Hudson Hawk Credits

edited October 2009 in Infoseek database
According to the spanish instructions of the game, the Spectrum/Amstrad version credits are these :

Code : Jimmi Bagley

Graphics : Charles Davies, Ivan Davies, Colin Rushby

Music : Keith Tinman.

By the way, the spanish instructions also says : Atari ST Code by : Joffa Smith :D

Maybe Jonathan can help us out here a little to know who exactly worked on the ZX version.
Post edited by Ivanzx on

Comments

  • edited October 2009
    Charles Davies and Ivan Davies have been added.
  • edited October 2009
    Hudson Hawk credits...

    ZX Spectrum...
    Code : Jimmy Bagley
    Graphics : Charles Davies
    Music : Keith Tinman

    Colin and Ivan DID NOT work on it! (Ivan was a C64 artisit and Colin a 16 bit artist).
    .
    Atari ST...
    Code : Jof
    Graphics : Charles Davies, Karen Davies, Colin Rushby
    Music : Keith Tinman.
  • edited October 2009
    Thanks Joffa for clearing things! ;)

    So, the spanish instructions were wrong, sometimes the translation wasn't very good, or they just ommited some details.

    Cheers!

    By the way, Joffa, how come you didn't do the Spectrum version, and you did the ST one?
  • edited October 2009
    Ivanzx wrote: »
    Thanks Joffa for clearing things! ;)

    So, the spanish instructions were wrong, sometimes the translation wasn't very good, or they just ommited some details.

    Cheers!

    By the way, Joffa, how come you didn't do the Spectrum version, and you did the ST one?

    The Spanish instructions seem to have clustered all the credits for all versions together!

    I moved onto 16 bit stuff! I only did 'Batman, The Caped Crusader' on the Speccy because Ocean said I had to do it (it was being written by Jimmy 'Baggers' Bagley at the time - I was doing the ST version. Keith Robinson did the ST version in the end).

    I did 'Red Heat', 'Midnight Resistance', and 'Recoil' on the ST too!

    EDIT - and the end level of ST Robocop 2 - but no-one ever sees it because it is too hard!
  • edited October 2009
    Random memories!

    Just remembered once, at Special FX, some girl rang up asking for a graphic artist job. I asked her what she had done in the past. She start spouting out a list of games she had worked on - one of them was Cabal.

    I said that we had done Cabal and that I didn't remember her working on it - and I guess we owed her some money!

    She hung up!

    If you are going to lie on your C.V. - do your homework first!

    EDIT - she could have blagged me - we didn't do the St or Amiga versions, but I obviously caught her out!
  • edited October 2009
    frobush wrote: »
    Random memories!

    Just remembered once, at Special FX, some girl rang up asking for a graphic artist job. I asked her what she had done in the past. She start spouting out a list of games she had worked on - one of them was Cabal.

    I said that we had done Cabal and that I didn't remember her working on it - and I guess we owed her some money!

    She hung up!

    If you are going to lie on your C.V. - do your homework first!

    Hahaha, maybe she has designed graphics for the ZX81 version???
  • edited October 2009
    Ivanzx wrote: »
    Hahaha, maybe she has designed graphics for the ZX81 version???

    Well, if you gunna lie - carry it through! She could have said she had done in it on the "Hoover Junior" vacuum cleaner. And the cheek of that would have gotten her an interview!
  • edited October 2009
    I quite like these threads - no one ever comes here and they are missing out!

    Another random memory...

    Some young guy came for a programming job at Ocean, a REAL Yorkshire lad! 'Reet By Gum, Tha Knows!'. (No offence - just trying to paint a quick picture).

    He said he worked on a load of Ultimate games (including 'Knight Lore') - knowing that Ultimate were so secretive that it would be hard to disprove.

    Except.

    Martin Galway went to school with and knew a guy called "Steve Proctor", whom was the only out-of-house Ultimate programmer (at that time) whom was doing the C64 Ultimate games!

    One phone call later.

    One Yorkshire bullshitter back on the train home! LOL!
  • edited October 2009
    frobush wrote: »
    Hudson Hawk credits...

    ZX Spectrum...
    Code : Jimmy Bagley
    Graphics : Charles Davies
    Music : Keith Tinman

    Colin and Ivan DID NOT work on it! (Ivan was a C64 artisit and Colin a 16 bit artist).

    Ah, thanks for clearing this up!
    Further corrections have thus been made. :-)
  • edited October 2009
    frobush wrote: »
    I quite like these threads - no one ever comes here and they are missing out!

    Another random memory...

    Some young guy came for a programming job at Ocean, a REAL Yorkshire lad! 'Reet By Gum, Tha Knows!'. (No offence - just trying to paint a quick picture).

    He said he worked on a load of Ultimate games (including 'Knight Lore') - knowing that Ultimate were so secretive that it would be hard to disprove.

    Except.

    Martin Galway went to school with and knew a guy called "Steve Proctor", whom was the only out-of-house Ultimate programmer (at that time) whom was doing the C64 Ultimate games!

    One phone call later.

    One Yorkshire bullshitter back on the train home! LOL!


    But I think that these people who came trying to find a job in OCean, pretending they worked in some other good games...they must have been good! I mean, imagine one of them finally gets the job...the next day should show how good he was because he worked for Ultimate. I mean they must have been people with a lot of confidence, and good skills! ...or not! :D
  • edited October 2009
    Ivanzx wrote: »
    But I think that these people who came trying to find a job in OCean, pretending they worked in some other good games...they must have been good! I mean, imagine one of them finally gets the job...the next day should show how good he was because he worked for Ultimate. I mean they must have been people with a lot of confidence, and good skills! ...or not! :D

    Well, legally, I think, you got 3 months before you get reviewed and sacked. But most people only lasted a day! If that! LOL! It was VERY intimidating!

    Whatever you say about Ocean - you had to be good to survive (in the early days)!

    No messing about there!
  • edited October 2009
    frobush wrote: »
    Well, legally, I think, you got 3 months before you get reviewed and sacked. But most people only lasted a day! If that! LOL! It was VERY intimidating!

    Whatever you say about Ocean - you had to be good to survive (in the early days)!

    No messing about there!


    I bet you had to be good, Ocean and Imagine were probably in the Top3 of companies for computers in the 80s.
    Probably those people afterwards went to US Gold :D
  • edited October 2009
    Ivanzx wrote: »
    I bet you had to be good, Ocean and Imagine were probably in the Top3 of companies for computers in the 80s.
    Probably those people afterwards went to US Gold :D

    Well, US Gold and Ocean were interlinked in that they both owned 'Centre Soft'.

    'Centre Soft' was a distribution company that sent out all the games to all the major distributors. And was based at the Ocean headquaters in Manchester. Which meant 'we' got to see all the new games before they were released. And also meant that the Ocean and the US Gold games got released first and other games from other companies got delayed by a day or two!

    But don't tell anyone I told that! LOL!

    FD Thorpe and Wakelin working for Ocean AND US Gold? How could that be?

    EDIT - before Ocean expanded and the programmers got shoved in the basement, we came in, in the morning and plucked new games off of a shelf to play!
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