Concerning Rasputin game

edited June 2009 in Games
I've been looking around for some info about Firebird's Rasputin video-game, and I recently found at CPC Zone a scan of cover tape that makes me wonder if this re-release edition had a Speccy version or not:

http://www.cpczone.net/artwork/284/
Post edited by Neil Parsons on

Comments

  • edited June 2009
    yup







    scroll?
    G! - That makes sense in BASIC 0:1
  • edited June 2009
    I've been looking around for some info about Firebird's Rasputin video-game, and I recently found at CPC Zone a scan of cover tape that makes me wonder if this rerelease had a Speccy version or not:

    http://www.cpczone.net/artwork/284/

    Ya cpczone link gave me a virus :S

    all is well though :)

    I've tried playin that game no idea what to do :S
  • edited June 2009
    I had to read the question twice, but it was about the RE-release. We all know it was originally a Speccy game. If it was designed for the CPC, why would all the sprites be one colour each when in 4-colour mode?

    I can't see anything on the WoS archive record that shows it was re-released for the Spectrum, but the links to two different reviews in Sinclair User show both the original release (?7.95):
    http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue051/Pages/SinclairUser05100045.jpg

    And a re-release (?2.99):
    http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue047/Pages/SinclairUser04700073.jpg
    Joefish
    - IONIAN-GAMES.com -
  • edited June 2009
    Interesting game this one, never got into it much but they released a one level demo (or a few) on the front cover of a mag so i did play this quite a lot, thought it looked great but was just a bit dull
  • edited June 2009
    I played the demo levels from Your Sinclair a lot, but didn't buy the full game. I found it a bit frustrating - I never liked the rotational control method in Ultimate's 3-D games and this one tried to cram a lot of controls onto the joystick, then was slow to respond.

    I also thought it relied too much on frustrating you with optical illusions; making platforms look like a safe jump when they were actually some distance behind where you were aiming.

    And if you're going to do an oblique perspective in a Speccy game, aligning the blocks with character squares, couldn't we have had a little bit of colour?
    Joefish
    - IONIAN-GAMES.com -
  • edited June 2009
    joefish wrote: »

    It's possible this is the re-release I was talking about. We all know the first release under Hot series (within Costa Capers, Gerry The Germ and few more), but I've never heard of a new release under Silver Range series until now.

    At The Bird Sanctuary there is a relationship of releases and what concerns this game, of course details of a budget second release:

    Rasputin (Firebird Hot! / Firebird Silver 1.99, Full Price / Budget, 1986-87)

    The fact is, I haven't seen a ZX Spectrum Rasputin edition under this budget label, but it wouldn't be rare to guess if it existed or not.
  • edited June 2009
    I remember playing the demo and loved it. I think I had it figured out..or I wouldn't have played...Always intended to get the full version back then but never did.

    Might have a look at it one day.
  • edited June 2009
    Yeah, it's good have a try, but take care of control rudeness. :grin:
  • edited June 2009
    I've not come across the budget release of Rasputin either so there is a bit of a question mark over whether the spectrum version got a re-release or not. There's a 'hole' in the production codes that suggests there should have been a release, but I've never come across it.

    I do have a theory though that it was originally planned, but then the Spectrum 128k came out and the decision was made to go with a new 128k version instead (a budget release would harm sales of the 128k version). If my former colleague at Telecomsoft who wrote Rasputin (Paul Hibbard) gets back in touch, I can try and get that confirmed or refuted.
    It's possible this is the re-release I was talking about. We all know the first release under Hot series (within Costa Capers, Gerry The Germ and few more), but I've never heard of a new release under Silver Range series until now.

    At The Bird Sanctuary there is a relationship of releases and what concerns this game, of course details of a budget second release:

    Rasputin (Firebird Hot! / Firebird Silver 1.99, Full Price / Budget, 1986-87)

    The fact is, I haven't seen a ZX Spectrum Rasputin edition under this budget label, but it wouldn't be rare to guess if it existed or not.
  • edited June 2009
    Well , I would have bought it back in the day if it had gone to budget. Afaik I never saw it for saale on a budget label
  • edited June 2009
    joefish wrote: »
    I played the demo levels from Your Sinclair a lot, but didn't buy the full game. I found it a bit frustrating - I never liked the rotational control method in Ultimate's 3-D games and this one tried to cram a lot of controls onto the joystick, then was slow to respond.

    I also thought it relied too much on frustrating you with optical illusions; making platforms look like a safe jump when they were actually some distance behind where you were aiming.

    And if you're going to do an oblique perspective in a Speccy game, aligning the blocks with character squares, couldn't we have had a little bit of colour?
    All that what he said. Agree.
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