Marmite game poll: Outrun
Just a bit of fun really, but after rustyredline's "driving games" thread, and seeing how some people loved it and some people hated it, I thought it'd be interesting to do a poll and see exactly what everyone thinks of it (sorry if it's been done before).
Like I've said before, I personally think it's a great conversion. A little slow, perhaps, but it looks great compared to other 8-bit versions, and I spent a heck of a lot of time playing it back when it came out. So, mine's a "yes"!! :smile:
Like I've said before, I personally think it's a great conversion. A little slow, perhaps, but it looks great compared to other 8-bit versions, and I spent a heck of a lot of time playing it back when it came out. So, mine's a "yes"!! :smile:
Post edited by GreenCard on
Comments
Just slow as anything and a terrible conversion. I remember as a lad playing the Speccy version (and playing the soundtrack on the tape alongside it) which 'kinda' helped but lets be honest, Out Run on the Speccy was poor ! I just wish they had a different team behind it
A lot of the Probe games i didnt like at all -Turrican, Tiger Road, Xevious (so boring) and Side Arms to name a few. Just poor graphics and gameplay. Shame
Well bloody vote then!! Hehehe. :wink:
As good as it could get, then, even if someone did manage to achieve a better result, like Software Studios's conversion of Super Hang-on. WEC Le Mans cannot be compared with Out Run, being much simpler in both style and gameplay.
My answer is still, as it was 22 years ago, a resounding "yes", although I reckon it probably was the beginning of the slow downfall of Spectrum coin-op conversions, as coin-ops were becoming harder and harder to be remade on the Spectrum in an overall convincing way, especially when they relied - like in this case - on hardware feature that were simply not possible to mimic fully on the Spectrum.
On a side note, Turrican's graphics can be described as anything but "poor" in my opinion, as well as its gameplay.
Look at Rambo and its bad gameplay (bad scrolling, soldiers who just follow you) compared to Commando.
Would have liked to see another company do Out Run as i never thought much of Probe
Until you said that, I didn't know it was made by Probe. Looking at their list of titles, there are some great games in there: Rygar, Metro-Cross, Arkanoid, Turtles, Sim City etc.
https://discordapp.com/invite/cZt59EQ
hehe....I thought I bloody did, but apparently I can't even click a mouse button right today...
I remember reading the reviews of all the various home computer versions in a Christmas issue of C&VG and the Speccy version came through quite well as it contains all the elements of the arcade version (minus the speed of course). It has the fork roads and hills for example that were missing from many of the other home versions.
it gets a hard time, but I always ejoyed it :D
The graphics did resemble the arcade version and had decent detail - far better than the other 8-bit versions.
It was a bit slow but the levels seemed to be quite accurate too.
Overall it was 'sort of good' - a bit like the conversion of Space Harrier I reckon.
The 48k version? Erm, it's okay, but, erm... no. well, yes, well, I dunno.
Totally blown away by it ? Cant see how !
You know i love the Speccy specially its arcade conversions but this was one big nightmare for me !
That's how I used to play it and I still loved it. I've never played the 128k version... ever... not once!!
*scuttles off to the archive to have a go*
Oh come on Graz ! You cant mean that !
that obv. depends on the team.. when probe first started out on 64, I thought they were poor , but with Mark Kelly + Steve Crow doing the c64 versions, they were always good.
I'm guessing it's the same for speccy.. I was looking at what they produced
http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Probe+Software+Ltd$&loadpics=1
BUT remember they were dev's.. the publishers could turn around and say NO , I want it X Y and Z way.. and there are a few here who will confirm about deadlines for release etc. I see so many comments from the original game coders on Lemon64 saying "well I was forced / told to code it this way" (in some cases that maybe a cop out)
Shame though as 'some' games could have been far much better with time (or a different team behind it). Like i say if the guys who did Commando did Rambo that game could have been brilliant.
If the team behind Flying Shark did 1942 instead that could have been so much better instead of that 'put put' type gun you had !
S'true. Yeah, I kinda get a bit bored playing the Mame one, tho it's good for a quickie, but the Speccy one keeps my attention longer (pobably cuz I'm on the road for longer! :D :D )
The guy doing "Yie Ha Kung Fu" (sic?) got so far behind that he had to go the accountant each day and sign for his dinner money!
There is always loads of politics and crap going on behind the scenes that people don't see - they just see the finished product and not the heart-breaking turmoil that plonked the crap into their hands.
Anyway - I had to rip the game off for a sub-game in a GBA title and it was a pain in the arse to program.
They could have drawn everything with outline vectors, like Space Harrier on the Amstrad. Haha. That version cracks me up every time.
- IONIAN-GAMES.com -
Seems a bit sluggish, but I always thought the Ferrari was quite easy to control. Also never seem to go flying off the track right from the start or on the bends like some other racing games, which gives it a few extra playability points for me.
SLOOOOOOOW, too monochromatic , and the pip-pip-pip of the tyres was almost as annoying as that pink fire breathing thingy in "Trap Door"