"Wingman" demo
Hi,
Just a quick post to inform you of a demo of my new game "Wingman" currently under development:
http://www.ipear.co.uk/peargames/wing01.zip
The game will be a simple collect-em-up/arcade type game, but the "engine" is being developed for a bigger project I am working on with "Graz".
The demo is 128k only as I use the Screen/Memory Page technique.

Thanks
Just a quick post to inform you of a demo of my new game "Wingman" currently under development:
http://www.ipear.co.uk/peargames/wing01.zip
The game will be a simple collect-em-up/arcade type game, but the "engine" is being developed for a bigger project I am working on with "Graz".
The demo is 128k only as I use the Screen/Memory Page technique.

Thanks
Post edited by robpearmain on
Comments
If it is you've done quite a bit to it, looks really nice, and if it isn't then you've really done quite a bit anyway, and it still looks really nice.
If not then, maybe alter the sprite to fill those two spaces - perhaps make the rocket pack larger or something.
good choice of colour for the parralax (parallax? how's it bloody spelt?) gives you detail but lets the sprite and foreground really stand out.
good character colour scroll too
Will you be posting the source when it's done?
Good engine as well. Although the movement is character based, it is quite smooth.
Waiting to see the final version.
(don't think I did miss the light effect on character, bright always stays at the same side. That gives me an idea right now, it's character based scrolling, so you can easily change bright squares to adjust lighting, thus direct player to go to light, thus helping it to go to the next quest/object to collect. It's like a light-compass..
whatever, enough of my ideas, happy coding.
https://twitter.com/bobsstuffgames
https://www.facebook.com/bobs.stuff
http://www.bobs-stuff.co.uk
http://www.youtube.com/watch?v=6uwqhgA81pI&feature=related
and
http://www.youtube.com/watch?v=zX_IvakyPw8
http://mister_beep.republika.pl/