New Spectrum game - Banger Management
The game I produced for the Byte Back event is now available for download:
http://www.byte-back.info/hbchallenge.html
Now, does anybody want chips with that?
http://www.byte-back.info/hbchallenge.html
Now, does anybody want chips with that?
Post edited by jonathan on
Still supporting Multi-Platform Arcade Game Designer, currently working on AGD 5. I am NOT on Twitter.
Egghead Website
Arcade Game Designer
My itch.io page
Egghead Website
Arcade Game Designer
My itch.io page
Comments
Well done Jonathan
One thing, though - why is there never a text file with your games? I know the game is set in a fast food shop near a nuclear power plant, but I want to know if the game is set in a chipshop or a cafe. Also, I haven't yet tried the screen editor, but it might have needed instructions in a text file (or maybe not, I won't know until I try it).
If you'd have been programming these games in the 80s, you'd have been rich!
I'm reviewing this game now, by the way. I'll forward you [Jonathan] a copy of the text when I finish it.
Regards,
Shaun.
I could probably have knocked out the engine in a day - and did so at ORSAM a few years back - but then I would never have been able to do anything else. Most of a game's development is about design anyway, and not banging out code. Those levels needed customer orders and food deliveries to turn up at the right times, as well as the occasional tweak in order to make them function properly, then they had to be arranged in a reasonable sort of difficulty curve. That takes a lot more time to do than drilling out lines of mnemonics.
As for using existing routines, there's a degree of amending old code to do new things. There's no point in writing every line of code from scratch for every game, and I've built up a good library of routines over many years. For example, the rotating string routine is just a copy of Mr. Fruity's bog-standard string display routine with a small and very lazy rotation loop in the middle - notice see how slow it is on the credits screen. It only took 5 minutes to do, though. On the other hand, the sprite routine was written specifically for this game because none of my existing routines would have handled so many sprites without flicker.
I'll upload the source if anyone's interested.
Egghead Website
Arcade Game Designer
My itch.io page
It wouldn't interest us non-coders, but it certainly wouldn't hurt the Spectrum community if the source code to your (and everyone else's!) games were made available.
All I can say is wow, what a frantic and absorbing little game this is. Congratulations to Jonathan for an excellent coding job.
Just out of interest, what was the inspiration for the game, it kind of reminded me of Mario vs Donkey Kong 2 on the DS but at 4 times the speed.
Sorry about that!
I didn't know it was Joanathan until someone pointed it out!
What a rush!
It would wouldn't it? I wonder what it would be called ;)
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