Rippin Gauntlet

edited September 2009 in Games
After readin Retro gamer the other day and their left for dead thingy for speccy. I was wonderin would it be possible to hack the graphics for gauntlet and replace them with zombie type sprites???
Post edited by Countvarg on

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  • edited September 2009
    Countvarg wrote: »
    After readin Retro gamer the other day and their left for dead thingy for speccy. I was wonderin would it be possible to hack the graphics for gauntlet and replace them with zombie type sprites???

    Should be easy enough; couldn't things like the Muliface be used to edit the sprites?
  • edited September 2009
    I remember a long time ago converting the level-editor hack loader to dump the memory instead of loading a level, scanning through it for the graphics, then writing my own graphics editor. I then used the same hack loader to load in my graphics as a patch. Unfortunately, I couldn't then get it to load a level as well!
    Joefish
    - IONIAN-GAMES.com -
  • edited September 2009
    Gauntlet Editor I typed out from a past issue of YS, which I put on my website if anyone wants it:-

    http://www.craigsretrocomputingpage.com/gauntleteditor/gauntlet-editor.html

    It should save you some typing, and hopefully by examining the code you may find someway of changing the sprites :-)
  • edited September 2009
    That's probably the one I tampered with.
    Joefish
    - IONIAN-GAMES.com -
  • edited September 2009
    As well as that level desiger, their was another Gauntlet utility in Your Sinclair . It was coded by David 'Macca' McCandless in program pitstop section of the magazine, although that were an entirely different utility as that would just print levels out to ZX Printer...
  • edited September 2009
    Hercules wrote: »
    As well as that level desiger, their was another Gauntlet utility in Your Sinclair . It was coded by David 'Macca' McCandless in program pitstop section of the magazine, although that were an entirely different utility as that would just print levels out to ZX Printer...

    I typed that one up, saved it, and when I tried to run it I got the old "Integer out of range" message, try as I might I just couldn't find that wrong number :mad:

    Same thing happened to me when I typed out that massive JSW poke that was in that Appendix thing they gave away in 1988....bloody useless :mad:

    :lol:
    Every night is curry night!
  • edited September 2009
    Ah, the joys of inputting those hex dumps courtesy of the YS hexloader... Bleep Bleep Kaaableep after you typed in every line... my Speccy 128k toastrack would get so hot after typing in those long listings, I could fry bacon and eggs on the heatsink :-)

    The longest listing I typed in was for Shaun Hollingworth's and Peter Harrap's sprite designer they published in YS - they used it in their Gremlin released games. Luckily it worked tho.

    The only error you made when inputting those huge hex dumps was if you missed a line, as each hex line had a checksum luckily :-)
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