New Spectrum Game - Albatrossity
Merry Christmas, and all that.
Here's a little Christmas present for Spec-chums everywhere. Albatrossity is a crazy golf game which doesn't take itself entirely seriously, and has extra bits and pieces you might normally expect from a platformer - like platforms for a start. Oh, and patrolling nasties, and keys to unlock doors, and gravity switches and stuff. You can also select one of three types of ball for each shot - rubber, steel and sticky - each with different properties for different situations.
It's evil and unfair, and you're all going to hate it, especially if you're already losing your hair because this game will have you tearing out large chunks out of it by the handful. Never mind, because if you can't get past a particular level, there's a screen editor included so you can cheat. There's also a great soundtrack by Matthew Westcott, written for the occasion. So, if you're feeling up for a challenge and to want to try it, you'll find the thing on my website now.
http://jonathan6.fortunecity.com/egghead/
How far can you get?
Here's a little Christmas present for Spec-chums everywhere. Albatrossity is a crazy golf game which doesn't take itself entirely seriously, and has extra bits and pieces you might normally expect from a platformer - like platforms for a start. Oh, and patrolling nasties, and keys to unlock doors, and gravity switches and stuff. You can also select one of three types of ball for each shot - rubber, steel and sticky - each with different properties for different situations.
It's evil and unfair, and you're all going to hate it, especially if you're already losing your hair because this game will have you tearing out large chunks out of it by the handful. Never mind, because if you can't get past a particular level, there's a screen editor included so you can cheat. There's also a great soundtrack by Matthew Westcott, written for the occasion. So, if you're feeling up for a challenge and to want to try it, you'll find the thing on my website now.
http://jonathan6.fortunecity.com/egghead/
How far can you get?
Post edited by jonathan on
Still supporting Multi-Platform Arcade Game Designer, currently working on AGD 5. I am NOT on Twitter.
Egghead Website
Arcade Game Designer
My itch.io page
Egghead Website
Arcade Game Designer
My itch.io page
Comments
Haven't got time to play it right now, gotta go to sleep soon, the bastards have me working tonight :evil:
Love it! Shades of Pete Cooke in the game design (apart from the lack of a WIMP interface, of course).
I've only played it for ten or twenty minutes so far, but I'm really pleased. Thanks for another fantastic game, Jonathan.
Actually, whilst I'm posting to you - why has the download of your game Lunaris been removed from your site? Is it because you think Lunaris is inferior to your own Blizzard's Rift? Lunaris is a great game in it's own right (though not exactly easy), and is well worth playing, and I think it's a pity that people can't download it if they want to.
Anyway, thanks again for Albatrossity, and for all the other great games, and please don't ever pack your Speccy away - you're one of the reasons that the Speccy scene is so magical.
Happy Christmas and New Year, mate.
just downloaded and started playing
great game i really enjoy it
thx
Thanks, Jonathan!!! :)
Thanks again and cant wait for your next game !
Some nice music too, with a 128k Spectrum rendition of God Only Knows too.
If only Loco Bingo were as easy for me - can never get past Level 4 (The Signal Box)!!! :sad:
Thank you, great job and great music too!
I must put it on my DS and XDA2 immediately!(it'll be particularly good for the XDA2 :) )
However the game may still lack in replayability as it may become dull after a while and discarded for a long time. I don't necessarily see this as a bad thing. Not all games need to be built for replay value and Albatrossity certainly falls in the category of casual games.
My youngest (she's 10) loves it. She, my other daughter (15), my wife and I, have already played in 4 player mode. But we dropped this option since. Having to wait for one player to loose in order for the next one to play was proving too taxing.
Only with a few minutes I obtain this, with a day or two i can make very nice graphics for this game. ¿it's possible to contact author to help him in graphics?
But just private message Jonathan in the first post of this thread as hes the author and offer your services.
Probably not worth changing graphics for this game but offering to do graphics for a future one could be good ?
