I don't agree at all. SW was one of the games I enjoyed more in the early times of my Spectrum gaming experience and I still have very fond memories of it, especially when I managed to complete it. A true classic in my opinion.
Well I didn't expect much agreement with me! Perhaps I was just so bad at playing it and the memories are still tinged with the disappointment of failure. Or maybe the advertising/hype/cost drove you to becoming an expert player of an average (but graphically pleasing) game at an impressionable age and you haven't been able to shake it :-P
Underwurlde - I've completed it once the "right" way and lots of times using the guardian cheat. Can also be completed in about 10 minutes like that.
What was the guardian cheat?
I think I only completed Pssst, if it can be completed at all(?). I did reach the robot girl in the flower for what it was worth. I do actually think Pssst was my favourite Ultimate game, did not like most of the others!
Or maybe the advertising/hype/cost drove you to becoming an expert player of an average (but graphically pleasing) game at an impressionable age and you haven't been able to shake it :-P
Whoever said I bought it? :razz: oops... well, after all, Spectrum games could not always be found by proper means in Italy ("tape magazines", tape-to-tape and the suchlike being the norm in those days).
After much perseverence I managed to complete Knight Lore without cheating, and was mightily pleased with myself! Saying that, I completely failed to completed Alien8 even though I tried damn hard!
Never got on with the QWERTY set-up of the early games, so Cookie and Pssst rarely got played. Lunar Jetman caused mucho frustration and was dropped after a few plays. Jetpac I did clock, but again mostly because of the more sensible key configuration.
Nightshade I found lacking in atmosphere compared to earlier games, and then I didn't play the later games at all.
For me, the bigger question is why did Ultimate insist on such stupid keyboard configs. when even small software houses were able to offer definable keys? :-?
I think it may have been PSJ who once said on this forum that he had to buy the original of Sabre Wulf because the box looked so good on his shelf.
I would like to add i did enjoy the game ! I got a copy of a mate when it first came out and back then (1984 ?) the game seemed way and above most of the others i had. I did enjoy the Ultimate games (wasnt just for the box !) but i must admit they did look great lined up on the shelf in a row, SW-UW-KL-A8 etc !
I could have got copies of some of those games but wanted the originals. Even as a kid back then i felt if a game was that good i had to buy it. Bought most of the Elite 'shell box' games as well (Is that the term ?). Again they 'ahem' looked good on a shelf all lined up ;)
Bought many original games from Elite, Durell, Ultimate and Imagine Mk II. Ocean were a bit hit/miss back then
For me, the bigger question is why did Ultimate insist on such stupid keyboard configs. when even small software houses were able to offer definable keys? :-?
So i didnt have to look in Crash for the keys (if i had a copy !) i used to always play interface II so got used to 67890 for most of my games.
Comments
Well I didn't expect much agreement with me! Perhaps I was just so bad at playing it and the memories are still tinged with the disappointment of failure. Or maybe the advertising/hype/cost drove you to becoming an expert player of an average (but graphically pleasing) game at an impressionable age and you haven't been able to shake it :-P
What was the guardian cheat?
I think I only completed Pssst, if it can be completed at all(?). I did reach the robot girl in the flower for what it was worth. I do actually think Pssst was my favourite Ultimate game, did not like most of the others!
Instead of hunting down the necessary weapons to kill them, you can shuffle past all the guardians by simultaneously colliding with other monsters.
It makes the game a bit easier, but you've still got to get the knack of not being bounced around to your death too often.
Whoever said I bought it? :razz: oops... well, after all, Spectrum games could not always be found by proper means in Italy ("tape magazines", tape-to-tape and the suchlike being the norm in those days).
I liked it too, but it would've been a lot better with decent controls...none of that damn QWERT sh*t.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation, SQIJ.
Twitter: Sokurah
Never got on with the QWERTY set-up of the early games, so Cookie and Pssst rarely got played. Lunar Jetman caused mucho frustration and was dropped after a few plays. Jetpac I did clock, but again mostly because of the more sensible key configuration.
Nightshade I found lacking in atmosphere compared to earlier games, and then I didn't play the later games at all.
For me, the bigger question is why did Ultimate insist on such stupid keyboard configs. when even small software houses were able to offer definable keys? :-?
I would like to add i did enjoy the game ! I got a copy of a mate when it first came out and back then (1984 ?) the game seemed way and above most of the others i had. I did enjoy the Ultimate games (wasnt just for the box !) but i must admit they did look great lined up on the shelf in a row, SW-UW-KL-A8 etc !
I could have got copies of some of those games but wanted the originals. Even as a kid back then i felt if a game was that good i had to buy it. Bought most of the Elite 'shell box' games as well (Is that the term ?). Again they 'ahem' looked good on a shelf all lined up ;)
Bought many original games from Elite, Durell, Ultimate and Imagine Mk II. Ocean were a bit hit/miss back then
So i didnt have to look in Crash for the keys (if i had a copy !) i used to always play interface II so got used to 67890 for most of my games.