Goldeneye (N64) can still surprise!

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Comments

  • edited October 2008
    Is The World is not Enough the one that was like a poor mans Syphon Filter, broke up by a couple of bog standard driving levels?
    Every night is curry night!
  • edited October 2008
    Is The World is not Enough the one that was like a poor mans Syphon Filter, broke up by a couple of bog standard driving levels?

    Yes, it is cack. Tomorrow Never Dies was pants, too (well, on the PS, anyway).

    EDIT: In fact, I think the only Bond games I ever liked (on any platform, EVER) are Goldeneye and Nightfire. There was another after Nightfire which looked quite good (the one with Heidi Klum in it), but I haven't played it.
  • edited October 2008
    GreenCard wrote: »
    EDIT: In fact, I think the only Bond games I ever liked (on any platform, EVER) are Goldeneye and Nightfire. There was another after Nightfire which looked quite good (the one with Heidi Klum in it), but I haven't played it.

    Probably the same here, all the other Bond games I've played have been a let down, I think one of the worst though could be James Bond: The Duel on the megadrive. I played it from start to finish though simply cos' I was gutted I wasted the 3 quid hire fee on it.

    I'd have been suicidal if I'd bought it, it was 40 quid I think and at 14 or 15 when I had it I could only dream of casually dropping that much on 1 game :D
    Every night is curry night!
  • edited October 2008
    Probably the same here, all the other Bond games I've played have been a let down, I think one of the worst though could be James Bond: The Duel on the megadrive. I played it from start to finish though simply cos' I was gutted I wasted the 3 quid hire fee on it.

    I'd have been suicidal if I'd bought it, it was 40 quid I think and at 14 or 15 when I had it I could only dream of casually dropping that much on 1 game :D

    I've never even heard of that one, the only one I remember on the Megadrive/SNES is the "James Bond Jr." one (or whatever it was called, the one based on the cartoons). Overall though, this has got to be the worst Bond game I've played (erm, sorry if anyone here actually had anything to do with the making of it :D).
  • edited October 2008
    GreenCard wrote: »
    Overall though, this has got to be the worst Bond game I've played

    I disagree ... I think it's a fun game.
  • edited October 2008
    ZnorXman wrote: »
    I think it's a fun game.

    Well I don't... so nurrr!! :razz:

    To be fair, I've never made it past that first bit where you follow the parachute around, so I have no idea what the rest of the game is like (really should watch an rzx of it, perhaps).
  • edited October 2008
    GreenCard wrote: »
    Well I don't... so nurrr!! :razz:

    To be fair, I've never made it past that first bit where you follow the parachute around, so I have no idea what the rest of the game is like (really should watch an rzx of it, perhaps).

    I just like the driving bit and the cave level ... didn't care much for the firey one.

    I do agree that as an 007 game it's nothing spectacular ... but as a Speccy game it's not bad (My OpinionTM)
  • edited October 2008
    GreenCard wrote: »
    I've never even heard of that one, the only one I remember on the Megadrive/SNES is the "James Bond Jr." one (or whatever it was called, the one based on the cartoons). Overall though, this has got to be the worst Bond game I've played (erm, sorry if anyone here actually had anything to do with the making of it :D).

    Here check this out!

    You can tell just by looking at this screenshot that the game is trouser fudge :D

    gfs_3410_2_1.jpg
    Every night is curry night!
  • edited October 2008
    ewgf wrote: »



    Okay.... Still, I suppose you couldn't really enjoy the game, what with all the medication you're probably on.

    Nurse! Beanz is out of his room again!


    Nah I was a big PC gamer from when PCs first showed up, any FPS at that time was always inferior to the PC FPS's of the same era....and then you have Keyboard+mouse > Joypad. Playing Goldeneye after doom and Duke 3D etc it was a 'wooden' experience.
  • edited October 2008
    Here check this out!

    You can tell just by looking at this screenshot that the game is trouser fudge :D

    Is that a rope-bridge behind them, or is it Bond's go-go-gadget third leg?! :D
  • edited October 2008
    ewgf wrote: »
    Yes, I thought Timsplitters 2 and especially 3 were great. I didn't much like TS 1 though.

    Me neither.

    I got our PS2 second hand with TS1 and MGS2 and didn't really spend that much time on TS2 except round at a mates for multiplayer fun.

    I'd read that TS2 was a serious upgrade over TS1 in every respect so I bought it out of curiosity. Haven't looked back since :-D
    Oh yes. And a map editor that didn't have small memory limitations would be great too. Across all three formats (XBox, PS2 and Gamecube) the games had the same memory limitation for the map maker, which was a real shame as the map maker was fun, easy to use, and quite powerful. Trouble is, you only had a very limited memory area which filled up very quickly. The XBox especially could have used far more RAM, and all of the versions could have had more pieces, additions and features, but sadly not. Hopefully there will be a Timesplitters 4 and it'll have a map maker with more features and far more available storage space.

    I never really used the map maker that much, but I suppose I would have if I'd been online with it. But yeah, a bigger map maker in TS4 would be fantastic.

