SWIV was a 1991 release on the Spectrum, at which time the market had well and truly shifted to the 16-bits and consoles, so Speccy SWIV would have been seen as a "16-bit downgrade" at best.
I don't really know enough about the Amiga, but based on what I have read, and what i've seen in the area that I live in, I would've never called it a particularly mainstream machine, from what I've seen i'd have imagined that the Amiga had well and truelly had it's heyday by 91' as well, I mean, by that time the Megadrive, and consoles in general had really started to take off, and completely eclipse the home computers sales wise. But as I said, I can only say what I personally remember about the time, and where I live could be very different to what was going on elsewhere
from what I've seen i'd have imagined that the Amiga had well and truelly had it's heyday by 91' as well, I mean, by that time the Megadrive, and consoles in general had really started to take off, and completely eclipse the home computers sales wise.
In the UK, the Amiga was still a very viable market in 1991, a large amount of sales of machines worked under the "we bought it to help with your homework" principle and parents looking for a machine to get little Johnny shied away from consoles for the obvious reasons...
i don't know if it was the same all over the UK, but i was selling computers from the late 1980s to the mid 1990s and it wasn't the consoles that killed the Amiga; it held it's own pretty well against the SNES and Megadrive and only the arrival of the PC as a viable gaming platform (which to my mind was when VGA became fairly common and the games could sync to the frame refresh but opinions vary) began to chip away at a fairly substantial user base. Then Commodore's management screwed up and it belly flopped...
Certainly in the bit of the UK where I grew up,the Amiga was still a powerful player in the market in 1991. The Atari ST didn't have many takers, and so the Amiga gathered devotees from the Spectrum, Commodore *and* Amstrad owners who fancied sticking with a proper computer rather than moving to a games machine. Kids with richer parents got them for Christmas, other kids got one if e.g. they put up half the money from part-time work... I estimate that 80% of paper round earnings in Sussex in 1990/1 went to Commodore :)
The SNES and Megadrive owners were often people who weren't fussed with computers. The market was growing and I don't think they took sales from Amiga.
I gotta say though, I never knew an Amiga owner buy a game. Could piracy, so often a straw man for computing/gaming business failures to flail at, actually have played a part in killing the Amiga? Or was it just the endless announcements of new gear (CD32 anyone?) and phantom "PC killer" hardware?
In terms of technical capabilities the Amiga was superior to the Megadrive with a similar CPU but better graphics and sound chips. It was also a good match for the SNES, although the very different architectures make direct comparisons difficult in that case. Amiga games were still doing fairly well in the UK as late as 1994 when Commodore went up the spout but after that, the indecision and the arrival of new platforms killed things off pretty quickly though.
The ST did fairly well in the UK (I had one and knew a fair few other people with them) but peaked earlier and was definitely playing second fiddle to the Amiga by 1991. I'd have to say that I bought comparatively few games for it (just 17) compared to the 80-odd I'd got for the Amstrad CPC and the 200-odd I got for the Spectrum.
The Amiga was definitely still a strong player in 1991. It wasn't until 1994 that games releases started to peter-out and it was effectively dead by late 1996. What killed it wasn't the competition from the Sega Megadrive and SNES (both of which died around the same time), it was the competition from PCs running Doom and Quake. The last couple of years of the Amiga's life were dominated by various desperate attempts to re-create FPSs on the Amiga.
The Amiga was a rare example of a platform that was hit badly by piracy. The main reason was that Amiga software was absurdly easy to copy; another was that the market was largely made up of kids who weren't willing to pay £25 for a new release (this was back in the early '90s). Budget games, on the other hand, sold pretty well so it wasn't a case of Amiga owners being shiftless pirates so much as the software houses charging more than the market would allow. Alien Breed SE (£9.99) was as piratable as any other piece of software yet I knew loads of people with an original copy and only encountered one pirate copy.
In terms of technical capabilities the Amiga was superior to the Megadrive with a similar CPU but better graphics and sound chips. It was also a good match for the SNES, although the very different architectures make direct comparisons difficult in that case. Amiga games were still doing fairly well in the UK as late as 1994 when Commodore went up the spout but after that, the indecision and the arrival of new platforms killed things off pretty quickly though.
