Nightshade vs Gunfright

edited February 2009 in Games
Which do you prefer?
Post edited by JuanF. Ramirez on
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Comments

  • edited February 2009
    Gunfright is a far superior game design than Nightshade and definitely the best of Ultimate?s latter games.

    The last ZX Spectrum game the Stamper Bros. actually worked on I believe.
  • edited February 2009
    Nightshade.

    Gunfright was the usual...'lets copy the last game' tactic.
  • edited February 2009
    I voted "I hate them both", althought an "I dislike both of them so much that I never play either of them" option would have been closer to the mark. Either way, I don't like either of them at all, and can't remember which one I dislike the most, so the "I hate them both" option seemed to be the best way to go for me.

    Sorry, Mr Stampers.
  • edited February 2009
    beanz wrote: »
    Nightshade.

    Gunfright was the usual...'lets copy the last game' tactic.

    Eh? And Nightshade was something different? :-?
  • edited February 2009
    Gunfright. It was the best Ultimate game since Lunar Jetman.
  • edited February 2009
    Preferred Gunfright, think 'hate them both' is quite harsh !

    Ultimate couldnt win, if they released another Alien 8 it would have got slated for being much of the same. Quite liked Gunfright, the toy horse was very amusing.

    'Completed' it using an emulator and save/loading , at the end you just go through the same few ones , remember mexicans you go over several times.

    Liked it back in the day, good for a quick blast.
  • edited February 2009
    Gunfright. It was the best Ultimate game since Lunar Jetman.

    Absolutely right, if you miss out Atic Atac, Underwurlde, Knightlore and Alien 8 :)

    I mean, even Knightlore was better than Gunfright, which doesn't say much for Gunfright at all, since Knightlore was a boring game that's only remembered for being so revolutionary, graphics-wise*





    * Note: this opinion is my own and does not necessarily reflect the views of other people on this forum. It does reflect reality, though, so nerrr!
  • edited February 2009
    psj3809 wrote: »
    Preferred Gunfright, think 'hate them both' is quite harsh !

    True - it should have been "Which of these crap games do you abhore the least?" :lol:

    And the word "games" should be in italics, or maybe left out altogther and replaced by something more accurate (though non-swearing, if possible).

    I mean, come on. They made Jetpac, Lunar Jetman, Atic Atac, Underwurlde, and PSSST. All loaded with playability and addictiveness. Then they give us Nightshade...
  • edited February 2009
    I'd think that the problem with both Nightshade and Gunfright is that Filmation 2 is far more limited than its predecessor; instead of having puzzles made out of platforms, obstacles, moving blocks and objects you could pick up and push, all they can do with it is create a big scrolling maze.

    Gunfright works better of the two because they kept it simple; all you need to do is follow the pointers, get the baddy in the shootout and avoid bumping into anything. In contrast, Nightshade is a tedious mapping challenge, filled with fiddly weapons that you've got to match up to the right monsters.
  • edited February 2009
    I was never a fan of any of them and can't say there is much difference between them. Well, Nightshade has more colour.

    I guess this is how our psychology works. If you like something, you will notice subtle differences. If not, you won't. E.g. if you don't like techno music, all artists and songs will sound the same for you.

    But to say I hate them is much to strong. My options is: I'm not interested in any of them.
  • edited February 2009
    gunfright is less boring - you don't have to wander as much as in nightshade (i think) and once you reach the baddie, there's the shooting sequence, which adds something.
  • edited February 2009
    Dave_C wrote: »
    Eh? And Nightshade was something different? :-?

    Yes, it was the first Filmation II game, with the 3D environment scrolling as opposed to being flip-screen.

