant other (and you know how hard they can be to please)

    Now my only gripe. Why not have tracked music? Sure there some processing overhead but you wont need to decode a whole ogg file to memory (and thus you can make the memory requirements a bit more sane than 256mb!!!). Second You could reduce the games download size to between 4-6mb which would make it so much easier to download and thereby increase the distribution so we can have this being the best remake of all time.

    Very Cool
    Zster
  • edited October 2003
    Wow :D
    Cheers for a job well done!
    A excellent remake :)

    thomas
  • edited October 2003
    It needs a deathmatch level
  • edited October 2003
    Hi !

    Yes, tracked music was my first option. Unfortunetly I couldnt get anyone to do it for me. I was asking around for MONTHS and even got one offer, but after the initial mail nothing materialized. So I had to go for the only option I got in the end - OGG files. I know it makes the download HUGE, but I can't do anything about it.

    Death match level ? You want BFG2000 in HoH ? :)) We'll see how everything goes... internet play might be good, but it would pose serious problems to the gameplay (pixel perfect stuff, etc.)

    Best regards,
    Tomaz
  • edited October 2003
    Dunny:

    "Uh-oh" sfx, I agree, I'm not a fan of them, in fact I'm not a fan of many of the non-synthed sound effects in the game, however I think the title track is a really good remix of the C64 track, the in-game track is pleasingly understated and most of the remixed sound effects work very well.

    As for the graphics, drawing characters from the back always looks bad in comparison to the front because they are kinda' plain back there. I'm actually fairly happy with how H&H turned out (they are based on the cover illustration as opposed to the Spectrum graphics because something seemed amiss about the Speccy characters to me, especially Head's nose when he turns during animation), though I'm really not keen on the rear view of the Charlesbot and I'd have to admit to being a bit cheap and rushed during quite a few of the graphics. And while the volcanoes do indeed stand out a bit (they used to be far worse, though) they were just about the hardest graphics to draw in the game and I went through MANY versions of them. As a standalone graphic they look really nice, though.

    Oh, and seeing as you brought up Cybernoid 2, what were your problems with it aside from the music not being the Spectrum music? For the record I'd have preferred a remix of the Spectrum 128K music as well but there aren't many people who remix Speccy stuff and I think the tracks that Will Morton produced were very good indeed.
  • edited October 2003
    On 2003-10-07 13:01, Dr Derek Doctors wrote:

    "Uh-oh" sfx, I agree, I'm not a fan of them, in fact I'm not a fan of many of the non-synthed sound effects in the game, however I think the title track is a really good remix of the C64 track, the in-game track is pleasingly understated and most of the remixed sound effects work very well.
    I have no problem with the title tune - it fits the menu rather well. Although it is the C64 version, the speccy had none, and that menu with its' animation would just look dull without a track playing.

    But then we get to the Crowns, no opening music... just felt wrong. You were starting a game, the music "upped" the atmosphere somewhat. But that ingame tune... ugh, not my cup of tea at all. It can be disabled with a little hacking about, so it's not all bad.

    And I suppose your graphics were you interpretation of the speccy graphics - mine would have turned out differently and looked right to me, but probably not to anyone else.
    Oh, and seeing as you brought up Cybernoid 2, what were your problems with it aside from the music not being the Spectrum music?

    It was Cybernoid 2 - In my opinion (and my opinion only) it was by far a very, very poor followup to Cybernoid, and as such basing the remake on that was bound to be a disappointment *to me* if not anyone else.
    For the record I'd have preferred a remix of the Spectrum 128K music as well but there aren't many people who remix Speccy stuff and I think the tracks that Will Morton produced were very good indeed.

    Yes, I remember discussing that on CSS :-)

    I just can't stand that version of the music - the Amiga version used that too, and I hated it then. It's just not Cybernoid. And that rendition of it is dire, and totally fails to fit the game.

    FWIW, your version of Cybernoid 2 blows chunks off the miggy version, your *engine* is extremely well produced, if not that awful noise that Will Morton calls music.

    Unfortunately, (and rather absurdly) I prefer playing the Amiga version of HoH to the remake - *in my opinion*[1] it's closer in spirit to the spectrum version. How's that for weird?

    D.

    [1] I cannot express any more clearly that these are *my* views, and mine alone. My opinions do not make a game bad - many people like both games, and for their own good reasons.
  • edited October 2003
    On 2003-10-07 14:19, Dunny wrote:

    I have no problem with the title tune - it fits the menu rather well. Although it is the C64 version, the speccy had none, and that menu with its' animation would just look dull without a track playing.

    But then we get to the Crowns, no opening music... just felt wrong. You were starting a game, the music "upped" the atmosphere somewhat. But that ingame tune... ugh, not my cup of tea at all. It can be disabled with a little hacking about, so it's not all bad.

    Y'know, until you mentioned it I'd forgot about the opening tune, probably because I remember the 128K version being pretty screechy and clashy so I skipped it to save waiting another 5 or so seconds. Personally I don't miss it although I can see how you'd feel it was kinda' integral to establishing the atmosphere.
    And I suppose your graphics were you interpretation of the speccy graphics - mine would have turned out differently and looked right to me, but probably not to anyone else.