That's debatable. Some things the Amiga undoubtably did better that the Megadrive (such as sound, for instance) and its custom chips gave it the edge in many respects but the standard A500 couldn't match the Megadrive's graphics or CPU capabilities. The A1200, on the other hand, comfortably eclipsed it but the AGA machine was never properly exploited.
Could piracy, so often a straw man for computing/gaming business failures to flail at, actually have played a part in killing the Amiga? Or was it just the endless announcements of new gear (CD32 anyone?) and phantom "PC killer" hardware?
I don't think piracy killed the Amiga but I think it's one of the few (arguably the only) platform where it seriously damaged the viability of the market. Back in the Speccy days (when games were as easy to pirate as on the Amiga) most people I knew had loads of original software as well as loads of pirated software. When it came to the Amiga, most people I knew had much much more pirated stuff than original stuff (some had almost no original stuff at all). As I said, I think the main problem was that the market was mostly kids and the software houses were pricing as though they were selling to adults with lots of disposable income. The intelligent way for a business to approach piracy is to acknowledge it happens and take it onboard rather than whine "the world shouldn't be like this!". Even in the Amiga market good software would still sell because kids preferred an original copy of a good title and were willing to spend the roughly ?50 - ?75 a year they would spend on original software on something like The Chaos Engine or Sensible Soccer. The problem was that a lot of software houses were churning out dross and why spend ?25 on that when you could save it for the next Sensible Software or Bitmap Brothers game? More to the point, why bother when some cracking old Amiga stuff was available at less than half the price?
It's also quite likely that a lot of adult Amiga gamers moved to the PC around 1993 and took a lot of the market with them. Certainly, that was around the time the Amiga market started to dip even though Amiga ownership was still huge.
That's debatable. Some things the Amiga undoubtably did better that the Megadrive (such as sound, for instance) and its custom chips gave it the edge in many respects but the standard A500 couldn't match the Megadrive's graphics or CPU capabilities. The A1200, on the other hand, comfortably eclipsed it but the AGA machine was never properly exploited.
The difference in CPUs is negligible. For PAL systems is 7.61MHz (Megadrive) vs 7.06MHz (Amiga 500); incidentally both slower than an 8MHz ST.
In terms of graphics, there's not really anything the Megadrive can do that the Amiga 500 can't. The former has a graphics chip that's scarcely more advanced than the one in the Master System; it can handle a lot of sprites and scroll two background planes independently, but so can the Amiga. The colour palette and screen resolutions are also much more limited. What really wins it for the Amiga though are the custom chips; there's no blitter or copper on the Megadrive, so the CPU has to do a lot more work. Of course there are a lot of Megadrive games that look nicer than their Amiga equivalents, but that's largely down to the talent of the designers who did the graphics for them.
As far as AGA goes, it wasn't really that much better than the original chipset. The colour palette and graphics modes were extended, but it was still thoroughly based around the same concepts and was only really good for 2D gaming. That there were some good 3D games for the Amiga 1200 is largely down to it having a much more powerful CPU.
The Amiga was definitely still a strong player in 1991. It wasn't until 1994 that games releases started to peter-out and it was effectively dead by late 1996. What killed it wasn't the competition from the Sega Megadrive and SNES (both of which died around the same time), it was the competition from PCs running Doom and Quake. The last couple of years of the Amiga's life were dominated by various desperate attempts to re-create FPSs on the Amiga.
Dunno, I do remember that there were hoards of attempts to make a doom style game on the Amiga, but before that I remember a hefty amount of games attempting to be Amiga versions of the Sonic the Hedgehog series.
My main memory of the Amiga as a child was of it constantly in a state of trying to keep up with what was going on in the video game world, and usually trailing by a good year in everything it brought out, but I know that I am much younger than most of you here (I would probably only be good knowledge wise for the years after 89', and I know that before that the Amiga was pretty massive) so I guess I would be representing the "kiddie" demographic of the video game industry for that era :D.
The only big Amiga games that I can remember people talking about when I was growing up were Worms and Lemmings, but at the time everyone knew that they were going to end up on the consoles eventually anyway.
The tinny sound, OTOH, was the standard aliasing issue, as I have suspected. So I have added the usual fake low pass filter, locking the channel output when necessary. All the affected tunes I have tried now sound as they should, and even the samples sound clearer. Interestingly enough, it also made the whole sound emulation a tad bit faster, so even 48k tunes which suffered from occasional hiccups (like Zanthrax) now sound fine.