    Quite a bit different to Ultimate's previous games.
  • edited February 2009
    Gunfright for me too, Nightshade was quite boring - basically wandering a huge maze in the vain hope you'll see a greeblie & you will have the right weapon to kill it (looked nice though!) Gunfright had a little more to it - the shooting moneybags sequence, the panto horses & the shoot out! (and at least you got a hint as to which direction to travel in).
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  • edited February 2009
    Gunfright will win this shoot out , how anyone can say its boring is beyond belief.
  • edited February 2009
    Gunfright was ace - very different from all the other filmation games. In fact it's the best Ultimate game since Atic Atac
  • edited February 2009
    Gunfright! Quality all through, good game, good graphics, good beeper music!
  • edited February 2009
    Nightshade. Wow! That game totally blew me away when I first saw it... Just what I'd been wanting to see in an Ultimate game. Loved the way you needed to chose the correct weapons for the (really freaky) monsters, and the colour and detail in the graphics is fantastic. One of my favorite Ultimate games. Always a pleasure to go back to.
  • edited February 2009
    Gunfright all the way! Was one of my favorites back in the day. Money bags shooting, horsy, shootouts, whats not to like? Funny though I got Nightshade later on and didn't like it that much, still played it though.
  • edited February 2009
    All of you are right, 'I hate them' might not be the correct name for the 3rd option, but I don't know why, these filmation-2 games were not very popular, frustrating for many, starting Ultimate's decline.

    But although not as good as Sabreman games, Nightshade and Gunfright keep the typical adventure atmosphere of Ultimate. Yes, more boring because as Matt said, filmation 2 is far more limited, what implies more boring. But if I must choose one, ruling out the 3rd option, my vote goes for Gunfright, because it's 'a bit more arcade' : shooting, horses, money bags, ...
  • edited February 2009
    I much preferred Gunfright.
  • edited February 2009
    I went for Nightshade, although I played both games very little. gunfright maybe once. Didn't like the look of either to bother taking them serious.

    BTW, why did both these games go back to normal loading schemes?
  • edited February 2009
    Both were poor compared to previous releases...
    I wanna tell you a story 'bout a woman I know...
  • edited February 2009
    Gunfright. I rate it as the 4th best Ultimate release after Jet Pac, Atic Atac and Knight Lore. It is a simple idea but is implemented superbly.
  • edited February 2009
    CUCHULAINN wrote: »
    BTW, why did both these games go back to normal loading schemes?

    Many companies did the same. I suppose complicated schemes were useless against powerful piracy...
  • edited February 2009
    Many companies did the same. I suppose complicated schemes were useless against powerful piracy...

    True, speedloaders introduced a lot of loading problems for genuine users, but didn't do too much to deter pirates, as often a tape-to-tape copy of an original would be more reliable than the original (seriously, though I don't know why). Things did settle down, though, and reliable speedloaders eventually became standard in the late eighties and early nineties.
  • edited February 2009
    Dave_C wrote: »
    Eh? And Nightshade was something different? :-?

    It was the first to use filmation II which was quite different from Filmation I.

    EDIT: Eh as Daren already said..
  • edited February 2009
    The filmation II engine would have been put to better use as some kind of RPG game rather than 'arcade'.
  • edited February 2009
    Nightshade looks like a warm-up for Gunfright to me. It stressed the 'arcade' part in arcade-adventure more, but they didn't quite do it properly. Gunfright was a second attempt and was a lot more successful.

    The naysayers must remember that without Nightshade and Gunfright, "The Great Escape" probably wouldn't have happened :)
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  • edited February 2009
    beanz wrote: »
    The filmation II engine would have been put to better use as some kind of RPG game rather than 'arcade'.

    That's a very good point. Filmation 2, maybe on a 128K machine (giving enough memory for the graphical engine and graphical data, plus masses of space (in eight-bit computer terms) for game data, could have done a very good RPG. It would have been massively different from Ultimate's usual arcade style games, but it might have been very popular.
  • edited February 2009
    Just had another bash at Gunfright - just until I tracked dwn the first outlaw. So many great touches in this game that make it playable. I was never into games that required mapping and so those pointing boys were a great asset. Rotational direction keys were never my favourite but the hunt and shoot gameplay remains really compelling.

    Did anyone else find the actual shootouts a bit hard? I 'completed' Gunfright in emulation by taking a snapshot prior to this stage and going back to it until I had killed the outlaw. I know that if you hit your man in the back then he will be slower in the shootout, but I often got killed anyway.
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