INPUT magazine
Did anyone else have this magazine back in day, I did. Spent hours typing in the examples and it did helped me develop me a few techniques in basic and assembly. Did anyone else find it of any use? My parents threw mine away a long long time ago along with my crashes, sinclair users, your sinclairs and my collection of 2000 AD.
I still haven't forgiven them *sniff*
I still haven't forgiven them *sniff*
Post edited by BiNMaN on
Comments
But they were horribly inefficient. Cost a bloody fortune for just a few pages that were relevant to the Spectrum. What were the other machines they covered? Dragon 32 and was it the Electron?
- IONIAN-GAMES.com -
I don't know what my brother did with his copy, but I saw a full set in binders at a car boot sale a few years back and bought them for four quid. I haven't done much with them but they're good for a bit of nostalgia.
Great to know there no being wasted. :p
http://www.pcmag.co.uk/personal-computer-world/features/2045724/golden-years-gaming
Some of the games were later released - Pedro and Space Cruiser for two, though not Stonkers.
If I'd typed in Pedro I'd be well pissed off
Regardless of how poor Pedro and Cosmic Cruiser are, I think Input would have benefitted enormously from having games like these that could have had their core machine code routines listed and explained in detail every week until eventually you had a finished game.
Writing machine code routines is one thing, linking them all together to form a complete game is quite another. It would have been a great way to teach machine code programming and applying it to games programming.
I wonder if this was the intention for these games? It would explain why they are so basic in their design.
It would have meant the programmers at Imagine actually writing these weekly articles for it to have worked I?d have thought.
Having a cover mounted game each week doesn?t seem to fit in with Inputs intended purpose as highlighted by its tag line:
"Learn Programming For Fun And The Future"
I?m not convinced that was the intension for Pedro And Cosmic Cruiser.
Why wouldn?t you be able to type in those 2 games, spread across all those issues?
You'd have to be pretty dedicated to type in a game of the sizes we are talking about. And there was supposed to a game a week on 2 formats for however long the run was.
No, I'm pretty sure they were to be a cover mounted. Maybe this was 'one' of the reasons the deal fell through - making the publiction too expensive to sell - a final nail in the coffin.
Although they only run in 48k, I wouldn?t have thought they filled that amount of memory. If the games were cut into core routine chunks with articles explaining what was happening and how they worked then I'm sure that would have made it interesting enough to endure the typing. One of the early Melbourne House books did much the same, teaching machine code by example with a frogger style game to type in. (can?t remember the title of the book)
Having said all that, yeah your probably correct, you were much "closer to the action" so to speak to know after all. I guess there really is no excuse as to why both of those games are utter crap.
Maybe the actual original versions of the games were much smaller in scale (?) and when the Cavandish deal fell through Imagine developed them into full scale releases.
I don't know.
Dougie Burns would know. He was there at the time. I think Imagine took loads of people on just to cover that Cavendish contract (it's a pity that they cut corners and got loads of school kids in, who had never produced anything commercially before).
And it would have been a good concept to have the games split over numerous issues as type-ins. But I got the feeling that INPUT was aimed at a more commercial, lowest common denominator market for the masses. People who wouldn't know how to, or want to, type things in.
EDIT - I remember an ex-Imagine musicain coming looking for work at Ocean and he showed us all a peice of Spectrum education software - for young kids - which I'm sure was also meant for INPUT. An Asian (?) bloke. The music was really good.
He's the one on keyboards holding the guitar...
http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue025/Pages/SinclairUser02500088.jpg
And here are Imagine asking for 30 programmers, and loads of other people too...
http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue027/Pages/CVG02700170.jpg
...probably the advert Doug applied to!
The musician guy was/is called Abdul Ibrahim...
ftp://ftp.worldofspectrum.org/pub/sinclair/company-pics/ImagineSoftwareLtd/ImagineSoftwareLtd-ad10.jpg
ftp://ftp.worldofspectrum.org/pub/sinclair/company-pics/ImagineSoftwareLtd/ImagineSoftwareLtd-ad10.jpg
http://www.worldofspectrum.org/showmag.cgi?mag=YourComputer/Issue8411/Pages/YourComputer841100077.jpg
It must have taken an awful lot of planning for this series of magazines, especially with the programs and routines having to be adapted over several computer formats.
I doubt it had any Imagine code there though...
http://www.crashonline.org.uk/12/imagine.htm
If Cavendish pulled out and wanted their money back I doubt Imagine would hand over code without keeping payment.
As you've noticed later on in the thread, it did have listings; over half the articles in there were based around them. There were some games split over numerous issues too, though none over the full 52. I think the longest one was a machine code game "Cliffhanger" split over about a dozen issues. A lot of the multi-part ones were simplistic but just-playable games in three parts. Cavendish Field was one of these.
Yeah, and with a name like INPUT I guess it was pretty obvious - but not to me! LOL!
Off topic but can you remember what books you used to learn Z80?
Yeah.
"Programming the Z80" by Rodnay Zaks (the bible - it's thicker too)...
http://tinyurl.com/cnyk4y
(I bought from a shop in London when on a school trip, and was reading it on the train back - it didn't get me any girls!)
...and...
"Spectrum Machine Language for the Absolute Beginner" from Melborne House...
http://tinyurl.com/cdoaq8
...this was okay for getting keyboad routines and a few sound bits and pieces - enough to be going on with.
Ah - that was the book I was talking about earlier, which taught machine code by example with a frogger game to type in.
I don't think I typed the frogger game in, but I think it had a pretty neat 'checkers' game with clever AI, which I did (type in)! And the book was written by William Tang - who did the Horace games et al!
We really are off topic now - perhaps another thread?
http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue014/Pages/SinclairUser01400089.jpg
Nah - I'll just stop asking stupid bloody questions!
;-)
Cosmic Cruiser - with a theme tune that always sounded uncannily like the Soviet national anthem to me.