What are the best shoot-em-ups for the Spectrum?

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Comments

  • edited June 2008
    Yeah! Boyeeeee!!!!!!!!

    Speccy got shooters yo!

    Shooters that don't got ships yo!

    :lol:
    Every night is curry night!
  • edited June 2008
    Lockett wrote: »
    I will try to pretend that you never said that.

    ha ha i know what you mean mate, i cant get off level 3 of robocop. i've tried with tips from these guys, but when the guys shoots you from behind in the ankle i die. you should try soem cheats, although it breaks the game later on. interestingly though i played an arcade version of the game and i got further than i usually do, but i suppose that was to get more of my 10p's. i need to buy that machine, you could come round to play it.
  • edited June 2008
    talking about cybernoid, just saw this review for the nes version, what do people think of it http://www.youtube.com/watch?v=-LR5DPHGLQo&feature=related
  • edited June 2008
    psj3809 wrote: »
    Very true, i post a ton and i'm a total muppet !

    Fozzie Bear? Wocka-wocka-wocka!

    Lockett, you're forgiven....had to mention it though 'cos your statement was flawed. It's kind of like hearing those little gobshites on Xbox Live saying 'I'm better at games than you because I've got a higher gamerscore and more achievements!' No. It only proves you have no social life and nothing better to spend your money on (or a large collection of pirated games).
  • edited June 2008
    ToxieDogg wrote: »
    Lockett, you're forgiven.

    We're happy!

    :grin:
  • edited June 2008
    I've been thinking about that video, and i've decided that to be honest Cybernoid 1 and 2 are pretty dire games, the only thing they ever had going for them was graphics and music, the level designs are pathetic and are pretty much just one frustration after another and are never fun to play, though thats just my personal opinion
  • edited June 2008
    jesus 666 wrote: »
    I've been thinking about that video, and i've decided that to be honest Cybernoid 1 and 2 are pretty dire games, the only thing they ever had going for them was graphics and music, the level designs are pathetic and are pretty much just one frustration after another and are never fun to play, though thats just my personal opinion

    It's ok ... you are not the only one of that opinion.
  • edited June 2008
    jesus 666 wrote: »
    I've been thinking about that video, and i've decided that to be honest Cybernoid 1 and 2 are pretty dire games, the only thing they ever had going for them was graphics and music, the level designs are pathetic and are pretty much just one frustration after another and are never fun to play, though thats just my personal opinion

    I agree. I'd always assumed that I just wasn't very good at them, but it appears that they aren't very good at all. The Cybernoid games would have been a lot more fun if you didn't have to memorize every level, and if timing wasn't so critical for everything.
  • edited June 2008
    Agree with that. I think theyre well presented games but just hard for the average user. I'll probably watch part of a walkthrough for some tips to get through some nightmare screens though.

    I really like 'Marauder' by Hewson. I love Commando/Ikari Warriors style games and this ones a vertical shoot em up but with a car not a person. Gets very tricky later but a good game
  • edited June 2008
    Hmmmmm, why would anyone want to play Terra Cresta on MAME? it has no rubber ducks :(

    also, just realised that for some reason, whenever a vertical scroller got ported to Speccy, the programmers made it the right aspect, whereas for the NES all the programmers always stretched the ratio to take up the whole screen :confused:

    I wish Jonathan Smith had made more shoot-em-ups :(
  • edited June 2008
    jesus 666 wrote: »
    I wish Jonathan Smith had made more shoot-em-ups :(

    JOFFAAAAA!!!!!!!!!! your fans are calling you!!!!!! Get Z80'ing, right this minute bitch!!! :p
    Every night is curry night!
  • edited June 2008
    JOFFAAAAA!!!!!!!!!! your fans are calling you!!!!!! Get Z80'ing, right this minute bitch!!! :p

    I'd also be happy if he went into the code for slap fight and sort it out so that the bullets are visible, I don't understand why the programmers of the day didn't just look at Terra Cresta's (and cobra and hysteria for parallax scrolling) programming and rip it off wholesale, thats what they'd do now

    when slap fight came out joffa should've taken the guy who programmed it to one side and explained to him what he had done wrong :-P
  • edited June 2008
    Ok, I'd also like to note that 1980s spectrum reviewers have no idea what they are talking about when it comes to shoot-em-ups all they ever do is moan that they've "seen it all before" and that there are "too many spectrum shoot-em-up" and why the heck do they compare everything to Light Force?!?!?!

    on Terra Cresta - 81% saying "this game is virtually identical to xevious"

    on Xevious - "at first I found xevious quite interesting to play, but it soon dawned on me that it is basicaly a space invaders type game"

    on Slap Fight - "slap fight is an extremely dubious shoot-em-up, it looks like probe used the same code for the score table and scroll as they did for Xevious" who cares?!?!!? if it worked originaly then there's no point in re-doing it, they should've been moaning about the hard to see bullets above anything else

    on xecutor - "ok, so it's Zynaps turned 180 degrees, but at least it's a credible clone" wha? how is Xecutor really a clone of Zynaps? I can understand how someone could say that Ano Gaia was Zynaps turned 180 (though it would still be an extreme leap to call it a clone) but Xecutor has a different layout, different power-up's, different power-up system, slower gameplay style, the only thing I can think of that is similar is maybe some of the graphical style, but tbh there's not very much room for choice graphics wise when programming speccy games anyway
  • edited June 2008
    jesus 666 wrote: »
    on xecutor - "ok, so it's Zynaps turned 180 degrees, but at least it's a credible clone" wha? how is Xecutor really a clone of Zynaps?

