Freescape was first developed on...?

edited May 2009 in Games
Hi I have a small debate with some Amstrad users at my forum, over on which platform Freescape was developed on.
I insist on Speccy but what the heck, you know the typical Amstradians, they think that everything was founded on their machine. :)

Any clues or facts are welcomed...
Post edited by Pyjamarama on

Comments

  • edited May 2009
    I'm afraid your CPC chums are right. I interviewed the guys who did Freescape a while back. Here's a bit from the article:

    To create the system, which was originally codenamed 'Being There', Incentive formed Major Developments, an in-house design team which included Chris, programmer Stephen Northcott and graphic artist Paul Gregory. Paul reveals that Freescape was developed on an Amstrad CPC, simply because it was Chris's machine of choice. "Of all the 8-bit machines available at the time, the CPC was best positioned for development work due to its availability with a built-in disk drive," he tells us. "Plus its processing speed and graphics capabilities, at least capabilities appropriate for 3D, made it the ideal choice."

    When the system was finally up and running on the CPC, the team began the daunting task of porting the code to other machines. "That was difficult," frowns Sean. "The code was in optimized assembler ? not a good basis for translation. Going from, say, the Amstrad to the Spectrum wasn't too bad, because at least they were both Z80-based machines. The nastiest platform to port to was the Commodore 64."
  • edited May 2009
    Is there a link to that article? Would be an interesting read, :)
    So far, so meh :)
  • edited May 2009
    F@@k!!!


    :D
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