Crashable Spectrum games?

edited July 2011 in Games
Following the discussion at:

http://www.worldofspectrum.org/forums/showthread.php?t=24821

I was wondering what Spectrum games could be made to crash or fail (programming wise) in some way. What Spectrum games could be made to lock up, reset the Spectrum, etc, when you did something wrong, or something that the programmer never forsaw, etc.

Any ideas?
Post edited by ewgf on
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Comments

  • edited May 2009
    On the 128k version of Renegade 1, it was possible to throw the bad guys beyond the left of the screen if you knew how (you had to throw them and then do the kneel down punch imeditatly) If you carried on doing this, it crashed the game.
  • edited May 2009
    Bride of Frankenstein frequently crashed when going through doors.

    Crusoe crashed frequently; doing practically anything would crash it sooner or later.

    Avalon has a door which goes out of the game space into uncharted memory, which soon leads to a crash. I remember it was really tricky to get through it, so I was pretty chuffed when I did - until everything went wibbly.

    PS.
    Every Melbourne House game that I ever bought.

    PS2.
    Souls of Darkon - if you type into the input window something wider than the display window it goes into a loop of the form: "oh, this won't fit on this line, I'll display it on the next line" - scroll - "oh, this won't fit on this line, I'll display it on the next line" - scroll ... ad infinitum ...
  • edited May 2009
    There's a room in Skint Willy called "A bit silly really aren't you" that's rigged to reset the game if you enter it. Cruel but funny, it was originally only meant to conflict everything in the room so you lost all your lives but the latter effect was even more evil :evil:

    I know you can crash Cauldron, not sure which set of keys you hold down but it'll take it back to basic and if you type RUN, it'll start you in the pumpkins deadly room. Of course you can't finish the game by doing this but it was still interesting.
    Every night is curry night!
  • edited May 2009
    Typing 'f### off' in quite a few text adventures caused a reset.
  • edited May 2009
    I remember typing in UNPLUG COMPUTER would crash Planet of Death. That's really more of an in-joke than a bug though.
  • edited May 2009
    Bobby bearing.

    There's a level were one of the evil black balls is running back and forwards in a room with two half pipes. You could gather momentum by going in the same direction as he was pushing you and help him knock you off the edge.
    This would crash the computer

    Or even... If you went to the opposite edge and rolled down to meet him in the middle like a living newton's cradle, the game would invariably crash then. It was almost like the sheer force hurt the speccy
  • edited May 2009
    Definitely Stonkers, innit? The last time I played that game was probably in 1985 ... but I think I read that it can crash randomly.

    APB used to lock up all the time in one of the later levels, which was a big shame because I really liked the game.
  • edited May 2009
    XTM of TMG wrote: »
    Definitely Stonkers, innit? The last time I played that game was probably in 1985 ... but I think I read that it can crash randomly.

    APB used to lock up all the time in one of the later levels, which was a big shame because I really liked the game.


    Yeah APB was always crashing. As did Wonder Boy on the 128k.
  • edited May 2009
    Last Sunset of Lactica has my favourite crash of any game.

    It is a top down viewed maze game where each screen is a section of the maze e.g. A right hand bend, a cross roads, a T junction, u bend, or open area with lots of exits.

    There are places where the exits to not match up with the next screen, for example if you whent as far right as you could go in an exit path going up.

    Some times the computer would beep and send you back to the screen you came from, other times the game would crash. Only what would happen is that the game then generates random but totally playable screens.

    It is clear that what has happened is that the area of memory holding the maze layouts has become corrupted, or that the game is pointing to random sections incorrect sections of memory and thus the screens look random.

    Sometimes, it will point to an area of memory that is a real screen and the game continues as it should. Other times you would be walled in and could not exit.

    I used to play this game allot because I actually enjoyed playing it when it crashed, it was a challenge to see if you could get it back to normal.
    Calling all ASCII Art Architects Visit the WOS Wall of Text and contribute: https://www.yourworldoftext.com/wos
  • edited May 2009
    Stonkers was weird for me. When I first got a copy it would crash randomly, then it went consistent and would crash after playing one game.
  • edited May 2009
    The first release of Forbidden Planet (could have been dark star) would crash with the message "oh dear, something seems to have gone wrong. Please phone xxxxxxx and quote 1.1B5B6"
    I have a vivid memory of this happening to me, thinking it was a joke, but phoning anyway and the nice man who answered sent me a new copy.

    Hmm, I wonder if this appears in the source code that Simon Brattel released??

    I'll have a look when I get back to a computer next week.
  • zx1zx1
    edited May 2009
    Wriggler would crash for me. Usually after about 3 or 4 screens you would move into the new screen and the screen would fill up with different parts of the game and you couldn't move. Really wierd.
    Rescue would also crash randomly. Whenver you dropped a bomb and went to fire at it, the minute you pressed the fire key the computer would go blank and revert back to '1982 Sinclair Reasearch'. That only hapenned a few times though.
    The trouble with tribbles is.......
  • edited May 2009
    csmith wrote: »
    The first release of Forbidden Planet (could have been dark star) would crash with the message "oh dear, something seems to have gone wrong. Please phone xxxxxxx and quote 1.1B5B6"
    I have a vivid memory of this happening to me, thinking it was a joke, but phoning anyway and the nice man who answered sent me a new copy.

    Hmm, I wonder if this appears in the source code that Simon Brattel released??

