iPhone Games

edited April 2009 in Chit chat
Hello,

just to let you know, Archibald's Adventures is now available on iPhone. So if you liked Boovie or Quadrax, you may want to give it a try. At least I enjoyed it a lot.

Now, can anybody recommend some other iPhone games which are really worth something? Saw the Edge video, looks interesting. Anything else worth noting?

Thanks,

Patrik
Post edited by Patrik Rak on

Comments

  • edited January 2009
    I've been using Brain Challenge on my IPOD Nano. Thats quite a good game.
    Calling all ASCII Art Architects Visit the WOS Wall of Text and contribute: https://www.yourworldoftext.com/wos
  • edited January 2009
    BTW, I gave the Edge a try, but was quite disappointed. I don't really see why it is being praised so much. I played few levels, which I found quite simple (the time limit thing doesn't work for me at all) and went to play Archibald again.

    Which reminds me that the evaluation version of Archibald is now available, so there is no excuse for not trying it out.

    Patrik
  • edited March 2009
    I've been enjoying playing Vector Tanks over the last couple of weeks.

    A cool looking Battlezone clone, that is let town by lack of enemies (no missile equivalent) and the enemy tanks don't appear to aim at you a lot of the time..even on the expert difficulty level.

    You can see a review at:

    http://blog.gadgetlite.com/2009/03/01/review-iphone-ipod-touch-game/
  • edited March 2009
    Crystal Quest. Includes the classic mode with the Juicy Sounds you heard on the Mac Plus in 1986.
  • edited March 2009
    I got totally addicted to iMob though for some reason my install screwed up and I lost my account. I was too annoyed to start over again.
    I loved Archibalds Adventures and developed a resionable liking for Blueskies, Tap Defence and iShoot (only the Lite version though)

    Aqua Forest is nice but I didn't pay for it (it was on a 3 day d/l for free).

    Rick Rocketson is OK if you like late 80s platformers
  • edited April 2009
    Are there any emu's available for the iphone...I can't seem to find any.
  • edited April 2009
    If you like a challenge then Geodefense is worth checking out:

    http://www.criticalthoughtgames.com/Welcome.html

    Was never into Tower Defense games but this one has me hooked, well worth the 59p.
  • edited April 2009
    beanz wrote: »
    Are there any emu's available for the iphone...I can't seem to find any.

    As I understand it, Apple's terms and conditions for the app store explicitly forbid emulators along with virtual machines and programming language interpreters, because they allow you to run third-party code that hasn't gone through their draconian approval process. I doubt that they had Spectrum emulators in mind when they wrote that rule, but strictly speaking Spectrum games are still arbitrary third-party code, and rules are rules...

    Presumably if you were to bundle your emulator with a fixed set of games (having secured the appropriate permissions, of course) and set it up to only run those games, that would address Apple's objections. I don't know if anyone's actually tried that, and seeing as you don't have much recourse if Apple decide to go "um... no, we won't allow that. kthxbye", it could be a very unfulfilling path for an emulator author to go down.
  • edited April 2009
    Now you wonder why Codemasters want to keep ownership of their titles, who wants to bet against Dizzy turning up on an iPhone sometime soon? :D

    That would be cool eh?
  • edited April 2009
    Command and Conquer needs to be on the Iphone....All they seem to churn out is the same old puzzle, quick blast games....Iphone is perfect for releasing a few old classics etc....like command and conquer...I bet they would sell pretty good too on the appstore.
  • edited April 2009
    gasman wrote: »
    As I understand it, Apple's terms and conditions for the app store explicitly forbid emulators along with virtual machines and programming language interpreters, because they allow you to run third-party code that hasn't gone through their draconian approval process. I doubt that they had Spectrum emulators in mind when they wrote that rule, but strictly speaking Spectrum games are still arbitrary third-party code, and rules are rules...

    Presumably if you were to bundle your emulator with a fixed set of games (having secured the appropriate permissions, of course) and set it up to only run those games, that would address Apple's objections. I don't know if anyone's actually tried that, and seeing as you don't have much recourse if Apple decide to go "um... no, we won't allow that. kthxbye", it could be a very unfulfilling path for an emulator author to go down.

    I was actually thinking about porting ZXDS to iPhone and have already discussed the possibilities with one of the Rake in Grass guys, now that ZXDS has the online support you wouldn't even have problems getting the games to it, but these are the very points which make me think it wouldn't work out. Still I would be perhaps tempted to try one day...
  • edited April 2009
    Well there`s a C64 SID player on the IPhone.. isn`t that classed as emulation ??
  • edited April 2009
    Technically Frotz is also an emulator which emulates the non existent Zmachine from the old Infocom days.

    I assume though as long as you are not emulating a machine which has existed in real life (Z80, 6502 et al) Apple will be allow it to be released.

    I assume Apple don't want to turn the iPod into an end user programmable device (which a speccy or C64 emu would effectively do). They may even view that situation as they may view it as a threat to app sales.


    Still playing iMob though
  • edited April 2009
    i mostly play Bejewelled 2 and Scramble (a word game not the classic arcade game)
  • edited April 2009
    Kilby wrote: »
    Technically Frotz is also an emulator which emulates the non existent Zmachine from the old Infocom days.

    I assume though as long as you are not emulating a machine which has existed in real life (Z80, 6502 et al) Apple will be allow it to be released.

    But the Java virtual machine falls into the same category as the Z-machine, and it's a pretty safe bet that they're never going to allow that in their store. Personally, I suspect we're probably looking too hard for the logic behind their decisions, and it's more a case of having terms and conditions that are broad enough to block anything they don't like, and individual cases being at the mercy of whichever admin assistant at Apple happens to be ticking the boxes on that day...
  • edited April 2009
    gasman wrote: »
    But the Java virtual machine falls into the same category as the Z-machine, and it's a pretty safe bet that they're never going to allow that in their store. Personally, I suspect we're probably looking too hard for the logic behind their decisions, and it's more a case of having terms and conditions that are broad enough to block anything they don't like, and individual cases being at the mercy of whichever admin assistant at Apple happens to be ticking the boxes on that day...

    I would agree with you on the vast majority that.

    The difference is it's unlikely that anybody is going to be creating an app using the Z Machine. It's hard enough to get the original infocoms onto the thing without jail breaking it.

    An accessible Java VM is a different matter, Apple want no file or network access for end users, apart from what they dictate apps can have.

    Hence they are stating it is illegal to jailbreak the iPhone / Touch. As opposed to breaking their terms and conditions which is a different matter entirely.

    However as you say Apple approval seems to be based on the whims of whoever approves things that day, though their "kill an app" back door is their solution to that. Hence my Touch is jail broken and the remote kill has been disabled.
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