If you accept request then I would like to see Last Ninja 2. ;-)
Is isometric games harder to make good-looking maps than the more common 2d ones? I do not remember if Last Ninja 2 uses logical ways of moving between screens, that is leave north-east and enter the new screen in south-west.
The map for Last Ninja 2 (and Fairlight maps) were created by Skarpo some years ago. But he probably doesn't want to publish them in this century and I don't know how to convince him. And I don't want to do duplicate work of course.
Pavero, I just wanted to say thanks to you and everyone else for all of your hard work in mapping these games. I always look at new maps of games I don't know, as often it makes me want to play the game, and that way I find lots of games to try, some of which turn out to be great!
So thanks to everyone involved in mapping these games it's much appreciated.
Pavero, I just wanted to say thanks to you and everyone else for all of your hard work in mapping these games. I always look at new maps of games I don't know, as often it makes me want to play the game, and that way I find lots of games to try, some of which turn out to be great!
So thanks to everyone involved in mapping these games it's much appreciated.
As for Tank, it is really good game and it's strange that is so little known. Quite colorful, with well balanced difficulty level and good gameplay. It needs some practice to learn controlling the tank and its turret at the same time, but it is possible.
I have discovered it really recently, wandering aimlessly through WOS database.
Speaking of Andy Capp, I was thinking of making .rzx walkthrough of it, but I have no idea what I should do there.
Can anyone here suggest a site similar to Photobucket ... except I want it to support large sizes, not file sizes necessarily but viewable size.
I ULed a modified version of the AndyCapp map but photobiddybucket decided to change it for me (thanks... NOT!)
Sure, fine, yes the map is ~5000 x ~1000 but it's only 65kb ... they've heard of scrollable viewing, right? Guess not ... then again it's probably also to prevent people from ULing ~50000000 x ~5000000 files.
Comments
http://maps.speccy.cz/map.php?id=JockyWilsons1
Jocky Wilson's 2 - Darts Compendium
http://maps.speccy.cz/map.php?id=JockyWilsons2
Mockatetris
http://maps.speccy.cz/map.php?id=Mockatetris
Donald's Alphabet Chase
http://maps.speccy.cz/map.php?id=DonaldsAlphabetChase
http://www.zx-spectrum.cz
http://maps.speccy.cz/map.php?id=ExplorerXXXI
Kosmos
http://maps.speccy.cz/map.php?id=Kosmos
Tom & Jerry2
http://maps.speccy.cz/map.php?id=TomJerry2
http://www.zx-spectrum.cz
If you accept request then I would like to see Last Ninja 2. ;-)
Is isometric games harder to make good-looking maps than the more common 2d ones? I do not remember if Last Ninja 2 uses logical ways of moving between screens, that is leave north-east and enter the new screen in south-west.
http://www.zx-spectrum.cz
http://maps.speccy.cz/map.php?id=3DStockCars1
3D Stock Cars 2
http://maps.speccy.cz/map.php?id=3DStockCars2
Extraordinarios Casos del Dr. Van Halen Caso 1 - Misterio en la Catedral (by Mike Myers)
http://maps.speccy.cz/map.php?id=ExtraordinariosCasosDelDrVanHalenCaso1
Itemiada
http://maps.speccy.cz/map.php?id=Itemiada
Little Ghost
http://maps.speccy.cz/map.php?id=LittleGhost
Tank
http://maps.speccy.cz/map.php?id=Tank
http://www.zx-spectrum.cz
http://www.zx-spectrum.cz
http://www.zx-spectrum.cz
So thanks to everyone involved in mapping these games it's much appreciated.
Nothing to add!!
As for Tank, it is really good game and it's strange that is so little known. Quite colorful, with well balanced difficulty level and good gameplay. It needs some practice to learn controlling the tank and its turret at the same time, but it is possible.
I have discovered it really recently, wandering aimlessly through WOS database.
Speaking of Andy Capp, I was thinking of making .rzx walkthrough of it, but I have no idea what I should do there.
Anyway, good maps as usual.
RZX of Andy Capp have been already created today by Colin Attle! Now I must think up how to arrange the map. ;-)
http://www.zx-spectrum.cz
No Andy Capp RZX yet, so feel free to make one Rafal!
http://www.zx-spectrum.cz
I was going to send the Andy Capp RZX and a few other RZX's,honest!.
Colin
Good luck on trying to arrange the Andy Mapp.4 sides plus interiors,still the wriggler map put you in good stead for this map!.
Colin
http://www.zx-spectrum.cz
http://maps.speccy.cz/map.php?id=AndyCapp
Maybe it isn't perfect, but I didn't find better one ;-).
All the same I don't know how to visit 'JUSTICE AND PEACE' and 'STAFF' doors? Any tips?
http://www.zx-spectrum.cz
How about having the "outside" walls face outwards and not in, i.e. mirror them out. (Do I making sense?)
What? How? :)
http://www.zx-spectrum.cz
Photobucket is garbage, doesn't allow the size of pic I had ... sent you an email with the idea I had with how I see the map.
It'll for sure help the player to get oriented around.
But unfortunately it isn't so nice to look at, all these graphics upside down etc.
Well, I just guess it's hard to do a nice map here.
I ULed a modified version of the AndyCapp map but photobiddybucket decided to change it for me (thanks... NOT!)
Sure, fine, yes the map is ~5000 x ~1000 but it's only 65kb ... they've heard of scrollable viewing, right? Guess not ... then again it's probably also to prevent people from ULing ~50000000 x ~5000000 files.
http://maps.speccy.cz/map.php?id=AndyCapp
http://www.zx-spectrum.cz
Much better!
http://www.zx-spectrum.cz
http://maps.speccy.cz/map.php?id=AndyCapp
Boom Bot
http://maps.speccy.cz/map.php?id=BoomBot
Bubble Run
http://maps.speccy.cz/map.php?id=BubbleRun
Bubble Trouble (Arcade Software)
http://maps.speccy.cz/map.php?id=BubbleTrouble_2
Bubble Trouble (Your Sinclair)
http://maps.speccy.cz/map.php?id=BubbleTrouble
Crime Busters
http://maps.speccy.cz/map.php?id=CrimeBusters
http://www.zx-spectrum.cz
So far Module 1 & 2 & 3 are done:
http://homepage.ntlworld.com/madmekon/spectrum/module1.png
http://homepage.ntlworld.com/madmekon/spectrum/module2.png
http://homepage.ntlworld.com/madmekon/spectrum/module3.png
Individual snaps are zipped here:
http://homepage.ntlworld.com/madmekon/spectrum/Mod1-Archive.rar
Saved position near the last Gem:
http://homepage.ntlworld.com/madmekon/spectrum/bloodb1-lastgem.z80
http://homepage.ntlworld.com/madmekon/spectrum/bloodb2-lastgem.z80
http://homepage.ntlworld.com/madmekon/spectrum/bloodb3-lastgem.z80
Jetbike journeys RZX:
http://homepage.ntlworld.com/madmekon/spectrum/BB-Mod1-Jetbike.rar
http://homepage.ntlworld.com/madmekon/spectrum/BB-Mod2-Jetbike.rar
http://homepage.ntlworld.com/madmekon/spectrum/BB-Mod3-Jetbike.rar
Loading screens:
http://homepage.ntlworld.com/madmekon/spectrum/Loading.rar
I know Ladderman was attempting this, but I haven't heard about it for some time