    I'll have a look when I get back to a computer next week.

    http://www.worldofspectrum.org/forums/showthread.php?t=1380

    Might answer a question or two. Was my first ever post here too. :)
  • edited May 2009
    beanz wrote: »
    Typing 'f### off' in quite a few text adventures caused a reset.
    Robin of Sherlock (made with The Quill) was notorious for an over-sensitive swear box. Every verb or noun was only handled by the first four letters, so typing BREAK WINDOW got you a ticking off and a reset as it assumed you meant BREAK WIND.
    Joefish
    - IONIAN-GAMES.com -
  • edited May 2009
    zx1 wrote: »
    Wriggler would crash for me. Usually after about 3 or 4 screens you would move into the new screen and the screen would fill up with different parts of the game and you couldn't move. Really wierd.

    Was that the version that came free with Your Sinclair on the Magnificent 7 covertape? Because that was messed up anyway. I have an original version that works fine, but the YS one ALWAYS messed up. (both running on the same Speccy)
  • Treasure Island Dizzy could be broken if you used the skip screen cheat and came out in the wrong place

    and you could reset the computer on How To Be a Complete Bastard which would actually reset the machine

    plus i never bought a copy of head over heels that loaded...
  • edited May 2009
    Denton Designs Shadowfire:

    There is a brief pause halfway through the title tune of this game. It is supposed to be there and is part of the tune. However, if you press a key during this pause the game will freeze and you will have to reload to play the game.

    A strange bug indeed and obviously found completely by accident.
  • zx1zx1
    edited May 2009
    ToxieDogg wrote: »
    Was that the version that came free with Your Sinclair on the Magnificent 7 covertape? Because that was messed up anyway. I have an original version that works fine, but the YS one ALWAYS messed up. (both running on the same Speccy)

    Yea it was the one that was free with YS. Don't remember anyone complaining at the time so i assumed it was just my copy.
    The trouble with tribbles is.......
  • edited May 2009
    Rally Bug is aptly named as that has a lot of bugs in it. I also managed to get the lifes counter to stop working on Rough Justice, which gave me infy lives, though I can't remember how I done it. I think it has something to do with exiting screen 6 (I think it's 6) the way that you entered it (a bug on that screen) after shooting everything in that room, though that might only be part of it.

    Regards,

    Shaun.
  • edited May 2009
    I'm not sure if it actually crashed or not, but I once found a weird bug in Fist II where you could somersault through the cliffs (where you climb up the ladder).

    I found The Wild Bunch used to crash every now and then too. If I remember rightly, it usually happened when I ordered a Red Eye at the saloon.
  • edited May 2009
    Strange things could happen in The Hobbit - try attacking the door in the goblins dungeon with your sword
  • edited May 2009
    I fairly regularly got Indy & Temple of Doom stuck in a falling down the cliff death loop through random screens until it crashed. Don't know how, found it impossible to repeat it. Only happened on the 48K I had. Never happened on my 128K, mysteriously.
  • edited May 2009
    GreenCard wrote: »
    I'm not sure if it actually crashed or not, but I once found a weird bug in Fist II where you could somersault through the cliffs (where you climb up the ladder).

    I found The Wild Bunch used to crash every now and then too. If I remember rightly, it usually happened when I ordered a Red Eye at the saloon.

    It never used to crash for me when I ordered a redeye, but I always used to end up stumbling into somebody and getting belted one.
    Every night is curry night!
  • edited May 2009
    Brian Bloodaxe. It ALWAYS crashed right after it had loaded and Brian walked down the big titletext on the loading screen.
    I went mental every time and unplugged the speccy right away!
  • edited May 2009
    I never got Brian Bloodaxe to work either.

    Then when I did play it I thought it was a bit cack tbh.
    Every night is curry night!
  • edited May 2009
    Mailstrom can crash sometimes when you're firing the heatseeking missiles; they get out of the playable area and leave trails all over the screen. It seemed particularly prevalent when trying to get a weapons lock on the starship that flies across the top of the screen.

    The 580-point version of Colossal Cave (a CP/M game, so it needs a +3) deliberately locks up when you press the "Emergency Stop" button in the computer center(sic).
  • edited May 2009
    Bruce Lee: kicking the ninja off the left or right edge of the screen causes the Spectrum to crash.

    Exolon: if you jump near the top of the screen and get killed near the top of your jump, it bumps you up off the top of the screen, causing the Spectrum to crash.
  • edited May 2009

    Exolon: if you jump near the top of the screen and get killed near the top of your jump, it bumps you up off the top of the screen, causing the Spectrum to crash.

    This happens on the second level of Ghost n Goblins as well
  • edited July 2011
    GreenCard wrote: »
    I found The Wild Bunch used to crash every now and then too. If I remember rightly, it usually happened when I ordered a Red Eye at the saloon.

    Really? I finished TWB a few times and also "ported" it to the SAM Coup?. I can't remember ever managing to crash it. AFAICR very little MC is used - only for some FX (audio I believe) - the rest is BASIC.
  • edited July 2011
    I remember discovering that you could get Brian Bloodaxe to reset if you planted a bomb next to the hand of god and then blew it up.

    You'd get a reset 9 times out of 10 with this method.

    I also recall getting regular 'C Nonsense in BASIC' messages from Ocean's terrible 'Kong'. If memory serves me well, it was always on the first screen.
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