Game clich

edited July 2008 in Games
We all know about movie clich?s, e.g. guns never run out of ammo regardless of how many shots are fired; the Eiffel Tower can be seen from every window in Paris, regardless of which direction it faces (see Ratatouille for example); etc. How about game clich?s?

Probably the worst is when the player loses a life, and the game announces this with a tombstone or the Death March or (shudder) both.

There must be plenty more...
Post edited by robert@fm on
I never make misteaks mistrakes misyales errurs — oh, sod it.
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Comments

  • edited July 2008
    if you jump on the head of an enemy, you will kill him! (the amount of lifes I lost in Castle of Ilusion and alex kid due to the habituation of this chlich?...)
  • edited July 2008
    On many games if you mistime a jump over an enemies shot it kills you, but only after hitting you in the toe :D
    Every night is curry night!
  • edited July 2008
    VanTammen wrote: »
    if you jump on the head of an enemy, you will kill him! (the amount of lifes I lost in Castle of Ilusion and alex kid due to the habituation of this chlich?...)

    If only that was true for games like Jet Set Willy, eh ... ;)
  • edited July 2008
    Mostly new games but a room full of power-ups, health and armour packs, ammunition, etc just before going into another room with a big hard bast!
  • edited July 2008
    Bullets move slowly enough to be avoided.

    Being shot by an enemy is as damaging to heath as having the enemy walk past you.

    Rather than all mobbing the player character at once, street gangs often prefer to distribute themselves along a road, woodland path or other wide area allowing the player character to fight a few of them at a time. The most vicious member of the gang tends to wait at the furthest end of the area.

    Caves are usually massive, consist of various rooms linked by platforms and doorways and are infested with giant mutants, killer bats and/or ninjas.
  • edited July 2008
    Innocent teenage or sub-teenage boy and friends are actually the chosen ones destined to go on a voyage of self-discovery and save the world. Everyone else in their village has known this forever, but no one has let on since they were adopted as an orphan by an old man who just happens to be the last in a line of grand white wizards. There then follows 5 hours of wandering around a village pissing about, talking to everyone just so you can get permission to go out of the gate, instead of getting on with the rather important business of, you know, SAVING THE WORLD FROM IMPENDING DOOM!

    Also: Final Fantasies 1 through 9 and every RPG that desperately wants to be a carbon copy of same.

    Also: A holy sword or tree that hold all of the world's good power that protects the world from evil spirits.

    Utter, utter crap.

    Bullets that are as big as your character's hand and have shadows.

    Oh yeh, and the ever-present instand death lava level and slippy-slidey ice worlds* :)

    *Ice worlds that are exempt are those in Yoshi's Island and Donkey Kong Country, because they were presented in fabulous fashion.
  • edited July 2008
    Zagreb wrote: »
    Caves are usually massive, consist of various rooms linked by platforms and doorways and are infested with giant mutants, killer bats and/or ninjas.
    I'm failing to see the problem here. Have you never been in a cave?
  • edited July 2008
    Vertigo wrote: »
    I'm failing to see the problem here. Have you never been in a cave?

    The last cave I was in was heaving with Ninjas, but they were off-duty and actually quite friendly. They made me a cup of tea, I took a risk of offending them by saying I wasn't really much of a Tea drinker. One nice oriental trained killer suggested that maybe I could have a nice cold beer from his cooler.

    top blokes all of em'

    Of course one told me that if they were on-duty they may have had to have killed me :D
    Every night is curry night!
  • edited July 2008
    Sleeping/resting in RPG's to regain health, no matter how bad it's looking for you. You could have a leg hanging off, go to bed, get up in the morning and it's healed perfectly.
  • edited July 2008
    Saving your game with a typewriter, a notepad, or a mysterious sparkly floating thing. So if you die you can go back in time to when you typed, wrote, or made a big colourful flash.
    Every night is curry night!
  • edited July 2008
    eating stuff you find off the ground to make you feel better - even tramps don't have that kind of constitution.

    you start flashing if you are close to death - imagine an intensive care ward if this was the case. 'oh shit, he's flashing, get the crash cart'

    unfeasably large pockets

    you only see the same 3 types of cars when you are driving
  • edited July 2008
    mile wrote: »
    you start flashing if you are close to death - imagine an intensive care ward if this was the case. 'oh shit, he's flashing, get the crash cart'

    :lol:

    ... Or exploding when you die (Starquake/Wizard's Lair/Hyper Active). Although if everyone exploded like in Hyper Active, that would be pretty cool!! :-D
  • edited July 2008
    Being able to beat a monster or mutant 15 times your size to death with your bare hands, and also being able to take more than 1 hit from said beastie.
    Every night is curry night!
  • edited July 2008
    The fact that, in a vast majority of space games, most species (no matter from which outer reaches of space they're from) speak perfect English!!
  • edited July 2008
    Enemies, when you kill them, make a death animation (or even not), blink and dissapear :)
  • edited July 2008
    Gold coins are routinely to be found everywhere in caves, forests, city streets etc.
  • edited July 2008
    Zagreb wrote: »
    Gold coins are routinely to be found everywhere in caves, forests, city streets etc.

    Floating in the air no doubt as well, or maybe hidden under a root vegetable of some kind :D
    Every night is curry night!
  • edited July 2008
    mile wrote: »
    unfeasably large pockets

    Or the other clich?: Only able to carry three things, have to drop-leave stuff somewhere and they're never blown away in the wind or snowed over or picked up by other NPCs.
  • edited July 2008
    ZnorXman wrote: »
    Or the other clich?: Only able to carry three things, have to drop-leave stuff somewhere and they're never blown away in the wind or snowed over or picked up by other NPCs.