I don't mind the graphics at all, being a Speccy fan I'm used to simple but clear graphics (like in this game). However, if you do improve them then I'll gladly download it. I don't think Jonathan would object, but you'd probably be best asking him first.
The idea of switching between three balls reminds me of Atari's "Ballance" (great Windows puzzler released in 2006 or so; you have to get a ball through a 3D floating world, and you can change its material to make it lighter or heavier).
I was thinking of doing crazy golf for next year's CGC as well, though it would be (i) an overhead view and (ii) something crappy in BASIC :)
What are the key controls for the editor? Can levels be loaded and saved?
You might want to wait and see if Jonathan decides to do an "enhanced" version or even a sequel. I really love "Albatrossy" and I'd love to see a follow-up.
The different types of ball feature is like in Glover (N64, and I think maybe the PC or Playstation), where you have to move a ball through different levels, and can change the ball's properties, from a rubber ball, a heavy bowling ball (good for breaking through barriers), a magnetic ball bearing, and a crystal (which breaks very easily, but performing certain actions with it increases your score).
Aside from that, Albatrossity and Glover aren't too similar, but they are both very good games.
What's with that Jonathan? Will you share?
Google's Chrome doesn't like that link at all, after giving a malware error because of links to [url]www.ukbest50.co.uk:[/url]
Safe Browsing
Diagnostic page for www.ukbest50.co.uk
What is the current listing status for www.ukbest50.co.uk?
Site is listed as suspicious - visiting this website may harm your computer.
What happened when Google visited this site?
Of the 27 pages that we tested on the site over the past 90 days, 25 page(s) resulted in malicious software being downloaded and installed without user consent. The last time that Google visited this site was on 2008-12-29, and the last time that suspicious content was found on this site was on 2008-12-29.
Malicious software includes 89 scripting exploit(s). Successful infection resulted in an average of 0 new processes on the target machine.
Malicious software is hosted on 23 domain(s), including gb53.ru/, lksr.ru/, cliprts.com/.
This site was hosted on 1 network(s) including AS16197 (TOLLON).
Has this site acted as an intermediary resulting in further distribution of malware?
Over the past 90 days, www.ukbest50.co.uk appeared to function as an intermediary for the infection of 1 site(s) including amdow.com/.
Has this site hosted malware?
Yes, this site has hosted malicious software over the past 90 days. It infected 1 domain(s), including amdow.com/.
How did this happen?
In some cases, third parties can add malicious code to legitimate sites, which would cause us to show the warning message.
Next steps:
Return to the previous page.
If you are the owner of this website, you can request a review of your site using Google Webmaster Tools. More information about the review process is available in Google's Webmaster Help Centre.
That would be for the fortunecity webhosting company as a whole, not just Jonathan's site. :razz:
If you still feel unsure, note that the game was added to the WoS archive yesterday.
It sounds like a Gasman song title to me. Could the game have been named after one of the tunes in the soundtrack?
Not guilty, your honour :-) I guess you're thinking of Raccoonerie - but Albatrossity was Jonathan's working title before I got involved.
I would have thought it comes from albatross (golfing term - 3 under par isn't it?) + atrocity though...
Downloaded it last night and played it on my DS on the way to work this morning.
I love it, great concept with very clean execution in terms of controls and graphics.
I was discussing the game with a colleague and we came up with some ideas to extend the gameplay (hope they're not in later holes as I've only reached hole 7).
1) Have magnetised platforms that repel / attract the steel ball.
2) Have vertical fire obstacles, melts rubber and sticky ball leaves steel alone.
3) Moving or conveyer type platforms might be fun.
4) Crushers that don't harm the rubber ball but flattens the steel/sticky one sending you back to the tee.
5) Hi Scores for the time taken to complete each level as well as number of shots.
I'm sure there are plenty of other attributes that could be added.
I think it would make a cracking Wiiware title.