Deduggers in emulators

edited February 2004 in Emulators
I've used several emulators with build-in debuggers, and now I want to share my opinion. Debugger in Spectaculator 6.0 is great! The interface is nice and easy. I very like that memory addresses are hyperlinks. "Go to address" function is also great. Navigation arrows allow to return to previous location, very usefull. But I don't understand how it disassemblers code: some Z80 instructions are represented by several bytes, so disassembly depends on start address. I like information about Z80 registers and flags. But it lucks some information about I/O ports, 128k memory pages.

There are also good debugger in SPIN emulator. Unfortunately it doesn't have "go to address" function, so you must use scrollbar to get to some memory location. "run to selected" function is not a good replacement for breakpoint, but still fine. "memory hex display" and "hardware info" pages are great! "Hardware info" allows to see which 128k memory pages are mapped. I also very like information about contents of usefull I/O ports and stack info.

I think both these debuggers are great and I hope both will be better in future!

[ This Message was edited by: kmatveev on 2004-02-19 09:43 ]
Post edited by kmatveev on

Comments

  • edited February 2004
    There is one feature I miss very much! There is no way to copy disassembled code from debugger and paste it in text file. If I want to get a piece of code I need to do it by hand. I wish it would be implemented in future versions of emulators.
  • edited February 2004
    Warajevo can do that.
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