    Speaking of Doom though, I played Doom and Quake II on the N64 and was shocked at what they'd done to them. Doom on the PS1 was excellent, especially as it had all the extras n shit with it. Even Quake II on the PS1 was passable, there wasn't too much of a difference to the PC version. But QII on the N64? Looked utter rubbish and played as clunky.
    Oh, no. Every time you turn up something monumental and terrible happens.
    I don’t think I have the stomach for it.
    --Raziel (Legend of Kain: Soul Reaver 2)

    https://www.youtube.com/user/VincentTSFP
  • edited October 2008
    chop983 wrote: »
    Wasn't The world is not enough made by the same people who did Duke 64, it certainly played like it.

    Yes, Eurocom (or something) - one of the programmers and one of the designers used to post on gamefaqs.com's N64 TWINE board (called Dr Zhivago and Skelington, respectively). Had some good info off them about the game. If you're interested:

    [Copied from my post in : http://www.worldofspectrum.org/forums/showpost.php?p=128155&postcount=10 ]


    If you're interested, by the way, here are a few interesting facts about TWINE (the game):

    * minor spoilers for The World is Not Enough, the game *


    In the multiplayer game, you cannot play as the character "Q". This is because Desmond LLewelyn, the actor who played Q, died whilst the game was still in production, and out of respect for him, they disabled the ability to control him, though if you have a Gameshark (a hardware addon for cheating) you can modify the game so you can play as Q.

    This game has so many facets of the game Goldeneye, but conspicuously lacks others; such as the unlockable cheats, the ability to play as a goodfight another good character in the multiplayer mode (this restriction is *so* annoying) and so on, plus there is no traditional Bond tune (although the specially written music is very atmospheric), and TWINE lacks the traditional Bond opening, where Bond walks on, and shoots the camera (well, a gun barrel, I suppose), and the screen fills with blood. Goldeneye (the game) had this opening, but not TWINE (the game).

    Anyway, it was MGM (who owned the Goldeneye film license) who imposed such firm limitations on what could and couldn't be included in TWINE. For example, MGM didn't want cheats in TWINE as they didn't want Bond (or MGM, presumably) to be associated with cheating. Rather stupid if you ask me, but that's businessmen for you. And as a result, you can't play with infinite ammunition, you can't play the whole game through using just your favourite weapon, you can't be invincible when you play, and so on. A real shame, as playing through Goldeneye or Perfect Dark using just a shotgun (or whatever weapon you prefer) is great fun, and TWINE would have benefitted from the feature too.

    And, since there could be no unlockable cheats, TWINE's programmers (who no doubt knew how popular GE's unlockables were, and wanted to add a similar depth to TWINE, an attitude that is very rare nowadays as most companies don't care about replay value) had to look elsewhere for things to unlock, and chose the multiplayer game to house the unlockables. This isn't too bad if you own the game and are good at it, but for people who rented TWINE, or just weren't too good at it, they could never unlock many of the multiplayer modes best features, including some of the best maps.

    And it was entirely MGM's decision that good cannot fight good in multiplayer. An extremely bad decision, given the way that it adversely affects gameplay, but the programmers of TWINE had no say in the matter.

    The contract Rare had with MGM over the Goldeneye license was much less controlling, since at that point the Bond games license was worth much less, as up until that point most Bond games had been rubbish, and the few that weren't were at best average. Also none of those games did things that MGM would have considered to be detrimental to their (MGM's or Bond's) images, so MGM didn't specify anything like no blood or no shooting friendly characters. Rare were given the rights to use Bond, and all associated characters and so on, including the name Goldeneye and it's associated story, for one game (the contract only covered one game, of course). If I remember rightly, the only thing Rare weren't allowed to use was the character Jack Wade, as he was copyrighted elsewhere (he was a character from a different book, or a non-Bond film or something).

    And so Rare wrote and released Goldeneye (the game), and it shot up the charts, sold millions, really helped to sell the N64 (I bought my N64 for Goldeneye) and gave the James Bond name a massive boost by associating it with arguably the best first person shooter of all time. And, since the game sold so well, and had such a superb reputation, MGM could now charge far more the next time that someone wanted to license the Bond name for a game.

    Rare said that they were offered the license to do the next Bond game (whether by MGM, or Nintendo, I don't know - Nintendo might have offered to secure (buy) the license on Rare's behalf), but considered the Bond universe too constricting for their plans for their next first person shooter they were planning.

    There are two ways of interpreting this; possibly Rare just meant that they wanted to get away from Bond, M, and so on, and explore science-fiction style weapons and alien driven storylines instead. That's possible, certainly (look at how Perfect Dark turned out). But it also seems possible that MGM had by then decided that much of what was in Goldeneye (the game) was not to their liking, such as the blood, the ability to kill friendly characters, Bond's death scene when he dies in the single player mode, and so on. They certainly told TWINE's programmers not to use these features, so perhaps they also told Rare the same, when the possibility of Rare doing a second Bond game was discussed. If so, perhaps Rare decided that they didn't like having limitations place upon their designers, and so they said "No" to the contract to produce the next Bond game, and instead created from scratch a new fictional character and setting (Perfect Dark), in which no-one could dictate to them how they had to shape things.

