Apart from Night Trap. And Silpheed. And Dune. And The Terminator. And Flashback. And Batman Returns. And Sol-Feace. And Pitfall the Mayan Adventure. And Sherlock Holmes Investigates. And Thunderhawk. And Shining Force.
But you're right. Apart from those the games were crap. :smile:
Tempest 2000 and Tempest 3000? What an amazing imagination Mr Minter has :o
Wait...he has made a game called Space Giraffe for Xbox Live Arcade. Let's have a look...
Oh, it's another Tempest clone :(
Anyways, the 32X if it counts as a console and not an add-on would be far and away the worst IMO. Not all of it's games were crap, but it's good ones were hardly better than their 16-bit counterparts (ie. Mortal Kombat 2) and the bad ones...well let's just say that they were really bad, and of inferior quality to what they would have been like if they'd have just been made for the Saturn instead. It was just so completely unnecessary, not really sure why Sega invented it.
Copying someone's nightmare!! Ataris David Theurer said the inspiration for Tempest was from a bad dream where evil monsters were climbing up the walls of a tunnel while he ran around the outside trying to stop them getting to the top and out. Freaky. I wonder if any other games were inspired by dreams......
"I should use simulator loosely 'cos I don't think it's quite like this on the beach with helicopters and fires and the jumping beach buggy" - paulisthebest3uk 2020.
"I should use simulator loosely 'cos I don't think it's quite like this on the beach with helicopters and fires and the jumping beach buggy" - paulisthebest3uk 2020.
to see more of Minter's "wisdom". And just to whet your appetite:
"We [C64 owners] had hardware scroll, they [Spectrum owners] had a poor Z80 busting a gut just to shovel stuff around on the screen ? and you could forget about frame sync. We had hardware sprites, and they had flickery things that changed colour at odd times in big square blocks.
Yes it was and so were all those other ones, Prince of Persia on the Mega-CD was just terrible it was a carbon copy of the Megadrive version with a couiple of grainy anime scenes splitting the action up once in a while. The Only Mega-CD games that were any good were Final Fight, Snatcher, Switch (and only because it was so surreal you weren't even sure if you were playing it or not?), and Sonic-CD. The lawnmower man was a laughable pile of gash, the SNES version was better, and that was terrible (I just thought I'd mention that since that seems to be hot topic #1 at the mo :D).
I actually forgot about Minters slating of the speccy........thanks for reminding me because he often elevates in status in my head for some unknown reason...........
I think what he was trying to say is:
"It's too hard to program that slick little rubber keyed beauty. I'll just stick to the commode where the hard work is done for me and I can just go ahead and knock out crappy clones of other games."
"I should use simulator loosely 'cos I don't think it's quite like this on the beach with helicopters and fires and the jumping beach buggy" - paulisthebest3uk 2020.
Probably the CD32 by Amiga, which a couple of people have suggested. I never experienced the Jaguar so I can't comment on that, but the CD32 I did own and it was badly supported and most of the games I have were badly executed ports from the Amiga computer versions and didn't really work. The controller was pretty bad too.
But fair play for Amiga for paving the way with a CD based 32-bit console way before Sony perfected it.
Comments
Tempest 2000 and Tempest 3000? What an amazing imagination Mr Minter has :o
Are you just asking to be pummeled??? :-P
Re-read the name of the topic:
" Worst ever console? And the just plain bad or not very good ones. "
The Speccy was neither a "console" nor "bad" ... or "not very good" ...
Are you sure you want to stick to your answer?
And yes, I'm gonna stick to my post (but like I said ... it's limited to the sinclair spectrums).
So ... you are saying that you do not like the Sinclair Spectrums?
I just want to be absolutely sure that I do understand you correctly.
No hard feelings :-)
But Night Trap was crap....
Wait...he has made a game called Space Giraffe for Xbox Live Arcade. Let's have a look...
Oh, it's another Tempest clone :(
Anyways, the 32X if it counts as a console and not an add-on would be far and away the worst IMO. Not all of it's games were crap, but it's good ones were hardly better than their 16-bit counterparts (ie. Mortal Kombat 2) and the bad ones...well let's just say that they were really bad, and of inferior quality to what they would have been like if they'd have just been made for the Saturn instead. It was just so completely unnecessary, not really sure why Sega invented it.
Copying someone elses idea? ammmmmazing!
Copying someone's nightmare!! Ataris David Theurer said the inspiration for Tempest was from a bad dream where evil monsters were climbing up the walls of a tunnel while he ran around the outside trying to stop them getting to the top and out. Freaky. I wonder if any other games were inspired by dreams......
:lol: Wow it's like I'm really there.......
Well, you could hardly expect much imagination from a "games designer" who thought
"Manic Miner was COCK!
Awful, screechy title ?tune?? Check.
Farty sound effects? Check.
Flickery graphics? Check.
And the gameplay. Oh, the gameplay. If ever there were a set-piece illustrating how not to design a game, Manic Miner was it."
Yep, the words of Jeff Minter, talking about one of the greatest games ever made.
Go to:
http://www.wayoftherodent.com/reviews/rev_manicminer.htm
to see more of Minter's "wisdom". And just to whet your appetite:
"We [C64 owners] had hardware scroll, they [Spectrum owners] had a poor Z80 busting a gut just to shovel stuff around on the screen ? and you could forget about frame sync. We had hardware sprites, and they had flickery things that changed colour at odd times in big square blocks.
And we had decent games."
Yes it was and so were all those other ones, Prince of Persia on the Mega-CD was just terrible it was a carbon copy of the Megadrive version with a couiple of grainy anime scenes splitting the action up once in a while. The Only Mega-CD games that were any good were Final Fight, Snatcher, Switch (and only because it was so surreal you weren't even sure if you were playing it or not?), and Sonic-CD. The lawnmower man was a laughable pile of gash, the SNES version was better, and that was terrible (I just thought I'd mention that since that seems to be hot topic #1 at the mo :D).
But the Mega-CD still wasn't the worst out there
He was obviously wrong, I think if it had've been Minter would've liked it a bit more...
I think what he was trying to say is:
"It's too hard to program that slick little rubber keyed beauty. I'll just stick to the commode where the hard work is done for me and I can just go ahead and knock out crappy clones of other games."
I wish I could clone that Russian bird from the film Goldeneye (played by Famke Jansen), though preferably without the psychotic tendencies :wink:
Minter is a C*NT!
End of.
I think I beat you to that one, I even ended it with your trademarked "..." ;)
Ahhh ... ok, no worries then mate :-)
Anything which is inspired by the humble Speccy is, more often than not, ok in my book.
But fair play for Amiga for paving the way with a CD based 32-bit console way before Sony perfected it.