Original Imaginative Playable

edited March 2009 in Games
Which Spectrum games fit all 3 of these criteria?

Original - Games that were out first or most famous for their Spectrum version AND offered something new in terms of game development (not seen something quite like it before). So not games like Elite or Lemmings which though original and groundbreaking had their most famous outings on other systems and not Alien 8 because its originality was cosmetic

Imaginative - games that had a spark of creative genius, exciting/involving the imagaination of the player.

Playable - not just original for the sake of being different, but actually with a game (so probably not Deus X Machina or Fat Worm)

I'm putting up for debate:

Atic Atac - to me it fits the criteria, but I don't know if a game just like it came out on C64 or something, just before it. I doubt it though.

Jet Set Willy - Was this the first platformer with a big imaginative map to explore? Certainly the trippy rooms create an original feel.

Eric and the Floaters - Did the Speccy invent Bomberman? Perhaps this game just doesn't meet my imagination criteria?

Deathchase - Some say inspired by something in Star Wars or similar but I'd still say this one really brought something new

The Alchemist
- was it the first Dizzy style game?

Ant Attack - A breakthrough in 3D and atmosphere on the Speccy. Was it ahead of other systems too?

Do you agree with these? What others are there? I've nt mentioned any adventures. strategies, puzzle or vector games for a start, but I'm sure several of these will pop into my head just after I submit post!
Post edited by Jumping Stack on
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Comments

  • edited March 2009
    Montezuma's Revenge (known on the Spectrum as Panama Joe) is a multi-screen platformer that pre-dates Jet Set Willy, if only just. It's got nowhere near the same level of humour as a Matthew Smith game though.

    I think Eric and the Floaters might have started life on the MSX, being a Japanese game.

    Although there were a few isometric arcade games before Ant Attack, such as Zaxxon and Crystal Castles, it was certainly the first to put it into an arcade-adventure context. I've no arguments about any of the others.
  • edited March 2009
    Manic Miner: Brilliant, if technically not that original due to it's influence coming from Miner 2049'er.

    Jet Set Willy: Also brilliant, I have to say this game, it's hardwired into my cerebrum :D

    Bandersnatch: So original so groundbreaking that the company were scared to release it, and went bankrupt ;)
    Every night is curry night!
  • edited March 2009
    Underwurlde might count, because it was the first game I played where you lose lives not because of the enemies (they can't kill you) but only because of the height you fall.

    And the game is supposed to be placed in Hell or somewhere underground, not a very common game place...
  • edited March 2009
    Lords of Midnight.
  • edited March 2009
    I, of the Mask released a new technique of movement... does it remind you of Tomb Raider?
  • edited March 2009
    Matt_B wrote: »
    lthough there were a few isometric arcade games before Ant Attack, such as Zaxxon and Crystal Castles

    wrong Wrong WRONG!
    [/pkmode]
    You could not be any wronger!!!

    You are so wrong on this I am going to grant you the benefit of the doubt-thingie and declare this the day when you got a head-bump ... now ... go investigate thine own head thoroughly in a mirror (preferably not a warped one) ... go on! There's a bump or three there ... probably ... because what you just said is all wrong ... Wrong WRONG!!!!

    [/znorxman]
  • edited March 2009
    On a more serious note here's another 3 :D

    Psytron: The feel of that game hasn't really been replicated yet.

    Bugaboo: This game is pretty much unique, it's so simple yet it's such good fun that you still like to come back and play it again even after you've got out of the cave.

    ...and I'm surprised Cuchulainn hasn't sniped this one in yet, but Tir Na Nog, groundbreaking stuff, and still quite good now, although it is quite slow and a little monotonous these days (sorry, just being honest :D).
    Every night is curry night!
  • edited March 2009
    Knot in 3D.

    An extraordinary achievement. Very cleverly done, if somewhat hard to get into.
    Joefish
    - IONIAN-GAMES.com -
  • edited March 2009
    ZnorXman wrote: »
    wrong Wrong WRONG!
    [/pkmode]
    You could not be any wronger!!!

    You are so wrong on this I am going to grant you the benefit of the doubt-thingie and declare this the day when you got a head-bump ... now ... go investigate thine own head thoroughly in a mirror (preferably not a warped one) ... go on! There's a bump or three there ... probably ... because what you just said is all wrong ... Wrong WRONG!!!!

    [/znorxman]

    I don't suppose in all that you'd care to tell me why I was wrong? :confused:
  • edited March 2009
    Matt_B wrote: »
    Montezuma's Revenge (known on the Spectrum as Panama Joe) is a multi-screen platformer that pre-dates Jet Set Willy, if only just. It's got nowhere near the same level of humour as a Matthew Smith game though.

    I think Eric and the Floaters might have started life on the MSX, being a Japanese game.

    Although there were a few isometric arcade games before Ant Attack, such as Zaxxon and Crystal Castles, it was certainly the first to put it into an arcade-adventure context. I've no arguments about any of the others.


    Ah yes, forgot about fatman Joe being ahead of JSW.

    Your avatar reminds me that I wondered during my original post about Tau Ceti. I don't know it well though...
  • edited March 2009
    Matt_B wrote: »
    I don't suppose in all that you'd care to tell me why I was wrong? :confused:

    If I had that particular answer I would tell you but I do not know why you were wrong. I don't know your specific brain pathways and how all that is connected upstairs in yer noggin ... but I can tell you that both Zaxxon and Crystal Castles were not published before Ant Attack.