    Personal taste again, I guess. Fair enuff.
    It was Cybernoid 2 - In my opinion (and my opinion only) it was by far a very, very poor followup to Cybernoid, and as such basing the remake on that was bound to be a disappointment *to me* if not anyone else.

    There are some things that C2 didn't do as well as C1, I'd agree, but it's a remake that I took over and so I didn't really have a choice about it. I was sorely tempted to hide C1 in there as well, though, because it wouldn't have taken a huge amount of additional programming. It'd have pissed off Russ though, as he was building the levels. Oh, and I'd have to draw loadsa' new tiles. Ah, screw that.

    One thing I prefer about the original was that the ship was smaller, allowing for far more intricate room design. However the mines were plain crap and the way it continued spawning enemies when you were at the edge of the screen was simply criminal. Both of those faults were rectified in the sequel as the time-bombs although kinda' useless as well, were strangely satisfying to use, and the game also didn't throw enemies in your face without you having a chance in hell of killing them.

    And in my opinion, it was a FAR nicer looking game. I remember standing inside of Computabase in Plymouth staring at it playing on a Speccy for ages. Mind you, the original game actually made me feel sick with excitement. Now there's a testimonial...
    I just can't stand that version of the music - the Amiga version used that too, and I hated it then. It's just not Cybernoid. And that rendition of it is dire, and totally fails to fit the game.

    FWIW, your version of Cybernoid 2 blows chunks off the miggy version, your *engine* is extremely well produced, if not that awful noise that Will Morton calls music.

    The 16bit Cybernoids were really odd beasts. The graphics were a bit more unreadable and the levels seemed to meander bizarrely. However some of the icky creature graphics in it were really very cool indeed. I certainly prefer the Speccy versions of the series over the later ones.

    I'm still kinda' tempted to make a Pseudo sequel to it, though, perhaps combining it and Rex so that you have sections in a ship and others were you're on foot in a giant sprawling gameworld. *dribble*

    Blimey, I've well and truly hijacked this thread now. Sorry Tomaz!

    Graham
  • edited October 2003
    Well I've just managed to escape from Blacktooth and saved Egyptus in two seperate attempts. Excellent stuff! And not entirely easy but thanks to the save game feature I managed. I wonder how anyone did it on the Speccy for all the planets! Hats off!

    Having played HoH remake for sometime now I must say, Graham, that I really liked the graphics. Very slickly done. I must agree with Dunny though that I found Heels a bit odd from the back. But we have been there before so lets not niggle over that eh?

    Tomaz, how difficult would it be to have reflective tiles in the engine? For example, in moonbase, if the floors had a reflective surface instead of the black mettalic touch (very nice too!), I wonder how it would have looked. Would it have slowed down the engine considerably?

    All in all, apart from the music, I must say HoH is one of the best remakes I've played. So, minor personal taste issues aside, great job guys!
  • edited October 2003
    Well, about the reflective surfaces - it would be piss easy to do ;) JUST - it would require EVERY object which can be reflected to be newely drawn that way - You cannot just reflect it with current bitmap since it is viewed from the totally different angle. That would mean Graham would have to draw ALL those objects (and animation frames) twice - well only those that are on Moonbase. And there are far too many to do ;)
  • edited October 2003
    How does one get the crown in Safari world? I just can't seem to reach the required height! Help!

    Also, has anyone heard of this Head over Heels 2 remake?

    http://usuarios.lycos.es/hoh2/

    Last update was apparently in Feb 2003...so I guess much isn't happening there, but the screenshots look intriguing.

  • edited October 2003
    Yeah, that one's not too hot. The graphics were just put through an image processing package so they look very flat. The sound effects were really annoying and the game just didn't feel right to play. I think I played it twice.
  • edited October 2003
    In addition to the Safari world where I'm stuck at the room with the crown (how does one reach it?), I'm having difficulty in Book world. There is this room with a double row of volcanoes and a Speed up bunny. Only head is present in this room. I've been unable to clear the double rows of these volcanoe's despite the speed bunny and several attempts. Anyone recognise the room I'm in and have any clue as to how to clear it?
  • edited October 2003
    Hi,
    To get the Safari crown. I remember this being in Dr Berkmanns Head over Heels clinic in Your Sinclair!
    Its easy. On the line of blocks opposite the robot one will collapse. So collapse it and push the moveable platform into its place. Now you have to get the robot to go up and down on these blocks so get the drum off the post. you have to use the drum to push the robot through the gap by the post so it goes onto the opposite tiles nearer the crown (best way is to drop it onto Head and use Heels to push it into the robot as it gets to the gap). Then put the drum onto the post and push it onto its head. Then Jump on it, move close to the edge of it, select Head and jump to get the Crown.
    Hope this helps m8
  • edited October 2003
    Oh,I forgot to mention.
    You can download this good emulator ftp://ftp.worldofspectrum.org/pub/sinclair/emulators/pc/windows/spectaculator52.exe

    And you can get a file of the original Head over Heels being played through as well for it so you can see how its done :))
    here (thier called RZX files)

    http://www.rzxarchive.co.uk/
  • edited October 2003
    Great great remake, love it. Top stuff.
  • edited October 2003
    Thanks for the soln HobGoblin. I did try to push the robot but wasn't successful. I then gave up the attempt. But now that I know it is indeed the correct way, I'll have some more go's at it! :)
  • edited October 2003
    On 2003-10-09 14:07, Arjun wrote:
    In addition to the Safari world where I'm stuck at the room with the crown (how does one reach it?), I'm having difficulty in Book world. There is this room with a double row of volcanoes and a Speed up bunny. Only head is present in this room. I've been unable to clear the double rows of these volcanoe's despite the speed bunny and several attempts. Anyone recognise the room I'm in and have any clue as to how to clear it?

