best 3d software?
have been looking around for some free 3d software, the word on the web seems to be either blender or truespace.
i have downloaded blender, but haven't had chance to load it up, as the boiler is borked and the pc is in the kitchen where it is drafty.
have you guys had any experience using 3d software. the last time i did something like that it was using the 3d construction kit on the amiga, and i only managed to make a box. :-P
i have downloaded blender, but haven't had chance to load it up, as the boiler is borked and the pc is in the kitchen where it is drafty.
have you guys had any experience using 3d software. the last time i did something like that it was using the 3d construction kit on the amiga, and i only managed to make a box. :-P
Post edited by mile on
Comments
- IONIAN-GAMES.com -
I use commercial software because I get it for nothing (legitimately) but Blender has a very good reputation.
Expect to put a lot of work in before you get anything that looks impressive out of it.
No matter which one you choose try and get one with "dxf" support because its the nearest thing to a universal standard for file exchange and will mean you can get drawing from loads of different packages to play with and see how there done.
http://www.3dcontentcentral.com/
Is a good place to download drawings from which will save you a lot of time.
http://sketchup.google.com/
or perhaps this
http://www.worldofspectrum.org/infoseekid.cgi?id=0008953
friends who I help use 3d stuff for music vids etc..lightwave and more.. someone else does the rendering (they have a rendering farm) , we get the single frames and join them up.
I've never used blender but it has an excellent reputation, check out:
[URL="http://http://www.elephantsdream.org/"]
http://www.elephantsdream.org/[/URL]
a movie made with blender.
Commercially the two big ones are 3d studio max or maya. I havent much experience with maya although all my workmates use it, but I have a licence for 3d studio max and I find it very intuitive. If you're not using it for any commercial use, you can download a personal learning edition of Maya, which is fully functional, it just leaves a watermark on your renders and limits the resolution if I remember correctly.
Either way, a good source of free tutorials and 3d community is
http://www.3dbuzz.com
They have a very high reputation.
"proper" 3d apps are really hard to master and you'll probably give up after doing the 90 page tutorial on drawing a box...
There's also PovRay, a code based renderer rather than a whizzy graphical model editor. I used to do a bit of PovRay code, but I fear I've forgotten everything I ever learnt of that now.
its just a static image of an aeroplane i intend to draw.
in fact thinking about that i wonder if there are free 3d models on the web to download. that would make life easier, i will google that.
i can recommend 3dbuzz as mentioned above. they give out a lot of free tutorials and even better ones for cash.
a manual for blender should you try it.
let us know what you choose?
bi plane, low ammonut of detail. eg, doesn't have to have proper curves, could just be boxes and straight lines.
just had a look online there are some free models, but incompatable files or wrong model of plane.
you seem to be able to buy them though, starting prices go from about 50 dollars.
surely it can't be that hard, fair enough it its something complex but just sticking some boxes together can't be that technical.
http://www.lm-software.com/mlcad/
:D :D :D
- IONIAN-GAMES.com -
F14
did you make those yorself?
Have a look for some blueprints of the model you want, for example:
http://www.the-blueprints.com/search/biplane/
and let me know.
EDIT: didnt see above post, I assume you're sorted now?
what type of file is is out of interest?
i would have the original in .dwg which could be converted to .dxf
Yay - another fan of Gizmo's freeware site! :smile:
Actually,when I look at this now, the eyes aren't 'moist' enough. It's all in the eyes, man.
Sometimes, something you think will be easy to model just becomes a pain in the arse. Oh, and trying to create natural lighting...I always struggle with that.
But in 2D only! :wink:
lol.
i wish
More of a square, perhaps ;)
i haven't done anything as complicated as a human, so no ear practice just yet. i've heard bums are difficult as well?