Throw in proper volume tables, fix of mixer clamping, stereo modes and it all sounds a lot better again :)
Patrik
so where can I download this god among Spectrum emulators? :smile:
so where can I download this god among Spectrum emulators? :smile:
Bah, the improved sound alone is not enough to justify a release, not even with the other features I have added so far. The goal is to get the TR-DOS working, I have started working on that yesterday, the TR-DOS ROM paging already works nicely and FDC emulation is in progress. Should take few evenings at maximum, definitely easier than the tape emulation. Things go on pretty fast once I have dropped the idea of catching up with the diary backlog first... I'll get to that later though, I promise!
For some kind of personal interests I've tried to create a full list of Speccy Shmups available at all times. 113 names - not so much, even considering that the list criteriums are not strict.
I will be very glad if anybody could offer any additional names.
1942
1943: The Battle of Midway
Accelerator
Agent X II
airwolf
Airwolf II.
Ano Gaia
Atomic Robo-Kid
Bedlam
Black Hawk
Canyon Warrior
Cavern Fighter
chronos
CobraForce
Crosswize
Cyberdyne
Darius
Defenda
Destiny Mission
Destructo
DNA Warrior
Dominator
Dragon Breed
dragon spirit
eliminator
energy
F.I.R.E.
F1 Tornado Simulator
Fast 'n' Furious
firegear
flying shark
Fomalhaut
Forgotten Worlds
Galactic Gunners
gemini wing
Ground Attack
Guardian 2
Gunstar
Hades Nebula
Harrier Attack
havoc
Hunt for Red October
Hyper Active
Hyperlane
I.C.U.P.S.
Invasion of the Body Snatchas
JETMAN SILLY
Last Duel
License To Kill
Light Farce
light force
Mag Max
Main Blow, The
Master Blaster
Megablast!
Meganova
Moon Strike
MORE TEA, VICAR
Mr.Heli
Nemesis
Octan
Orbiter
Orion
P47
Panther
Penetrator
Phantis
Q10 Tankbuster
Qarx
R-type
S.D.I.
Sabotage
saint dragon
Salamander
Scramble Spirits
Scuba Attack
Side Arms
Sidewinder II
Sidewize
silent shadow
SILKWORM
Sky High Stuntman
Slap Fight
sonic boom
Space Hunter
Squamble
Star Dragon
Star Farce
Star Pilot
Star Swallow
Starburst
Stardust
Steel Eagle
swiv
Zanthrax
Zybex
Zynaps
tanium
terra cresta
Thunderceptor
Tomcat
tornado ecr
Transmuter
Typhoon
U.N. Squadron
uridium
X-out
xarax
Xcel
Xecutor
Xenon
Xevious
yucon
Airwolf II.
Astro Clone.
Destructo (The Island of Dr. Destructo).
Harrier Attack.
Hyper Active.
Qarx.
Star Firebirds.
Xcel.
...and probably a few more too?
Hyper Active was ace. I remember back in 89 or so I tried to rip the explosion routine out of it (the one that occurs when you die) to use it in a demo. Good thing I failed, in hindsight it would have been pretty lame to use other people's code and Joffa would be angry at me now. Hell, the anger may even want him to release Saucer.
Airwolf II.
Astro Clone.
Destructo (The Island of Dr. Destructo).
Harrier Attack.
Hyper Active.
Qarx.
Star Firebirds.
Xcel.
...and probably a few more too?
Thank you! I've added the titles to the list, except Astro Clone. The Astro Clone by Hewson I've found is an arcade adventure game. Are you sure you meant the Astro Clone?
Thank you! I've added the titles to the list, except Astro Clone. The Astro Clone by Hewson I've found is an arcade adventure game. Are you sure you meant the Astro Clone?
Am I right in thinking you are not listing single screen space invader/galaxians variants? There are 100s of them - I could name several. Seems a shame not to list Moon Cresta...
Thank you! I've added the titles to the list, except Astro Clone. The Astro Clone by Hewson I've found is an arcade adventure game. Are you sure you meant the Astro Clone?
It's a bit of both really once you get out of the ships or space stations you fly a ship around shooting asteroids and enemy ships. Good game but I was bollocks at it :D
There's a little bit of strategy in there as well as you move ships from your fleet to different sectors. Via a kind of map grid type thingy.