    You can't clear the sets of volcanoes at the same time - you have to manouver into the gap between them then jump again.

    Frankly collecting the Crowns seems a lot easier to me this time around. Egyptus is probably the easiest one to collect. I don't think you're going to see the solution to Penetentary right away suffice to say 'use your head'.
  • edited October 2003
    Talking of Egyptius, Im stuck near the start in a room with heels where you have to jump up blocks and 1 collapses wiv spikes underneath. Ive tried jumping then immediately holding jump and direction to get onto the next block but the spikes get me every time. Anyone know what room it is. I think its the first room where heels has to jump onto the blocks.
  • edited October 2003
    Make sure you're not near a door -

    The "doors inside rooms" bug got me once, the first room where heels has to jump off a disintegrating block, onto a normal block and through the door...

    I found that no matter what I did, I jumped, the block disappeared, I jumped again, but failed to go forward, and fell straight back down to the room below.

    After a few goes, I realised that the doors are now inside the rooms, and I was hitting the door's edge (and thus halting my forward movement) instead of sailing past as I would do on the speccy version.

    Not having a go - it's just that you have to be careful of this difference. It doesn't seem like too big a deal at first, but after a while you realise that you have to modify your whole style of play to accomodate it.

    D.


  • edited October 2003
    Its the room on egyptus just after the reincarnation fish on the ledge by the teleport, heels jumps up the puppies into the room. Im stuck here, I just cant get heels to jump up the blocks without falling on the spikes lol
  • edited October 2003
    Hurray! I completed the game by collecting the crowns from all the planets in 1 shot! Superb stuff! Jon and Bernie certainly had very vivid imagination. The puzzles are all superbly designed and you get immense satisfaction when you solve them!

    HobG, I'm not sure where you are, but if you are talking about the room where Heels has to jump up a series of block and onto a springboard from where he goes up a level, and the room has a spike plus a toaster then this is what you have to do. The block above the toaster breaks when you jump on it. What you have to do, is jump on it turn around and walk a few steps (heels doesn't fall down immediately when the block breaks) then jump left on to another block (which also breaks) then immediately jump right and then onto the springboard.

    It will take some practice, but it can be done. :)
  • edited October 2003
    Both thumbs up for this HoH remake; best ever that I've seen! Well done, guys.
    Plays very close to the original for sure, which is the main thing, IMO.
    Graphics are great, reminding of original, but adding that extra bit. Still easy to recognize to rooms.
    Played it only for half an hour, so for today, I know what to do!
  • edited October 2003
    I've said it before but any fan of the original HoH or the remake should seek out Monster Max on the Gameboy. Same authors, practically the same engine but with a few extra twists.

    Although no 2 character thing going on.
  • edited October 2003
    Anybody having difficulty finishing this game due to time restraints or coz they're too damn bleedin' old and have arthritis in their fingers, unlike me :cool: *cough* can give this Infinite Lives poke a try...

    What? Speccy game & no Inf. Lives poke?!? No chance!

    < Deleted >

    Use the obviously much easier method below ;)

    1.UnRAR
    2.Run Head Over Heels 10
    3.Run Patch (from anywhere)

    *The patch also disables uploading of high scores to the RetroSpec server to preserve the integrity of the scores* ie. prevents cheating :)



    [ This Message was edited by: BadBeard on 2003-10-20 04:32 ]

    [ This Message was edited by: badbeard on 2003-10-20 08:37 ]
  • edited October 2003
    Thanx Beard. (especially for the "No High Score Code" bit - it would render the online high score table useless).

    btw. I think it is also time to tell you the built-in cheat. In any of the menus Hold down the following keys together: CHEAT and you will get infy lives ;)

    Yes, it was there all the time... and this one disables High Score Codes too...

    Best regards,
    Tomaz
  • edited October 2003
    On 2003-10-20 07:54, Tom-Cat wrote:
    Thanx Beard. (especially for the "No High Score Code" bit - it would render the online high score table useless).

    btw. I think it is also time to tell you the built-in cheat. In any of the menus Hold down the following keys together: CHEAT and you will get infy lives ;)

    Yes, it was there all the time... and this one disables High Score Codes too...

    Best regards,
    Tomaz

    goddamn it.. How did I miss THIS?!? :lol:

    *smashes head through monitor*

    Right Invincible, mega leaps, full items, jump to any room here we come! ... next year maybe :)
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