    The same way that Cybernoid is a clone of Exolon!

    :razz:

    Sorry, I couldn't resist.

    That quip about Xevious being a Space Invaders rip-off had me in stitches, though. It almost makes you wonder if they actually played the game.
  • edited June 2008
    Lockett wrote: »
    The same way that Cybernoid is a clone of Exolon!

    :razz:

    Sorry, I couldn't resist.

    Of course not, it's a clone of R-Type :grin:
  • edited June 2008
    Lockett wrote: »
    We're happy!

    :grin:

    You're welcome!

    And looks like everybody's at peace again... :)

    How about 'Eliminator' by Hewson? It was a damn sight better than the C64 version too. :)
  • edited June 2008
    anyway Lockett, what are your personal top 10 "real" Spectrum Shooters?
  • edited June 2008
    jesus 666 wrote: »
    Hmmmmm, why would anyone want to play Terra Cresta on MAME? it has no rubber ducks :(

    The arcade version has no game breaking bugs either. what's up with that!
  • edited June 2008
    mile wrote: »
    robocop by far. its got two kinds of shooting in it, FPS, and sideaways shooting. got a great story.

    Crikey!! It's not often you get a thread where mile actually talks about Speccy games!! :wink:

    Just done a bit of catching up on this thread... Good bit of entertainment it has been, too!!
  • edited June 2008
    Mr Angry wrote: »
    The arcade version has no game breaking bugs either. what's up with that!
    I actually think I just had that happen to me :o what causes it? is it something to do with dying in a specific area?
  • edited June 2008
    jesus 666 wrote: »
    I actually think I just had that happen to me :o what causes it? is it something to do with dying in a specific area?

    From memory it has happened to me if I die at any point after fighting the boss who sends all those little flying fists at you. I can't remember what number boss he is, or even if he's supposed to be the last boss, but after him the flying enemies keep coming until I lose a life, and then... no more flying enemies.
  • edited June 2008
    jesus 666 wrote: »
    I'd also be happy if he went into the code for slap fight and sort it out so that the bullets are visible,

    On an earlier thread a guy here hacked into Slapfight and changed the bullets speed to be much much slower. They still flash a fair bit but the games very playable as the bullets are so much slower so it lets you complete at least a few levels.

    Really got into the game because of that, before i didnt bother as the speed of the bullets (plus hard to see them) was ridiculous
  • edited June 2008
    jesus 666 wrote: »
    anyway Lockett, what are your personal top 10 "real" Spectrum Shooters?

    I would have posted this sooner, but my computer was broken(it still is, somewhat):

    Zynaps

    Steel Eagle

    F.I.R.E.

    Bedlam

    Canyon Warrior

    Chronos

    Moon Strike

    Lightforce

    Hades Nebula

    Xecutor
  • edited June 2008
    A few good calls there.
  • edited June 2008
    Lockett wrote: »
    I would have posted this sooner, but my computer was broken(it still is, somewhat):

    Zynaps

    Steel Eagle

    F.I.R.E.

    Canyon Warrior

    Moon Strike

    Bedlam

    Lightforce

    Hades Nebula

    Xecutor

    Sabotage

    LOL, I actually really dislike most of those games, to each his own I guess, I might try Steel Eagle again, I remember not being particularly impressed because it had no sound, but maybe I didn't spend enough time with it
  • edited June 2008
    jesus 666 wrote: »
    LOL, I actually really dislike most of those games, to each his own I guess, I might try Steel Eagle again, I remember not being particularly impressed because it had no sound, but maybe I didn't spend enough time with it

    The problem with shoot-em-ups is that they're pretty much all the same, unless you get to the R-Type level of gameplay. That list didn't get great reviews at the time, mainly because the gameplay was so basic.
  • edited June 2008
    jesus 666 wrote: »
    I might try Steel Eagle again, I remember not being particularly impressed because it had no sound, but maybe I didn't spend enough time with it

    I'm OK with a lack of sound - the flickery bullets are really annoying, though. Despite those flaws, it's still a good game(I think).
    NickH wrote: »
    The problem with shoot-em-ups is that they're pretty much all the same

    I take it that you haven't played many shoot-em-ups.
  • edited June 2008
    I've got to say that I'm rather disappointed that there are so much inferior clones in that list, given that you ruled out all conversions and assorted sub genres along the way. You've excluded some great games seemingly just to make room for a load of crud.

    Out of those, I'd only consider Light Force and Zynaps as particularly innovative at the time of release. Bedlam, Xecutor and F.I.R.E. are perhaps overlooked, although not particularly original. The rest I wouldn't bother with at all.
  • edited June 2008
    Lockett wrote: »
    I take it that you haven't played many shoot-em-ups.

    Few really grab my attention - usually it's just a ship, some bullets, some scrolling and various attack patterns. Once you've seen one, you've seen most of them.
  • edited June 2008
    NickH wrote: »
    Few really grab my attention - usually it's just a ship, some bullets, some scrolling and various attack patterns. Once you've seen one, you've seen most of them.
    Shooters are all about the power-ups
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