Am I right in thinking you are not listing single screen space invader/galaxians variants? There are 100s of them - I could name several. Seems a shame not to list Moon Cresta...
Thanks, that's exactly what I was looking for. I've added the suggested games to the list.
After installing a Speccy emulator on my XBOX I've been ever so slightly addicted to SWIV, a lot easier than the C64 version but it still plays a pretty good game, tons of detail and the shading gives the sprites a lot of depth, in all I prefer it to the C64 version
Arcade conversions don't count. If I wanted to play a coin-op game, I'd get MAME.
So its like Life of Brian (What did the romans ever do for us), so best shoot em up, but he also means not arcade conversions, not Virus (As thats an Archimedes game not a Speccy)... etc !
Silly us, we should have realised that from the title ;)
After installing a Speccy emulator on my XBOX I've been ever so slightly addicted to SWIV, a lot easier than the C64 version but it still plays a pretty good game, tons of detail and the shading gives the sprites a lot of depth, in all I prefer it to the C64 version
The Amiga version of SWIV is probably my fave shooter ever. Super SWIV on the SNES ain't too shabby either.
The Amiga version of SWIV is probably my fave shooter ever. Super SWIV on the SNES ain't too shabby either.
Amiga SWIV yes very nice
I never really liked the SNES version, and I also prefer the player's bullets on the Speccy & C64 versions, it's as though the Speccy copter has gatling guns and the C64 version appears to be hydra unguided missiles, the SNES version fires big feck off missiles nearly half the size of your copter and have a stupid sounding boop boop sound effect when fired.
The only things that have annoyed me so far with the Speccy version is how easy it is to defeat the first boss.... as long as you've collected the V powerup you can just stay on either side firing and the boss is dead in no time and the vertical downward facing gun turrets fire a little too slowly, whereas the C64 version of the turrets really pound the bullets out
Not allowed I'm afraid because even though you do shoot things in that game it's not allowed because you're not in a spaceship. It's a run n' gun or something equally pedantic :D
Comments
I don't really know enough about the Amiga, but based on what I have read, and what i've seen in the area that I live in, I would've never called it a particularly mainstream machine, from what I've seen i'd have imagined that the Amiga had well and truelly had it's heyday by 91' as well, I mean, by that time the Megadrive, and consoles in general had really started to take off, and completely eclipse the home computers sales wise. But as I said, I can only say what I personally remember about the time, and where I live could be very different to what was going on elsewhere
In the UK, the Amiga was still a very viable market in 1991, a large amount of sales of machines worked under the "we bought it to help with your homework" principle and parents looking for a machine to get little Johnny shied away from consoles for the obvious reasons...
i don't know if it was the same all over the UK, but i was selling computers from the late 1980s to the mid 1990s and it wasn't the consoles that killed the Amiga; it held it's own pretty well against the SNES and Megadrive and only the arrival of the PC as a viable gaming platform (which to my mind was when VGA became fairly common and the games could sync to the frame refresh but opinions vary) began to chip away at a fairly substantial user base. Then Commodore's management screwed up and it belly flopped...
The SNES and Megadrive owners were often people who weren't fussed with computers. The market was growing and I don't think they took sales from Amiga.
I gotta say though, I never knew an Amiga owner buy a game. Could piracy, so often a straw man for computing/gaming business failures to flail at, actually have played a part in killing the Amiga? Or was it just the endless announcements of new gear (CD32 anyone?) and phantom "PC killer" hardware?
The ST did fairly well in the UK (I had one and knew a fair few other people with them) but peaked earlier and was definitely playing second fiddle to the Amiga by 1991. I'd have to say that I bought comparatively few games for it (just 17) compared to the 80-odd I'd got for the Amstrad CPC and the 200-odd I got for the Spectrum.
The Amiga was a rare example of a platform that was hit badly by piracy. The main reason was that Amiga software was absurdly easy to copy; another was that the market was largely made up of kids who weren't willing to pay £25 for a new release (this was back in the early '90s). Budget games, on the other hand, sold pretty well so it wasn't a case of Amiga owners being shiftless pirates so much as the software houses charging more than the market would allow. Alien Breed SE (£9.99) was as piratable as any other piece of software yet I knew loads of people with an original copy and only encountered one pirate copy.
