What are the best shoot-em-ups for the Spectrum?

15681011

Comments

  • edited June 2008
    jesus 666 wrote: »
    Shooters are all about the power-ups

    Aye - and so few of them had them.
  • edited June 2008
    After playing steel Eagle again I remembered why I deleted it, the game is pretty impressive in all areas but sound, I immediately become annoyed everytime I play it that there is no sound effects, it wouldn't have been that hard to add something, it needn't have been amazing, any sound fx would've been better than nothing. The game runs very fast, so there is no way they couldn't add anything for technical reasons, and if sound had made the game slow down a little bit it would've been an improvement to the gameplay anyway.

    everytime I play the game I just think what a wasted opportunity it was :(
  • edited June 2008
    jesus 666 wrote: »
    After playing Steel Eagle again I remembered why I deleted it, the game is pretty impressive in all areas but sound, I immediately become annoyed everytime I play it that there is no sound effects, it wouldn't have been that hard to add something, it needn't have been amazing, any sound fx would've been better than nothing.

    I have never played the game, but when watching the RZX I do hear some sounds from bullets fired and enemies hitted??

    http://www.rzxarchive.co.uk/s/steeleagle.rzx

    Do you really mean that there is no sound at all? The RZX file is made from a 128k, perhaps the sound is only available in 128k versions? It did have some quite good intro music as well.
  • edited June 2008
    Rickard wrote: »
    I have never played the game, but when watching the RZX I do hear some sounds from bullets fired and enemies hitted??

    http://www.rzxarchive.co.uk/s/steeleagle.rzx

    Do you really mean that there is no sound at all? The RZX file is made from a 128k, perhaps the sound is only available in 128k versions? It did have some quite good intro music as well.

    there is 128 menu music, but complete silence during gameplay, though maybe i'm doing something wrong
  • edited June 2008
    the tap file has sound effects!!!! this game is now one of the best speccy shooters ever :smile:

    EDIT: Hmmm, in fact it seems as though there is no problem with the tzx either, the problem was located at my DS emulator, which must have been the only thing I had played it on thus far
  • edited June 2008
    The best speccy shoot-em-up is the .44 in a speccy case shootin' at commodes.....
    So far, so meh :)
  • edited June 2008
    I can now see the invisible bullet syndrome Lockett was mentioning earlier, seems that this is actually an emulation problem as well, this time caused by spin. So I have the choice of playing it perfectly on my DS without in game sound, or playing it with sound and having the bullets appearing and dissapearing, looks lke I'm back to no sound for the time being :-)
  • edited June 2008
    jesus 666 wrote: »
    the tap file has sound effects!!!! this game is now one of the best speccy shooters ever :smile:

    EDIT: Hmmm, in fact it seems as though there is no problem with the tzx either, the problem was located at my DS emulator, which must have been the only thing I had played it on thus far

    Thankyou !!!!!!!!!!!

    Never played Steel Eagle before ! Think its great ! Great Speccy R-Type type game. The sound effects worked fine for me in Spectaculator. Love this game ! Very good ! Cant believe i ever missed it ! Cheers lads
  • TMRTMR
    edited June 2008
    Lockett wrote: »
    Zynaps
    Steel Eagle
    F.I.R.E.
    Canyon Warrior
    Moon Strike
    Bedlam
    Lightforce
    Hades Nebula
    Xecutor
    Sabotage

    How are you checking that some of these aren't conversions...?
  • edited June 2008
    Matt_B wrote: »
    I've got to say that I'm rather disappointed that there are so much inferior clones in that list, given that you ruled out all conversions and assorted sub genres along the way. You've excluded some great games seemingly just to make room for a load of crud.

    Out of those, I'd only consider Light Force and Zynaps as particularly innovative at the time of release. Bedlam, Xecutor and F.I.R.E. are perhaps overlooked, although not particularly original. The rest I wouldn't bother with at all.

    My sentiments exactly. A lot of the arcade conversions are really very good, but that wasn't what I was looking for. I don't consider R-Type to be a Spectrum game because it's an arcade game. I don't consider Operation Wolf to be a C64 game because it's an arcade game as well. Similarly, by no means is Starquake an Atari game.

    jesus 666 asked me what my favorite Spectrum shoot-em-ups were based on my criteria. I like all of the games that I mentioned, but only a few really stand out.

    (I'm surprised that you didn't mention Canyon Fighter and Moon Strike, though)
    jesus 666 wrote: »
    I can now see the invisible bullet syndrome Lockett was mentioning earlier, seems that this is actually an emulation problem as well, this time caused by spin. So I have the choice of playing it perfectly on my DS without in game sound, or playing it with sound and having the bullets appearing and dissapearing, looks lke I'm back to no sound for the time being :-)

    I just played it in RealSpectrum and it works perfectly.
    TMR wrote: »
    How are you checking that some of these aren't conversions...?