    But don't worry ... I'm wrong ... usually all the time ... so perhaps I am very wrong in thinking this ... it is almost possible that both those games were somehow magically published on the Speccy before Ant Attack.

    I think that on other platforms(coin-op) Zaxxon was released a year before Ant Attack but not C.C., that one might have came out the same year(?)

    But don't worry ... I still think you're a cool dude!
  • edited March 2009
    Your avatar reminds me that I wondered during my original post about Tau Ceti. I don't know it well though...

    I wouldn't say that it was terribly original; I've always seen it as more of an evolutionary game that took ideas already present from games such as Gyron, Elite and Star Wars and came up with something that was more than the sum of the parts.

    In terms of original ideas, I'd think the most significant was the use of illumination and shadows which weren't commonplace in 3D games until quite some time later.
  • edited March 2009
    Ha ha!

    Matt_B: I was wrong and you were right!

    I noticed how you had magically slipped the word "arcade" into the sentence when I thought you were referring to the Speccy versions.

    Sorry!
    And stop being so sneaky! ;-)
  • edited March 2009
    That figures. :wink:

    What confused me is that there is an argument for Ant Attack being the first true isometric game as the earlier ones essentially just used it for visual effect; they restricted your movement in some fashion and didn't give you the full three degrees of freedom that Ant Attack allowed. I was just wondering if you were going to bring that up...
  • edited March 2009
    Wasn't the movement in Zaxxon more fluid than ant attack?...seemed so to me...up down left right forward backward...
  • edited March 2009
    beanz wrote: »
    Wasn't the movement in Zaxxon more fluid than ant attack?...seemed so to me...up down left right forward backward...

    Zaxxon allows you to control your left-right and up-down motion, but not forwards-backwards; you're always moving ahead at a fixed speed.

    I'd consider this just about enough to make it a proper 3D game, but other people might wish to disagree. Certainly, I recall Sandy White saying something along those lines on his web page.
  • SKRSKR
    edited March 2009
    Hi everyone

    Newby/lurker here (please be gentle with me) :)

    On this topic I thought Room Ten was quite original and nice to play at the time of its release.


    SKR
  • edited March 2009
    I think Bounder, manic miner, knightlore (somebody had to say it!), and Tir Na Nog fit the bill
  • edited March 2009
    It's definitely not Stonkers...
    I wanna tell you a story 'bout a woman I know...
  • edited March 2009
    Arjun wrote: »
    I think Bounder, manic miner, knightlore (somebody had to say it!), and Tir Na Nog fit the bill

    Agreed about Knight Lore and Tir Na Nog but I thought Bounder was a C64 game first and certainly the Spectrum version is the poor relation of it.

    Manic Miner does have the Miner 2049er connection, although it's far from a blatant ripoff.
  • edited March 2009
    Micronaut One - ingenious storyline (bloke in minaturised ship flies around organic computer fighting insects living in the system), clever and original gameplay (the enemy has a realistic life-cycle, you have to both fight the skrim and maintain the computers).

    Driller - Sometimes dismissed as a "simple" arcade-adventure transferred to 3D but I'm sure there'd been nothing quite like this before, the sense of freedom of movement and the realism of the environment felt completely new.
  • edited March 2009
    Bandersnatch: So original so groundbreaking that the company were scared to release it, and went bankrupt ;)

    Bandersnatch
    was barely started when Imagine went bust. I doubt it'd have been much good anyway, a lot of the ideas were decanted (is that the right word to use in this context?) into the Atari ST/Amiga title Brataccus which, whilst full of ambition, completely failed to set the gaming world alight on its release a year or two after Imagine fell to pieces.

    I think Imagine were hoping to use hype to sell the "megagames" anyway, all of their boasts about them revolved around graphics and sound and how much RAM they would need (which, from what I can gather from the Commerical Breaks documentary, would have been largely used creating fancy graphics). More likely than not they would have been the Rise of the Robots or Metal Gear Solid IV's of the 1980s.
  • edited March 2009
    I'm wondering , was Thro' the Wall the original knock bricks out of a wall with a bat game? 1982, could be maybe........
  • edited March 2009
    def chris wrote: »
    I'm wondering , was Thro' the Wall the original knock bricks out of a wall with a bat game? 1982, could be maybe........

    No , breakout was far earlier.

    As for original spectrum ideas that are playable - worse things happen at sea.
  • edited March 2009
    Redhawk, a different kind of adventure.
  • edited March 2009
    Matt_B wrote: »
    but I thought Bounder was a C64 game first and certainly the Spectrum version is the poor relation of it.

    Oh well strike that one off the list then! I thought it was a speccy game first. Well then I will pimp for Tau Ceti as well then.
  • edited March 2009
    What about The Oracles Cave? I suspect it may be Rogue played side-on rather than top-down though. I've never played Rogue, only heard about it and they do sound similar (randomly generated dungeons, etc).
  • edited March 2009
    I've seen some good ones on this list. I think these games are the essence of Spectrum - the games people who didn't ever have a Speccy but want to know what made each 8-Bit unique should emulate it for.

    Perhaps Trashman is also a fit?
  • edited March 2009
    How about Saboteur, Turbo Sprit and Thanatos?
  • edited March 2009
    Skool Daze...
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