That's debatable. Some things the Amiga undoubtably did better that the Megadrive (such as sound, for instance) and its custom chips gave it the edge in many respects but the standard A500 couldn't match the Megadrive's graphics or CPU capabilities. The A1200, on the other hand, comfortably eclipsed it but the AGA machine was never properly exploited.
I don't think piracy killed the Amiga but I think it's one of the few (arguably the only) platform where it seriously damaged the viability of the market. Back in the Speccy days (when games were as easy to pirate as on the Amiga) most people I knew had loads of original software as well as loads of pirated software. When it came to the Amiga, most people I knew had much much more pirated stuff than original stuff (some had almost no original stuff at all). As I said, I think the main problem was that the market was mostly kids and the software houses were pricing as though they were selling to adults with lots of disposable income. The intelligent way for a business to approach piracy is to acknowledge it happens and take it onboard rather than whine "the world shouldn't be like this!". Even in the Amiga market good software would still sell because kids preferred an original copy of a good title and were willing to spend the roughly ?50 - ?75 a year they would spend on original software on something like The Chaos Engine or Sensible Soccer. The problem was that a lot of software houses were churning out dross and why spend ?25 on that when you could save it for the next Sensible Software or Bitmap Brothers game? More to the point, why bother when some cracking old Amiga stuff was available at less than half the price?
It's also quite likely that a lot of adult Amiga gamers moved to the PC around 1993 and took a lot of the market with them. Certainly, that was around the time the Amiga market started to dip even though Amiga ownership was still huge.
The difference in CPUs is negligible. For PAL systems is 7.61MHz (Megadrive) vs 7.06MHz (Amiga 500); incidentally both slower than an 8MHz ST.
In terms of graphics, there's not really anything the Megadrive can do that the Amiga 500 can't. The former has a graphics chip that's scarcely more advanced than the one in the Master System; it can handle a lot of sprites and scroll two background planes independently, but so can the Amiga. The colour palette and screen resolutions are also much more limited. What really wins it for the Amiga though are the custom chips; there's no blitter or copper on the Megadrive, so the CPU has to do a lot more work. Of course there are a lot of Megadrive games that look nicer than their Amiga equivalents, but that's largely down to the talent of the designers who did the graphics for them.
As far as AGA goes, it wasn't really that much better than the original chipset. The colour palette and graphics modes were extended, but it was still thoroughly based around the same concepts and was only really good for 2D gaming. That there were some good 3D games for the Amiga 1200 is largely down to it having a much more powerful CPU.
From memory, wasn't the Megadrive screen character-based? If that's right, it needs significantly less CPU grunt to move around...
My main memory of the Amiga as a child was of it constantly in a state of trying to keep up with what was going on in the video game world, and usually trailing by a good year in everything it brought out, but I know that I am much younger than most of you here (I would probably only be good knowledge wise for the years after 89', and I know that before that the Amiga was pretty massive) so I guess I would be representing the "kiddie" demographic of the video game industry for that era :D.
The only big Amiga games that I can remember people talking about when I was growing up were Worms and Lemmings, but at the time everyone knew that they were going to end up on the consoles eventually anyway.
Bah, the improved sound alone is not enough to justify a release, not even with the other features I have added so far. The goal is to get the TR-DOS working, I have started working on that yesterday, the TR-DOS ROM paging already works nicely and FDC emulation is in progress. Should take few evenings at maximum, definitely easier than the tape emulation. Things go on pretty fast once I have dropped the idea of catching up with the diary backlog first... I'll get to that later though, I promise!
Patrik
I will be very glad if anybody could offer any additional names.
1942
1943: The Battle of Midway
Accelerator
Agent X II
airwolf
Airwolf II.
Ano Gaia
Atomic Robo-Kid
Bedlam
Black Hawk
Canyon Warrior
Cavern Fighter
chronos
CobraForce
Crosswize
Cyberdyne
Darius
Defenda
Destiny Mission
Destructo
DNA Warrior
Dominator
Dragon Breed
dragon spirit
eliminator
energy
F.I.R.E.
F1 Tornado Simulator
Fast 'n' Furious
firegear
flying shark
Fomalhaut
Forgotten Worlds
Galactic Gunners
gemini wing
Ground Attack
Guardian 2
Gunstar
Hades Nebula
Harrier Attack
havoc
Hunt for Red October
Hyper Active
Hyperlane
I.C.U.P.S.