    WOS, GB64, and KLOV. I'm not too sure about Bedlam being a Spectrum original, but I can't find any evidence to the contrary.
  • edited June 2008
    Lockett wrote: »
    I'm not too sure about Bedlam being a Spectrum original, but I can't find any evidence to the contrary.

    I was under the impression it was targetted specifically at 128k Speccys.
  • edited June 2008
    NickH wrote: »
    I was under the impression it was targetted specifically at 128k Speccys.

    Well, there you go.
  • edited June 2008
    Lockett wrote: »
    Well, there you go.

    The SU Bedlam review mentions that it was over a year in the making, which is circumstantial evidence that this wasn't a port.
  • edited June 2008
    I haven't gone back through this thread but remembered
    Galactic Gunners
    and
    Orion (the Czech one)
    both of which as original if derrivative sidescrollers. Galactic Gunners is a very good one but with dreaful end of level guardians
    Orion is as good looking as R Type but far too short to keep your attention for long.
  • edited June 2008
    Orion (the Czech one)
    both of which as original if derrivative sidescrollers. Galactic Gunners is a very good one but with dreaful end of level guardians
    Orion is as good looking as R Type but far too short to keep your attention for long.

    Good shout, never tried Orion before. Was quite good once i finally defined my keys properly !
  • edited June 2008
    GALACTIC GUNNERS, R-TYPE, U.N.SQUADRON, ZYNAPS, SWIV, SIDEWIZE, SILKWORM, CHRONOS, BATTLE COMMAND, FLYING SHARK, MAIN BLOW, SLAP FIGHT, LIGHT FORCE, XEVIOUS, DRAGON SPIRIT and more other games exist too in version for Kempston mouse. You can test this games in emulator. Mouse control in ZX games is excellent.
    http://velesoft.speccy.cz/kmsoft.htm

    VELESOFT
  • edited June 2008
    velesoft wrote: »
    GALACTIC GUNNERS, [strike]R-TYPE[/strike], [strike]U.N.SQUADRON[/strike], ZYNAPS, SWIV, SIDEWIZE, [strike]SILKWORM[/strike], CHRONOS, [strike]BATTLE COMMAND[/strike], [strike]FLYING SHARK[/strike], MAIN BLOW, [strike]SLAP FIGHT[/strike], LIGHT FORCE, [strike]XEVIOUS[/strike], [strike]DRAGON SPIRIT[/strike] and more other games exist too in version for Kempston mouse. You can test this games in emulator. Mouse control in ZX games is excellent.
    http://velesoft.speccy.cz/kmsoft.htm

    VELESOFT

    There we go...
  • TMRTMR
    edited June 2008
    Lockett wrote: »
    WOS, GB64, and KLOV. I'm not too sure about Bedlam being a Spectrum original, but I can't find any evidence to the contrary.

    Well, i'm almost positive that Hades Nebula was developed on the C64 first (certainly everything i've read points to it being an original title) and i'd call at least Sabotage, Steel Eagle and Bedlam a grey area too.

    Looking at the post above mine, weren't the 8-bit versions of SWIV based on the 16-bit ones?
  • edited June 2008
    TMR wrote: »

    Looking at the post above mine, weren't the 8-bit versions of SWIV based on the 16-bit ones?
    no, they all came out around the same time

    and seeing as people keep bringing this up http://i216.photobucket.com/albums/cc1/jesusarnold/swivrelease.jpg
  • edited June 2008
    jesus 666 wrote: »
    tHmmm, in fact it seems as though there is no problem with the tzx either, the problem was located at my DS emulator, which must have been the only thing I had played it on thus far

    Hmm, interesting. I'll have a look at that. It's highest time to get the rock rolling again anyway...

    Patrik
  • edited June 2008
    Patrik Rak wrote: »
    Hmm, interesting. I'll have a look at that. It's highest time to get the rock rolling again anyway...

    Patrik

    you're the guy that made it? your emulator rules, it's pretty much perfect, other than the steel eagle problem the only thing i've noticd is that certain sounds on games don't come out quite right and make a tinny kind of tone instead, Xecutor, Cybernoid and Marauder are examples I can think of off the top of my head, other than that though the emulator is literally perfect
  • edited June 2008
    Patrik Rak wrote: »
    It's highest time to get the Rick rolling again anyway...

