Game clich

2

Comments

  • edited July 2008
    GreenCard wrote: »
    :lol:

    No no, it's not English, it's either Orionese or Pleiadean... It just sounds like English, ok? :wink:

    ok

    so they are proably wondering why you are speaking orianese at them. in fact where did you learn to speak orionese greencard. i checked the amazon and there aren't any orionese - english translation books. don't make me call the foreign office.
  • edited July 2008
    mile wrote: »
    don't make me call the foreign office.

    No, please, no, don't do that... GreenCard has no green card!! :grin:
  • edited July 2008
    Correct me if I'm wrong, I don't think amazon deliver off-surface.
  • edited July 2008
    When I was a child and we played war, we shouted "bang, I shot you, you are dead". Some weeks ago I heard a couple of kids running around shouting "bang, I shot you, you lost one life".

    Perhaps more a real-life variant of the game-cliche with multiple lives.. :smile:
  • edited July 2008
    Vertigo wrote: »
    Correct me if I'm wrong, I don't think amazon deliver off-surface.

    not in 2008, but these games are usually set in the future.
  • edited July 2008
    mile wrote: »
    not in 2008, but these games are usually set in the future.
    Oooh that makes sense then, fair enough.
  • edited July 2008
    Vertigo wrote: »
    Oooh that makes sense then, fair enough.

    yup, as soon as we make alien contact there will be people trying to sell them stuff. :-D
  • edited July 2008
    mile wrote: »
    yup, as soon as we make alien contact there will be people trying to sell them stuff. :-D

    They're not getting my Speccy stuff. I do have a boxed Commodore 128D I'm willing to chuck at 'em though.
  • edited July 2008
    ZnorXman wrote: »
    They're not getting my Speccy stuff. I do have a boxed Commodore 128D I'm willing to chuck at 'em though.

    Crikey! It'll be like having a piano dropped on you :D
    Every night is curry night!
  • edited July 2008
    Crikey! It'll be like having a piano dropped on you :D

    They're probably only an inch or two high anyway.
  • edited July 2008
    All doors are impervious to all forms of weaponry - heavy, flame-throwers, melee, nuclear (probably). Those (that can be opened) are always opened by either a key, lockpick, or mouse/button click.

    Damn - just recalled. You can shoot open doors in GTA IV.
  • edited July 2008
    Vampyre wrote: »
    All doors are impervious to all forms of weaponry - heavy, flame-throwers, melee, nuclear (probably). Those (that can be opened) are always opened by either a key, lockpick, or mouse/button click.

    Damn - just recalled. You can shoot open doors in GTA IV.

    and resi evil 4, mostly.

    ...but in that game you can find a herb in the worst nightmarish chemical factory and it'l still make you feel better
  • edited July 2008
    Vampyre wrote: »
    You can shoot open doors in GTA IV.

    Shooting open doors is a waste of bullets. Save them for the closed ones.
  • edited July 2008
    It doesn't matter how lowly your job is, you can still become a hero by eating brightly coloured fungi!
  • edited July 2008
    You can survive being machine-gunned at point blank range. Eating dog food will make you feel better.

    You can carry 10 different guns and thousands of rounds of ammo, but you can't carry a first aid kit for when you might need it.
    General Malthadius Zoff
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  • edited July 2008
    Zoffy wrote: »
    You can carry 10 different guns and thousands of rounds of ammo, but you can't carry a first aid kit for when you might need it.

    Duke Nukem can. He's hardcore. :p
  • edited July 2008
    ToxieDogg wrote: »
    Duke Nukem can. He's hardcore. :p

    unlike robocop, one punch and he's toast.

    a big cliche i suppose would be the left to right scrolling. its the majority in fixed scrolling games.
    does anyone know why this happens? if you are using keys i suppose your middle finger would be stronger on the key as it's already bent to fit with your smaller index finger, also you'd most likely be jumping and moving right so your two middle fingers would work in unison.

    or is it just a coincidence.
  • edited July 2008
    People read left-to-right.

    Apart from the ones who don't.
  • edited July 2008
    Tasty fresh food can often be found inside bins, oil drums, barrels, signage, road barriers, traffic cones or chandeliers.
  • edited July 2008
    Barrels full of radioactive material can often be found here and there, and if shot they explode with no apparent otherwise consequences.
  • edited July 2008
    Keys and keycards for locked doors will almost always be kept at least half a mile away from the doors that they actually open.
  • edited July 2008
    People don't always need to open their mouths when they talk to you. If they do, they only mime the words, 'Ba ba ba ba ba.'
  • edited July 2008
    Skateboarding games where you completely defy the laws of gravity... grinding from a rail on the ground to a rail high up on a building, then jumping off said building, landing perfectly on flat land (without the board or trucks breaking) and skating on happily. I'd love to see Tony Hawk try some of that in real life.
  • edited July 2008
    It's possible to run 100m in around five seconds.
  • edited July 2008
    If you are a master of unlocking, you may be given a lockpick by a middle aged man with a beard :D
    Every night is curry night!
  • edited July 2008
    The Japanese Air Force, circa 1942, deployed wave after wave of fast-moving, heavily armed fighters in completely predictable waves, allowing the lone, quick-thinking American pilot to anticipate their approach every "game" and thus annihilate them.

    He also had unlimited fuel and ammo, somehow.
  • edited July 2008
    Paperboy wrote: »
    The Japanese Air Force, circa 1942, deployed wave after wave of fast-moving, heavily armed fighters in completely predictable waves, allowing the lone, quick-thinking American pilot to anticipate their approach every "game" and thus annihilate them.

    Was not 1942 originaly a japanese arcade game? I have always thought that you were not really given the nationality of yourself or the enemies and that you could choose in your head which side you were playing..

    Or is it possible to know, based on shapes on planes or otherwise?
  • edited July 2008
    Every adventure game has to have a 'dark room' in which you must work out the correct verb to light/turn on/switch on/illuminate/use/ignite the torch.

    Sewers. Enough said.
    General Malthadius Zoff
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  • edited July 2008
    Space and the predictability of the oncoming waves of enemies. Enough said.
  • edited July 2008
    You strive to accomplish your goal, and when you finally do, everything resets and you have to start again (only everything's slightly harder).
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