Invasion of the Body Snatchas
JETMAN SILLY
Last Duel
License To Kill
Light Farce
light force
Mag Max
Main Blow, The
Master Blaster
Megablast!
Meganova
Moon Strike
MORE TEA, VICAR
Mr.Heli
Nemesis
Octan
Orbiter
Orion
P47
Panther
Penetrator
Phantis
Q10 Tankbuster
Qarx
R-type
S.D.I.
Sabotage
saint dragon
Salamander
Scramble Spirits
Scuba Attack
Side Arms
Sidewinder II
Sidewize
silent shadow
SILKWORM
Sky High Stuntman
Slap Fight
sonic boom
Space Hunter
Squamble
Star Dragon
Star Farce
Star Pilot
Star Swallow
Starburst
Stardust
Steel Eagle
swiv
Zanthrax
Zybex
Zynaps
tanium
terra cresta
Thunderceptor
Tomcat
tornado ecr
Transmuter
Typhoon
U.N. Squadron
uridium
X-out
xarax
Xcel
Xecutor
Xenon
Xevious
yucon
edited (twice) 4.05 - the list is growing :)
Stonkers is a much better shoot-em-up than that, dude. I mean, definitely.
lol!! MOVIE is second
The list is missing.
Airwolf II.
Astro Clone.
Destructo (The Island of Dr. Destructo).
Harrier Attack.
Hyper Active.
Qarx.
Star Firebirds.
Xcel.
...and probably a few more too?
Hyper Active was ace. I remember back in 89 or so I tried to rip the explosion routine out of it (the one that occurs when you die) to use it in a demo. Good thing I failed, in hindsight it would have been pretty lame to use other people's code and Joffa would be angry at me now. Hell, the anger may even want him to release Saucer.
Am I right in thinking you are not listing single screen space invader/galaxians variants? There are 100s of them - I could name several. Seems a shame not to list Moon Cresta...
For now though, these seem to fit your list
Orbiter
Light Farce
Octan
Fast n Furious
Mr Heli
It's a bit of both really once you get out of the ships or space stations you fly a ship around shooting asteroids and enemy ships. Good game but I was bollocks at it :D
There's a little bit of strategy in there as well as you move ships from your fleet to different sectors. Via a kind of map grid type thingy.
Favourite single direction scroller: Flying Shark
Favourite multi-direction scroller: Firefly
Favourite single screener: Astro Blaster
Has X-Out already been mentioned? I used to like playing that a lot.
Didnt you see his rude reply originally ?
So its like Life of Brian (What did the romans ever do for us), so best shoot em up, but he also means not arcade conversions, not Virus (As thats an Archimedes game not a Speccy)... etc !
Silly us, we should have realised that from the title ;)
The Amiga version of SWIV is probably my fave shooter ever. Super SWIV on the SNES ain't too shabby either.
Edit:
oops, just checked and its an arcade conversion.
Cobra.
Cybernoid.
Zynaps.
Firefly.
My ZX Art Music Page
Carlos Michelis Theme
Amiga SWIV yes very nice
I never really liked the SNES version, and I also prefer the player's bullets on the Speccy & C64 versions, it's as though the Speccy copter has gatling guns and the C64 version appears to be hydra unguided missiles, the SNES version fires big feck off missiles nearly half the size of your copter and have a stupid sounding boop boop sound effect when fired.
The only things that have annoyed me so far with the Speccy version is how easy it is to defeat the first boss.... as long as you've collected the V powerup you can just stay on either side firing and the boss is dead in no time and the vertical downward facing gun turrets fire a little too slowly, whereas the C64 version of the turrets really pound the bullets out
Speccy gun turrets @1min 22sec http://www.youtube.com/watch?v=XSzlT2Xktm4
C64 gun turrets @1min 15sec http://www.youtube.com/watch?v=eX57DtcJvUE
SNES SFX euuuggh http://www.youtube.com/watch?v=cJjOzVn7kWY
btw, Everybody that's posted moon cresta: http://klov.com/game_detail.php?game_id=8745 ;)
Ah ah ah! *waves finger*
Not allowed I'm afraid because even though you do shoot things in that game it's not allowed because you're not in a spaceship. It's a run n' gun or something equally pedantic :D
A-10 Thunderbolt
http://www.worldofspectrum.org/infoseekid.cgi?id=0017207&loadpics=1