Biohell Zx Spectrum Complete...
and undergoing playtesting now.
Official release date is 1st May 2009.
There is also a concurrent competition- the first person to email me the solution gets a copy of my first five novels, SPIRAL, QUAKE, WARHEAD, WAR MACHINE and BIOHELL.
The next 3 solutions get a copy of the Omnibus of SPIRAL and QUAKE, as published by Orbit Books.
Now, back to correcting thuse spulloing mistooks.
Andy Rem.
Official release date is 1st May 2009.
There is also a concurrent competition- the first person to email me the solution gets a copy of my first five novels, SPIRAL, QUAKE, WARHEAD, WAR MACHINE and BIOHELL.
The next 3 solutions get a copy of the Omnibus of SPIRAL and QUAKE, as published by Orbit Books.
Now, back to correcting thuse spulloing mistooks.
Andy Rem.
Post edited by Andy Remic on

Comments
A completion prize is a nice idea, but may change the way the game is discussed. When a new text adventure comes out much of the fun is derrived from sharing tips and hints with others on the forum. I think it adds something for the author too. As the puzzle get unwrapped layer by layer and you get to see what parts of the adventure worked as you expected them to etc - and to offer a hint if everyone gets stuck.
When On Reflection came out in 2007 it was played 'adventure club' style which helped keep the interest high for a few weeks. It was great sharing the game with the author Lee Tonks who was able to drop in well-pitched hints (using spolier tags so that you could choose whether or not to read them). Playing the game with the author chipping in is a nice privelege.
Setting a prize (for completition) may limit the share play. Perhaps you could stick in a sub quest or a hidden location in the game where the prize can be found?
Either way, I'll be looking forward to this release.
I've finsished the game, and it's really not that difficult, although there's a complex maze (ha!). A secret room is a good idea, but adds a certain randomness which I remember was always heavily criticised in adventure games.
It's just supposed to be a bit of fun, and written because a] it's 21 years since I wrote anything on the Speccy, and wanted to see if I could still do it (even using GAC), and b] seeing as Rockstar North didn't want to make the game of my book, I thought I'd do it myself.
Anyway, the prizes will be snapped up pretty quick, I think- I know how resourceful game players are. Then there's no pressure and people can meander through at their own speed :-)
Surely it's less than 21 - I remember all those Psychedelic Hedgehog games on the Crash covertapes only too well ...
http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Andrey+John+Remic$
By the way, just noticed when I checked a game from your softography ... these chars in Monster Munch remind me a lot of something out of Ghosts'n'Goblins and Scumball. Inspiration?
I say 'potential' because with one of them (I'll look up the name shortly...) there was a nasty bug where you'd forgotten to add exits to one of the locations so when the player moved into it, they were trapped there :lol:
On saying that, I did enjoy Mango Jones at the time, and a couple of the others.
Which means, um, I've no excuses now :-) Ha!!
Watch out folks - I've seen a photo of him with a huge, dirty (clean actually), great big axe. And he looks like he means to use it!
Was it a shadow on glass?
Found it really good.
I'll type up a solutions tommorrow.
Don't worry I won't tell anyone or publish my map until the competion is finished
Hope it wasn't too, err, illogical. My mind works in funny ways sometimes.
I look forward to any more games from your obviously fertile mind.
On anoter note, I'm still waiting for this Biohell review of this reet bugger called Jog... Job... Jofa, of Jaffa, or something. Don't think he'll ever write it though, sob, sniffle, sob (etc etc).
http://s130.photobucket.com/albums/p244/Frobush/?action=view¤t=roundabout.jpg
Always knew you was round the bend.
Nah it wasn't too illogical which I'm thankful of.
It took me years to work out that you had to show the bomb at the end of part 1 of rigels revenge.
I'm looking forward to the next part. Especially after having to
And as for the mad as a mad hatter frobush............
*****
Take the next left. Go straight ahead for 5 miles.
Approach the roundabout.
Take the second exit, up Frobush's back alley.
You have reached your destination.
http://rapidshare.com/files/233639003/foots.AVI.html