making me own xbox 360 game

edited September 2009 in Chit chat
with the high prices of games these days i have decided to make my own.

has anyone done this before on the xbox360 (you guys, not people in general)

im using that XNA, that's why i've been enquiring about C sharp and loading progs onto my computer.

anyway let me know.

(this is more specifically for XNA rather than making games in general)
Post edited by mile on

Comments

  • edited July 2009
    mile wrote: »
    with the high prices of games these days i have decided to make my own.

    has anyone done this before on the xbox360 (you guys, not people in general)

    im using that XNA, that's why i've been enquiring about C sharp and loading progs onto my computer.

    anyway let me know.

    (this is more specifically for XNA rather than making games in general)

    A friend of mine wrote was is generally considered to be the best XNA book...

    http://www.amazon.com/XNA-Game-Studio-Express-Developing/dp/1598633686/ref=sr_1_1?ie=UTF8&s=books&qid=1246665898&sr=8-1

    He also has an excellent website for it with all the examples online and updated for the latest version of XNA.

    http://www.codetopia.com/xnablog/

    Andrew
  • edited July 2009
    sweet, that will come in handy.

    when i did some flash scripting i found it much easier to look at the code and see how stuff was done rather than learn the language bit by bit.
  • edited July 2009
    I've dabbled a bit with XNA (2.0). Not done a full game though. XNA is really the bees knees for game programming. Lots of thoughtful tools and libraries are pre-included and the API makes things a lot easier for the programmer by taking care of the more mundane stuff. That doesn't mean there isn't a fair bit of work involved in writing a game, just that it's a bit simpler. ;)

    You may also want to check out Kodu that's been released on Community Games for $5.
  • edited July 2009
    Arjun wrote: »
    I've dabbled a bit with XNA (2.0). Not done a full game though. XNA is really the bees knees for game programming. Lots of thoughtful tools and libraries are pre-included and the API makes things a lot easier for the programmer by taking care of the more mundane stuff. That doesn't mean there isn't a fair bit of work involved in writing a game, just that it's a bit simpler. ;)

    You may also want to check out Kodu that's been released on Community Games for $5.

    yeah its looks pretty simple but looking deeper it's quite complicated to start from scratch. there does seem to be some decent starter kits and engine to mess around with. the prog has been freezing my laptop though, so im currently trying to get my PC back to health.

    did you make that Kodu?
  • edited July 2009
    mile wrote: »
    yeah its looks pretty simple but looking deeper it's quite complicated to start from scratch. there does seem to be some decent starter kits and engine to mess around with.

    XNA itself comes with some sample programs and beginner code templates to get you started.
    did you make that Kodu?

    Erm.. no.. it's a simple game design tool actually. Here
  • edited July 2009
    Arjun wrote: »

    Erm.. no.. it's a simple game design tool actually. Here

    yeah i saw it on the front page of the XNA homepage last night, doh. i wondered why it sounded so familiar.

    prob going to try to make something simple first before i start shelling out money for dev kits.

    i do like idea of the community games making a profit for the makers rather than it all gonig into microsofts pocket.

    i'd love to see how all this progresses in the future. it really is going back to the bedroom coders of days gone by. 'power to the players'
  • edited July 2009
    Good luck with this project Mile.

    I don't own an Xbox, but I purchased Dark Studio earlier this year with the intent on writing a PC game I've been thinking of for some time now...only thing is I'm usually too busy working or doing foreigners to sit down and actually absorb Dark Basic and the sundry kit that came with Dark Studio.

    ...I will one day though...
  • edited July 2009
    STeaM wrote: »
    Good luck with this project Mile.

    I don't own an Xbox, but I purchased Dark Studio earlier this year with the intent on writing a PC game I've been thinking of for some time now...only thing is I'm usually too busy working or doing foreigners to sit down and actually absorb Dark Basic and the sundry kit that came with Dark Studio.

    ...I will one day though...

    you don't need a xbox to use XNA, it will make games for windows and zune. and it's free i tells ya. It uses C # as its language. i think it goes far enough to be able to make FPS's.
  • edited July 2009
    mile wrote: »
    you don't need a xbox to use XNA, it will make games for windows and zune. and it's free i tells ya. It uses C # as its language. i think it goes far enough to be able to make FPS's.