    Or another clich?: Pulling an assault rifle out of one inside coat pocket, then a rocket launcher out of the other, then a sniper rifle.
  • edited July 2008
    Food never seems to expire. Able to go into a dungeon or a cave which has been undisturbed for centuries and there's still food laying about.
  • edited July 2008
    GreenCard wrote: »
    The fact that, in a vast majority of space games, most species (no matter from which outer reaches of space they're from) speak perfect English!!

    Well, it's all subtitled anyway; how do you know that they aren't really speaking Orionese or Pleiadean?

    OK, back on topic:

    1. Your superiors are able to send weapon upgrades deep into enemy territory for you to pick up when you get there (they attach themselves to your ship for you), but they can't be bothered to upgrade your ship before your mission. Or, heaven forbid, actually send you to the end of the last level!

    2. The longer you hold down your gun's trigger, the more powerful its shot will be.

    3. You can jump ten feet in the air and change direction as many times as you want on the way down.

    4. If you open a locked door with a key, both the key and the door disappear.

    5. Other people will always say the same three sentences to you, regardless of how many times you've visited them or what you've said to them.

    6. One man against a galactic army is a much more formidable force than a galactic army against one man.

    7. Said galactic army's troops will fly in set formations, regardless of where you actually are relative to them, but their missiles will always lock onto you.

    8. Enemy bullets can home in on you, and vice versa.

    9. Touching a first aid kit will heal any injuries that you may have, and will make the kit disappear.

    10. Generally speaking, your armor and weaponry are about ten times as powerful as your enemies'. This is the case regardless of which side you're on.

    11. 2D enemies shoot slow, dodgeable bullets, but have very good aim. 3D enemies shoot bullets that travel too quickly to be dodged, but they're usually half-blind and drunk.

    12. World War II can only be won if you kill fifteen Nazis within three minutes.

    13. You can be reincarnated multiple times, and will usually appear in the place that you were killed. You can earn more reincarnations by killing enemies or by collecting hearts and replicas of yourself.

    14. Spaceships can only fly in one direction, unless they're the bad guys (this rule only applies to 2D spaceships).

    15. If you are flying a 2D spaceship, your movement is confined to a small area with a roughly 3:4 height-to-width ratio. This is true even when you're in open space.

    16. Stars light-years away will whiz by as you fly past them. They will also exhibit parallax.

    17. The most powerful soldier at the enemy's disposal will always be kept locked in a room or chained to a wall.

    18. Guns can shoot multiple bullets at once, and in multiple directions.

    19. Small spaceships have handling characteristics similar to those of airplanes (this rule only applies to 3D spaceships).

    20. Large spaceships have handling characteristics similar to those of aircraft carriers (again, this rule only applies to 3D spaceships).

    21. Both large and small spaceships can land on planets and take off from them.

    22. Wings are unnecessary for flight.

    23. Humans always have diverse interests, clothing, and appearances, but everybody else looks the same as others in their species.

    24. You are always "good". They are always "evil". This goes without saying, even if you don't know who exactly you are.
  • edited July 2008
    Every bad guy either owns or is cut off from civilization by a giant maze.

    Must be murder for the pizza boys.
  • edited July 2008
    NickH wrote: »
    Every bad guy either owns or is cut off from civilization by a giant maze.

    Must be murder for the pizza boys.

    luckily he always leaves a handy map near the start for the pizza boy, presumably.
  • edited July 2008
    Lockett wrote:
    24. You are akways "good". They are always "evil". This goes without saying, even if you don't know who exactly you are.

    To be fair, that doesn't apply to Postal, or (to some extent) either of the Manhunt games. But I see your point.

    A couple of mine....

    In scrolling beat 'em ups, the gang members will always politely attack you with only a few members (at most) at the same time rather than them all rushing you at once and smashing you to a bloody pulp.

    With the exception of Renegade, being stabbed multiple times with knives in scrolling beat 'em ups is fine....as long as you have something to eat in between fights. Being shot once will ALWAYS kill you outright, however, unless you're a Teenage Mutant Ninja Turtle :wink:

    99.9% of the time, waterfalls in 3D games will have something 'hidden' behind them, almost like they should have a big neon sign next to them saying 'LOOK HERE!'

    'Rubber banding' AI in console racing games...basically, even if you drive perfectly, the AI racers will always be right behind you no matter how many mistakes they've made, but if you make one or two minor mistakes yourself, you're likely to lose by miles.
  • edited July 2008
    if you have a girlfriend or know a princess, she will probably be kidnapped...
  • edited July 2008
    For every special move there is always an anti-move.

    For every special, good character there is always a completely opposite bad character.
  • edited July 2008
    Exploding containers in FPS games. And enemies kindly standing right next to them. :wink:

    Stealth sections (grrrr....)
  • edited July 2008
    Lockett wrote: »
    Well, it's all subtitled anyway; how do you know that they aren't really speaking Orionese or Pleiadean?

    Erm, because in most recent space games they speak English (without subtitles... Mass Effect, the X series etc)!!
  • edited July 2008
    GreenCard wrote: »
    Erm, because in most recent space games they speak English (without subtitles... Mass Effect, the X series etc)!!

    they are an advanced civilization, who have mastered interstella travel. it is probably easy for them to learn english, i mean they have huge space ships capable of faster than light speeds, getting a collins pocket dictionary from amazon isn't going to be beyond them.
  • edited July 2008
    mile wrote: »
    they are an advanced civilization, who have mastered interstella travel. it is probably easy for them to learn english, i mean they have huge space ships capable of faster than light speeds, getting a collins pocket dictionary from amazon isn't going to be beyond them.

    :lol:

    No no, it's not English, it's either Orionese or Pleiadean... It just sounds like English, ok? :wink:
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