After readin Retro gamer the other day and their left for dead thingy for speccy. I was wonderin would it be possible to hack the graphics for gauntlet and replace them with zombie type sprites???
After readin Retro gamer the other day and their left for dead thingy for speccy. I was wonderin would it be possible to hack the graphics for gauntlet and replace them with zombie type sprites???
Should be easy enough; couldn't things like the Muliface be used to edit the sprites?
I remember a long time ago converting the level-editor hack loader to dump the memory instead of loading a level, scanning through it for the graphics, then writing my own graphics editor. I then used the same hack loader to load in my graphics as a patch. Unfortunately, I couldn't then get it to load a level as well!
As well as that level desiger, their was another Gauntlet utility in Your Sinclair . It was coded by David 'Macca' McCandless in program pitstop section of the magazine, although that were an entirely different utility as that would just print levels out to ZX Printer...
As well as that level desiger, their was another Gauntlet utility in Your Sinclair . It was coded by David 'Macca' McCandless in program pitstop section of the magazine, although that were an entirely different utility as that would just print levels out to ZX Printer...
I typed that one up, saved it, and when I tried to run it I got the old "Integer out of range" message, try as I might I just couldn't find that wrong number :mad:
Same thing happened to me when I typed out that massive JSW poke that was in that Appendix thing they gave away in 1988....bloody useless :mad:
Ah, the joys of inputting those hex dumps courtesy of the YS hexloader... Bleep Bleep Kaaableep after you typed in every line... my Speccy 128k toastrack would get so hot after typing in those long listings, I could fry bacon and eggs on the heatsink :-)
The longest listing I typed in was for Shaun Hollingworth's and Peter Harrap's sprite designer they published in YS - they used it in their Gremlin released games. Luckily it worked tho.
The only error you made when inputting those huge hex dumps was if you missed a line, as each hex line had a checksum luckily :-)
Comments
Should be easy enough; couldn't things like the Muliface be used to edit the sprites?
- IONIAN-GAMES.com -
http://www.craigsretrocomputingpage.com/gauntleteditor/gauntlet-editor.html
It should save you some typing, and hopefully by examining the code you may find someway of changing the sprites :-)
- IONIAN-GAMES.com -
I typed that one up, saved it, and when I tried to run it I got the old "Integer out of range" message, try as I might I just couldn't find that wrong number :mad:
Same thing happened to me when I typed out that massive JSW poke that was in that Appendix thing they gave away in 1988....bloody useless :mad:
:lol:
The longest listing I typed in was for Shaun Hollingworth's and Peter Harrap's sprite designer they published in YS - they used it in their Gremlin released games. Luckily it worked tho.
The only error you made when inputting those huge hex dumps was if you missed a line, as each hex line had a checksum luckily :-)