    Well, I'll be a monkeys uncle to a child of a monkey!

    I take it that this can be downloaded from Microsoft direct. Might also get me into C# development!!

    Cheers Mile, I'm going to be a busy boy tonight when I get home!!
  • edited July 2009
    What is an XBox? What is a computer? What is going on?

    Are you supposed to have flashing dots behind your eyes?

    Who does those voices belong to?
  • edited July 2009
    STeaM wrote: »
    Well, I'll be a monkeys uncle to a child of a monkey!

    I take it that this can be downloaded from Microsoft direct. Might also get me into C# development!!

    Cheers Mile, I'm going to be a busy boy tonight when I get home!!

    yeah you want the Visual C# 2008 Express Edition. its free from microsoft. although it there is an offline and an online install page. i presume everyone knows about these but i didn't so just be aware, in case you want to download it then install offline.

    i found that a very basic knowledge of c# will do, and then learning how it is use in the programme, ie the prg does loads of work for you so you aren't writting from scratch.
  • edited July 2009
    mile wrote: »
    yeah you want the Visual C# 2008 Express Edition.

    I already own a copy of Visual Studio 2005 Professional, I'm a Developer in my day job and I do work for other people at home. Will XNA work on this suite or do I need VS 2008 Express?

    I'm aware that 2008 centres more around every object being a container and generates its own XAML...could I not just download .Net 3.5 and whack that into VS 2005 then use XNA?
    mile wrote: »
    its free from microsoft. although it there is an offline and an online install page. i presume everyone knows about these but i didn't so just be aware, in case you want to download it then install offline.

    Yeah, I'd rather have the download and then install version so if I ever flatten my PC and do a clean install I don't have to download the bugger all over again! Thanks for the pointer.
    mile wrote: »
    i found that a very basic knowledge of c# will do, and then learning how it is use in the programme, ie the prg does loads of work for you so you aren't writting from scratch.

    My knowledge of C# is basic! Too basic!! My working languages at the moment are Visual FoxPro and VB.Net 2.0...both are self taught and used in my day job.

    I've been wanting to get more into C# for a while but never had an excuse...this might just be it!
  • edited July 2009
    STeaM wrote: »
    I already own a copy of Visual Studio 2005 Professional, I'm a Developer in my day job and I do work for other people at home. Will XNA work on this suite or do I need VS 2008 Express?

    I'm aware that 2008 centres more around every object being a container and generates its own XAML...could I not just download .Net 3.5 and whack that into VS 2005 then use XNA?

    you've just gone beyond me in skill and knowledge, i will be asking for tips from you from now on. :-D

    as far as i know.

    VS 2005 is for you programmer guys, and the game studio is geared to be more for game makers (homebrew)

    XNA isn't a specific thing, its more of a collection of things. you could write games in VS 2005 to run on the XNA framework. or a number of other progs.

    your better off looking on wikipedia than asking me ;-)
  • edited July 2009
    STeaM wrote: »
    I already own a copy of Visual Studio 2005 Professional, I'm a Developer in my day job and I do work for other people at home. Will XNA work on this suite or do I need VS 2008 Express?

    I'm pretty sure the latest version of Game Studio requires either VS2008 or one of the 2008 Express Editions. You can run VC# Express side by side with VS2005 and not have any compatibility issues, however, so that might be your best bet.
  • edited July 2009
    For those into Atari 8bit classics and remember Dandy theres an F# version that compiles under XNA http://cs.hubfs.net/forums/thread/269.aspx

    Apparently there is a C# version around too but I can't find it :(
  • edited July 2009
    mile wrote: »
    you've just gone beyond me in skill and knowledge, i will be asking for tips from you from now on. :D

    XNA isn't a specific thing, its more of a collection of things.

    HAHA!! OK. In that respect it sounds like Dark Studio, which is basically a set of programs that provide wrappers that allow access to things like ActiveX etc.

