Your views on...Albatrossity

edited March 2009 in Games
http://www.worldofspectrum.org/infoseekid.cgi?id=0021876

It's been out a few weeks or more now, but I only just got round to playing it two nights ago. Oh crikey, he's really done it with this one!

If you've not tried it yet, then set aside an hour and give it a whirl. Better make it two hours... The first one will go very, very quickly.

Albatrossity takes the most infuriating puzzle elements from Lemmings, distills it to it's purest form, then mixes the final brew with a dose of Pete Cooke's, A Whole New Ball Game. The end result, coupled with the catchiest Speccy tune in years, is I believe JC's BEST GAME YET!

I can't stop playing it, I can't stop whistling the tune. Someone is going to have to wrestle me away from my computer before I die of starvation.

Cannot wait for the cassette version so I can share it with my Speccy ( ;) )
Post edited by Graz on

Comments

  • edited February 2009
    Graz wrote: »
    http://www.worldofspectrum.org/infoseekid.cgi?id=0021876

    It's been out a few weeks or more now, but I only just got round to playing it two nights ago. Oh crikey, he's really done it with this one!

    If you've not tried it yet, then set aside an hour and give it a whirl. Better make it two hours... The first one will go very, very quickly.
    ... ( ;) )

    Yes, it's a fantastic game, even by Jonathan's usually very high standards.
  • edited February 2009
    this is brilliant
  • edited February 2009
    I've just tried it - oh my word this is amazing. I can see where my weekend is going to go!
  • edited February 2009
    everyone should have a go on this. this would easily have been a CRASH! Smash or YS Megagame. congrats to the makers.

    I also like the rendidtion of Beach Boys's 'God Only Knows' when it's game over.
  • edited February 2009
    Good game. Solid Physics. I like the gravity reverser!
  • edited February 2009
    Here is the review that I wrote for Micro Mart:

    ///Introduction///
    Shaun sorts out his Golf handicap with an unusual take on the sport from the mind of Jonathan Cauldwell.

    ///Spec box///
    Product: Albatrossity
    Price: Free (download) ?TBA (cassette)
    Developer: Jonathan Cauldwell
    Publisher: Self published (www.tinyurl.com/j-cauldwell)
    Platform: 48/128k Sinclair ZX Spectrum

    ///Scores///
    Overall: 7
    Challenge your friends or family to a few rounds of this unique Golfing experience.

    ///Header///
    Fore!

    ///Body copy///
    Love it or hate it, many won't deny how well Golf can transferred from the real world to the binary one, with the US Gold classic Leaderboard being ahead of the pack on many 8-bit platforms. But what would happen if you implemented the main concept of the sport within the limits of a platform game? Well, Speccy guru Jonathan Cauldwell has some answers to that question in his latest production Albatrossity.

    The game is for up to four players, which is handy if you want to introduce younger members of your family to the joys of 8-bit gaming. Sticking to tradition, it's player one who tees off first, with the aim to reach the, err, not so much green, but hole marked clearly with the flag which is placed at a certain and usually challenging part of the screen.

    Each player will be able to set the power to put into your shot, and set the direction you are aiming the ball by rotating a pointer clockwise or anti-clockwise. Rather than selecting from different clubs to use, you have three types of balls with their own attributes, and only a limited number of each. The balls to choose from are rubber (for extra bounce), steel (for limited bounce and smashing through barriers) and sticky (which stick to the first surface that they come into contact with). The traditional water hazard is included, though there are other less conventional things you should try to avoid, including roaming nasties and unlockable doors. And what self-respecting Speccy game would be complete without a toilet or two? Not this one. Add the reversible gravity later on, and you have a game that builds nicely as you play through each course. It also adds puzzle elements for those who like to engage their grey matter.

    Albatrossity is one of those productions that is easy to learn but difficult to master, with a nicely weighted learning curve and some devious level designs. To brighten this already cute production, Matt Westcott provides some bubbly scores for those machines equipped with an AY sound chip as standard.

    This is a great communal and single-player game, and when you've finished all that it has to offer, you are able to design and save your own courses in a similar manner to Jonathan's very popular games designers Platform Game Designer and Shoot-Em Up Designer available from Cronosoft (www.cronosoft.co.uk). This offering has been fully credit crunched as it's a free download available from Jonathan's site mentioned above. And with Bob Smith working on another entirely different platform/golf game, we have to wonder (as was pointed out on the World of Spectrum forums) whether a whole new genre is being created on the humble 8-bit. So, forget the caddy and fresh air that the real-life sport has to offer and enjoy this thoroughly entertaining piece of software.

  • edited February 2009
    Simple concept but brilliantly executed! Very addictive and fun to play and great "happy" musical score too! This one is gonna go on my fav list! :)
  • edited February 2009
    It's great. A modern yet retro classic for the Spectrum. I play this on my Nintendo DS.
  • edited February 2009
    how far can everyone get? I can get to level 21 (not using snapshots). its one of those games thats even fun to play from the start again when you lose
  • edited March 2009
    well, Ladies & Gentlemen, I finished this game. i.e. I completed level 38 and it rolls round to level one again.

    had more fun playing this than any speccy game I can remember.

    is there a sequel on the cards?

    - couple of ideas:

    maybe introduce a scoring system, so that for example the faster time you complete a level in, the more points you get? just an idea...

    other than that, thank you. :)
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