    No it isn't :p
    Every night is curry night!
  • TMRTMR
    edited June 2008
    jesus 666 wrote: »
    no, they all came out around the same time

    That doesn't mean that the 16-bit versions weren't developed earlier and held back so that all versions could be released simultaneously rather than having two advertising campaigns.
    jesus 666 wrote: »

    Reading the text, it's very obviously not talking about the 8-bit versions (disk operations during play) so despite the boxout it looks as though the mag only had the 16-bit versions to examine for the preview, again implying that they were ready first. One format has to be the lead for the others, my money would be on the Amiga for this one.
  • edited June 2008
    TMR wrote: »
    Well, i'm almost positive that Hades Nebula was developed on the C64 first (certainly everything i've read points to it being an original title)

    OK, I'll take your word for that.
    TMR wrote: »
    and i'd call at least Sabotage, Steel Eagle and Bedlam a grey area too.

    I don't know about Sabotage, but the other two are definitely Spectrum originals.
    TMR wrote: »
    Looking at the post above mine, weren't the 8-bit versions of SWIV based on the 16-bit ones?

    Maybe, but there's also the chance that they were developed independently.
  • TMRTMR
    edited June 2008
    Lockett wrote: »
    I don't know about Sabotage, but the other two are definitely Spectrum originals.

    Steel Eagle i'd have said the C64 was the original on the grounds that it has a copyright notice that names the developer (on the status bar) and usually that would imply that it was written independently and submitted rather than tendered out for conversion, what source are you using to make a definitive statement?

    Bedlam i've not seen anything conclusive either way yet; being targeted for 128K machines or taking a year to code aren't definitive proof either way, in fact they could both be taken to mean that it was a conversion and a difficult one just as easily.
    Lockett wrote: »
    Maybe, but there's also the chance that they were developed independently.

    At that point, the odds of an 8-bit version being the lead or developed independently of the 16-bit incarnation are pretty low.
  • edited June 2008
    jesus 666 wrote: »
    other than the steel eagle problem the only thing i've noticd is that certain sounds on games don't come out quite right and make a tinny kind of tone instead, Xecutor, Cybernoid and Marauder are examples I can think of off the top of my head

    There are several issues with the sound, as I have mentioned elsewhere before, related to the volume tables used and possible clamping by the final mixer. However, when I have went through the hundreds of games over the past few months, I have noticed there is something else wrong, likely related to the AY emulation itself. It's that tinny sound, Marauder and Terramex are nice examples, but it's most apparent in Chase H.Q. 2. The Steel Eagle might suffer from the same bug - by the sound of the shot effects, it seems like the standard envelopes are being used, so it looks I might have done something wrong in that department.

    On topic, anyone fancy of Hypsys 1/2 or Silent Shadow?
  • edited June 2008
    TMR wrote: »
    Steel Eagle i'd have said the C64 was the original on the grounds that it has a copyright notice that names the developer (on the status bar) and usually that would imply that it was written independently and submitted rather than tendered out for conversion, what source are you using to make a definitive statement?.

    I think thats quite likely, the Spectrum version looks like they've had more time to iron out all the bugs, either way, a case could be made for them being different games with the same name, seeing as the level designs are different as well as some of the power-up features
    TMR wrote: »
    At that point, the odds of an 8-bit version being the lead or developed independently of the 16-bit incarnation are pretty low.
    SilkWorm was one of the highest selling Spectrum and C64 games ever, and also one of the most critically acclaimed, I'm sure this fact would have made the 8-bit version of SWIV a high priority. Anyway if they were all being developed simultaneously then none of them count as ports, originally someone probably would've brainstormed and drawn up designs on paper which would then have been what each of the programmers had followed when making their versions, stepping in to check on each others progress as time went on, I think you want SWIV to have been an Amiga original because you have a particular affinity for that version.
  • edited June 2008
    jesus 666 wrote: »
    SilkWorm was one of the highest selling Spectrum and C64 games ever

    I doubt that was the case on the Spectrum as it barely tickled the Top 10 charts published in YS: Sep'89 #10, Oct'89 #3, Nov'89 #7.

    Its ratings were nothing special, neither: YS 90%, Crash 73%, SU 86%.
  • edited June 2008
    NickH wrote: »
    Its ratings were nothing special, neither: YS 90%, Crash 73%, SU 86%.

    Nothing special? 90% is pretty special!!
  • edited June 2008
    NickH wrote: »
    I doubt that was the case on the Spectrum as it barely tickled the Top 10 charts published in YS: Sep'89 #10, Oct'89 #3, Nov'89 #7.

    Its ratings were nothing special, neither: YS 90%, Crash 73%, SU 86%.

    Hmm maybe I'm thinking more of the C64 version, I remember that got into loads of greatest C64 games ever made lists in the magazines, 90% is still areally good rating for a shooter though (especially seeing as half the best Spectrum shooters got ratings of around 70% in the magazines of the time, the reasons being as intelligent as "it's another shooter, we have too many shoot-em-ups already" written over and over for every shooter review)
Sign In or Register to comment.