    Dark Basic however is it's own language and IDE - which does look somewhat like Visual Studio though...
    AndyC wrote: »
    I'm pretty sure the latest version of Game Studio requires either VS2008 or one of the 2008 Express Editions. You can run VC# Express side by side with VS2005 and not have any compatibility issues, however, so that might be your best bet.

    Cheers Andy, my great fear when putting stuff like the freebie Studio downloads on is that they may interfere with my existing Studio setup. But this is re-assuring and I think I'll now get both VC# 2008 Express and XNA tonight!! :-D
  • edited July 2009
    mile wrote: »
    prob going to try to make something simple first before i start shelling out money for dev kits.

    There is no special dev kit for community games development. Just your xbox 360, a hard drive, XNA and a computer! The only money you'll have to shell out is for the premium community membership that will then allow you to run the game you developed on your xbox 360. More details here.

    But like you said, you may want to actually experiment with XNA first before entering deeper waters. :)

    Incidentally, anyone have any good references to a managed direct sound article that tells you how to play sound with circular buffers in c# without having to jump through too many hoops?
  • edited July 2009
    Which parallel universe am I in where Mile is a games developer?
  • edited July 2009
    Arjun wrote: »
    There is no special dev kit for community games development. Just your xbox 360, a hard drive, XNA and a computer! The only money you'll have to shell out is for the premium community membership that will then allow you to run the game you developed on your xbox 360. More details here.

    But like you said, you may want to actually experiment with XNA first before entering deeper waters. :)

    Incidentally, anyone have any good references to a managed direct sound article that tells you how to play sound with circular buffers in c# without having to jump through too many hoops?

    i don't mean dev kit, what ever they are called, (having to learn the lingo) game engines. there is certainly stuff out there that you can buy, like that torquex thing.

    want be getting a premium membership just yet, no point shelling out for something i wont need for ages.
  • edited July 2009
    beanz wrote: »
    Which parallel universe am I in where Mile is a games developer?

    that's right beanz, times they are a changing.

    of course at the moment i am struggling to make a picture appear on screen, but it wont be long before i put bungie studios out of business. :-D
  • edited July 2009
    I'm loving this XNA kit...

    It's doing wonders for my C# as well!!

    It's VERY straight forward so far...
  • edited July 2009
    STeaM wrote: »
    I'm loving this XNA kit...

    It's doing wonders for my C# as well!!

    It's VERY straight forward so far...

    yeah iv'e managed to move a blob around the screen. :-P

    its getting very tricky, the more i look at the code the more it is starting to make sense, it's like looking at the matrix.
  • edited July 2009
    mile wrote: »
    yeah iv'e managed to move a blob around the screen. :-P

    its getting very tricky, the more i look at the code the more it is starting to make sense, it's like looking at the matrix.

    Which matrix would that be?

    GDIP05-01.gif

    Or something differently practical, say something like this?

    22-fence-lattice.jpg
  • edited September 2009
    bump!

    Guys, how have you got on with your XNA development? I've got on board in the last couple of weeks and found I'm really enjoying it.

    I must admit I wimped out on the C# dev and incorporated the XNA tools into the VB.NET environment instead as I'm a VB programmer by trade and couldn't be arsed to try and learn another language I'm only going to convert to one I'm familiar with anyway!
  • edited September 2009
    Vampyre wrote: »
    bump!

    Guys, how have you got on with your XNA development? I've got on board in the last couple of weeks and found I'm really enjoying it.

    I must admit I wimped out on the C# dev and incorporated the XNA tools into the VB.NET environment instead as I'm a VB programmer by trade and couldn't be arsed to try and learn another language I'm only going to convert to one I'm familiar with anyway!

    i went out and bought medieval total war, so things are a little slow. :razz:
  • edited September 2009
    mile wrote: »
    i went out and bought medieval total war, so things are a little slow. :razz:

    Ah! I got playing some old arcade games and got some ideas. Prob are now where you were in week 1 :-)
  • edited September 2009
    Vampyre wrote: »
    Ah! I got playing some old arcade games and got some ideas. Prob are now where you were in week 1 :-)

    lol

    it took me two weeks to get it working. had to build a new PC. :razz:
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