iPhone Games
Hello,
just to let you know, Archibald's Adventures is now available on iPhone. So if you liked Boovie or Quadrax, you may want to give it a try. At least I enjoyed it a lot.
Now, can anybody recommend some other iPhone games which are really worth something? Saw the Edge video, looks interesting. Anything else worth noting?
Thanks,
Patrik
just to let you know, Archibald's Adventures is now available on iPhone. So if you liked Boovie or Quadrax, you may want to give it a try. At least I enjoyed it a lot.
Now, can anybody recommend some other iPhone games which are really worth something? Saw the Edge video, looks interesting. Anything else worth noting?
Thanks,
Patrik
Post edited by Patrik Rak on
Comments
Which reminds me that the evaluation version of Archibald is now available, so there is no excuse for not trying it out.
Patrik
A cool looking Battlezone clone, that is let town by lack of enemies (no missile equivalent) and the enemy tanks don't appear to aim at you a lot of the time..even on the expert difficulty level.
You can see a review at:
http://blog.gadgetlite.com/2009/03/01/review-iphone-ipod-touch-game/
I loved Archibalds Adventures and developed a resionable liking for Blueskies, Tap Defence and iShoot (only the Lite version though)
Aqua Forest is nice but I didn't pay for it (it was on a 3 day d/l for free).
Rick Rocketson is OK if you like late 80s platformers
http://www.criticalthoughtgames.com/Welcome.html
Was never into Tower Defense games but this one has me hooked, well worth the 59p.
As I understand it, Apple's terms and conditions for the app store explicitly forbid emulators along with virtual machines and programming language interpreters, because they allow you to run third-party code that hasn't gone through their draconian approval process. I doubt that they had Spectrum emulators in mind when they wrote that rule, but strictly speaking Spectrum games are still arbitrary third-party code, and rules are rules...
Presumably if you were to bundle your emulator with a fixed set of games (having secured the appropriate permissions, of course) and set it up to only run those games, that would address Apple's objections. I don't know if anyone's actually tried that, and seeing as you don't have much recourse if Apple decide to go "um... no, we won't allow that. kthxbye", it could be a very unfulfilling path for an emulator author to go down.
That would be cool eh?
I was actually thinking about porting ZXDS to iPhone and have already discussed the possibilities with one of the Rake in Grass guys, now that ZXDS has the online support you wouldn't even have problems getting the games to it, but these are the very points which make me think it wouldn't work out. Still I would be perhaps tempted to try one day...
I assume though as long as you are not emulating a machine which has existed in real life (Z80, 6502 et al) Apple will be allow it to be released.
I assume Apple don't want to turn the iPod into an end user programmable device (which a speccy or C64 emu would effectively do). They may even view that situation as they may view it as a threat to app sales.
Still playing iMob though
But the Java virtual machine falls into the same category as the Z-machine, and it's a pretty safe bet that they're never going to allow that in their store. Personally, I suspect we're probably looking too hard for the logic behind their decisions, and it's more a case of having terms and conditions that are broad enough to block anything they don't like, and individual cases being at the mercy of whichever admin assistant at Apple happens to be ticking the boxes on that day...
I would agree with you on the vast majority that.
The difference is it's unlikely that anybody is going to be creating an app using the Z Machine. It's hard enough to get the original infocoms onto the thing without jail breaking it.
An accessible Java VM is a different matter, Apple want no file or network access for end users, apart from what they dictate apps can have.
Hence they are stating it is illegal to jailbreak the iPhone / Touch. As opposed to breaking their terms and conditions which is a different matter entirely.
However as you say Apple approval seems to be based on the whims of whoever approves things that day, though their "kill an app" back door is their solution to that. Hence my Touch is jail broken and the remote kill has been disabled.