    Also, when Goldeneye became such a massive hit, MGM apparently became more thorough with the licensing agreements regarding new games. That's why TWINE doesn't have the traditional opening scene where Bond walks on and shoots the camera (well, gun barrel), or why TWINE (the game) doesn't have the traditional Bond music. Rare got the rights for everything when they agreed to make Goldeneye, but after that MGM wised up and started charging seperately for different parts of the Bond universe, and TWINE (the game)'s creators couldn't use the Bond music or the opening Bond scene as they weren't paid for.

    On the plus side, though, TWINE has some extremely atmospheric levels, such as levels 2, 3 and 4, plus it has full speech (on of the few things GE was missing), bots in multiplayer (rather stupid bots, admittedly, but at least TWINE has them, most games, GE included, don't), is really enjoyable, and is loaded with replayability. It's not as good as GE, if you ask me, and doesn't even approach Perfect Dark (Best. Game. Ever., if you ask me) but is still a superb game. You do need a memory pak (controller pak) to save your game, though. And the game has a proper James Bond style watch, too! You can fire knockout darts with it, use it to fire a grappling hook, fire a laser and everything!


    "In level two, you are in the MI6 building when it is attacked by terrorists, and you end up having to kill one who has a gun to M's head. This game came out in the year 2000, and was, of course, based on the film The World is Not Enough. And in the 2002 film Die Another Day, Bond is in the MI6 building when it is attacked by terrorists, etc.. No-one seems to know if this is co-incidence or what.

    Anyway, in my opinion, Goldeneye and TWINE are the only first class Bond games ever. And judging by EA's output of Bond games, they're going to be alone in that list"
    *


    * Well, Everything or Nothing isn't bad at all, but ity still doesn't approach GE or TWINE. Maybe the new game, The Quantum of Solace, will be better, since it's not by Elexctronic Arts.




    Is The World is not Enough the one that was like a poor mans Syphon Filter, broke up by a couple of bog standard driving levels?

    No, TWINE has no driving levels (but it has a skiing level). Both 007: Agent Under Fire, and 007: Nightfire have driving levels. AUF is very basic, NF is better. TWINE, on the N64 is a marmite game - everyone loves or hates it. I think it's great, it's not as good as Goldeneye, but still very good.

    TWINE on the Playstation was supposed to have been bland, though, and Tomorrow Never Dies (Playstation only) was supposed to have been very dull (I never played it myself).


    beanz wrote: »
    Nah I was a big PC gamer from when PCs first showed up, any FPS at that time was always inferior to the PC FPS's of the same era....and then you have Keyboard+mouse > Joypad. Playing Goldeneye after doom and Duke 3D etc it was a 'wooden' experience.

    Credit where it's due - he's sticking to his opinion regardless of it's indefensibility :smile: Goldeneye was much better than Doom, Quake, Duke Nukem 3D, even if the mouse + keyboard combination was undeniabliy better than a joypad (which it's not, I prefer a joypad). And even Turok was better than Quake, so I don't see how PC FPSs were inherently better than console FPSs.


    VincentAC wrote: »
    Speaking of Doom though, I played Doom and Quake II on the N64 and was shocked at what they'd done to them. Doom on the PS1 was excellent, especially as it had all the extras n shit with it. Even Quake II on the PS1 was passable, there wasn't too much of a difference to the PC version. But QII on the N64? Looked utter rubbish and played as clunky.

    Doom 64 was another marmite game, some people (me) weren't impressed at all, whilst others proclaimed it to be the best Doom ever (I think John Carmack himself might have said this? Or maybe he said it was the best console version?). To me, it concentrated too much on puzzles and not enough on all out blasting. It did advance the Doom theme, but it didn't have the non-stop blasting that made Doom so much fun.

    Regarding Quake 2, I never played the PS1 version, and I didn't like the PC or N64 versions, so I can't really comment. I don't remember anyone saying much about the N64 version, so maybe it just passed under the radar.

    But Doom 64 had lots of people talking. First of all, it had no multiplayer!!!!! :o

    Doom is all about multiplayer, well, it has a good single player game too, but you know what I mean.

    The single player has some good touches, such as mood lighting, a new laser weapon, a semi-visible nastier imp, and seperate vertical levels (so it wasn't 2.5D like the other versions), but it lacked the Revanents (the monsters that brought dead monsters back to life) and some other monsters, it didn't have an animation for reloading the shotgun (sounds like nothing, but it added atmosphere to the other versions), had few open areas with lots of monsters (everyone's favourite parts of Doom!), and the levels were designed with puzzle solving in mind rather than monster slaying.

    And it had no multiplayer...
  • edited October 2008
    I'm sure the 5 level demo of PS1 Doom that came on a Playstation mag (not sure which one exactly) way back in 95 featured an Imp that was the same colour as the Demons, and took about 4 shotgun shells, apparently this never made it into the game. For some reason even though it was pink I think it was called the purple or devil imp maybe?

    I'm sure there was a powered up imp before Doom 64, that never made it into the game.
    Every night is curry night!
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