Game clich
We all know about movie clich?s, e.g. guns never run out of ammo regardless of how many shots are fired; the Eiffel Tower can be seen from every window in Paris, regardless of which direction it faces (see Ratatouille for example); etc. How about game clich?s?
Probably the worst is when the player loses a life, and the game announces this with a tombstone or the Death March or (shudder) both.
There must be plenty more...
Probably the worst is when the player loses a life, and the game announces this with a tombstone or the Death March or (shudder) both.
There must be plenty more...
Post edited by robert@fm on
I never make misteaks mistrakes misyales errurs — oh, sod it.
Comments
If only that was true for games like Jet Set Willy, eh ... ;)
Being shot by an enemy is as damaging to heath as having the enemy walk past you.
Rather than all mobbing the player character at once, street gangs often prefer to distribute themselves along a road, woodland path or other wide area allowing the player character to fight a few of them at a time. The most vicious member of the gang tends to wait at the furthest end of the area.
Caves are usually massive, consist of various rooms linked by platforms and doorways and are infested with giant mutants, killer bats and/or ninjas.
Also: Final Fantasies 1 through 9 and every RPG that desperately wants to be a carbon copy of same.
Also: A holy sword or tree that hold all of the world's good power that protects the world from evil spirits.
Utter, utter crap.
Bullets that are as big as your character's hand and have shadows.
Oh yeh, and the ever-present instand death lava level and slippy-slidey ice worlds* :)
*Ice worlds that are exempt are those in Yoshi's Island and Donkey Kong Country, because they were presented in fabulous fashion.
The last cave I was in was heaving with Ninjas, but they were off-duty and actually quite friendly. They made me a cup of tea, I took a risk of offending them by saying I wasn't really much of a Tea drinker. One nice oriental trained killer suggested that maybe I could have a nice cold beer from his cooler.
top blokes all of em'
Of course one told me that if they were on-duty they may have had to have killed me :D
you start flashing if you are close to death - imagine an intensive care ward if this was the case. 'oh shit, he's flashing, get the crash cart'
unfeasably large pockets
you only see the same 3 types of cars when you are driving
:lol:
... Or exploding when you die (Starquake/Wizard's Lair/Hyper Active). Although if everyone exploded like in Hyper Active, that would be pretty cool!! :-D
Floating in the air no doubt as well, or maybe hidden under a root vegetable of some kind :D
Or the other clich?: Only able to carry three things, have to drop-leave stuff somewhere and they're never blown away in the wind or snowed over or picked up by other NPCs.
Or another clich?: Pulling an assault rifle out of one inside coat pocket, then a rocket launcher out of the other, then a sniper rifle.
Well, it's all subtitled anyway; how do you know that they aren't really speaking Orionese or Pleiadean?
OK, back on topic:
1. Your superiors are able to send weapon upgrades deep into enemy territory for you to pick up when you get there (they attach themselves to your ship for you), but they can't be bothered to upgrade your ship before your mission. Or, heaven forbid, actually send you to the end of the last level!
2. The longer you hold down your gun's trigger, the more powerful its shot will be.
3. You can jump ten feet in the air and change direction as many times as you want on the way down.
4. If you open a locked door with a key, both the key and the door disappear.
5. Other people will always say the same three sentences to you, regardless of how many times you've visited them or what you've said to them.
6. One man against a galactic army is a much more formidable force than a galactic army against one man.
7. Said galactic army's troops will fly in set formations, regardless of where you actually are relative to them, but their missiles will always lock onto you.
8. Enemy bullets can home in on you, and vice versa.
9. Touching a first aid kit will heal any injuries that you may have, and will make the kit disappear.
10. Generally speaking, your armor and weaponry are about ten times as powerful as your enemies'. This is the case regardless of which side you're on.
11. 2D enemies shoot slow, dodgeable bullets, but have very good aim. 3D enemies shoot bullets that travel too quickly to be dodged, but they're usually half-blind and drunk.
12. World War II can only be won if you kill fifteen Nazis within three minutes.
13. You can be reincarnated multiple times, and will usually appear in the place that you were killed. You can earn more reincarnations by killing enemies or by collecting hearts and replicas of yourself.
14. Spaceships can only fly in one direction, unless they're the bad guys (this rule only applies to 2D spaceships).
15. If you are flying a 2D spaceship, your movement is confined to a small area with a roughly 3:4 height-to-width ratio. This is true even when you're in open space.
16. Stars light-years away will whiz by as you fly past them. They will also exhibit parallax.
17. The most powerful soldier at the enemy's disposal will always be kept locked in a room or chained to a wall.
18. Guns can shoot multiple bullets at once, and in multiple directions.
19. Small spaceships have handling characteristics similar to those of airplanes (this rule only applies to 3D spaceships).
20. Large spaceships have handling characteristics similar to those of aircraft carriers (again, this rule only applies to 3D spaceships).
21. Both large and small spaceships can land on planets and take off from them.
22. Wings are unnecessary for flight.
23. Humans always have diverse interests, clothing, and appearances, but everybody else looks the same as others in their species.
24. You are always "good". They are always "evil". This goes without saying, even if you don't know who exactly you are.
Must be murder for the pizza boys.
luckily he always leaves a handy map near the start for the pizza boy, presumably.
To be fair, that doesn't apply to Postal, or (to some extent) either of the Manhunt games. But I see your point.
A couple of mine....
In scrolling beat 'em ups, the gang members will always politely attack you with only a few members (at most) at the same time rather than them all rushing you at once and smashing you to a bloody pulp.
With the exception of Renegade, being stabbed multiple times with knives in scrolling beat 'em ups is fine....as long as you have something to eat in between fights. Being shot once will ALWAYS kill you outright, however, unless you're a Teenage Mutant Ninja Turtle :wink:
99.9% of the time, waterfalls in 3D games will have something 'hidden' behind them, almost like they should have a big neon sign next to them saying 'LOOK HERE!'
'Rubber banding' AI in console racing games...basically, even if you drive perfectly, the AI racers will always be right behind you no matter how many mistakes they've made, but if you make one or two minor mistakes yourself, you're likely to lose by miles.
For every special, good character there is always a completely opposite bad character.
Stealth sections (grrrr....)
Erm, because in most recent space games they speak English (without subtitles... Mass Effect, the X series etc)!!
they are an advanced civilization, who have mastered interstella travel. it is probably easy for them to learn english, i mean they have huge space ships capable of faster than light speeds, getting a collins pocket dictionary from amazon isn't going to be beyond them.
:lol:
No no, it's not English, it's either Orionese or Pleiadean... It just sounds like English, ok? :wink: