V (official 1986 game)
I've been trying the game V, and I was wondering if anyone had any tips or thoughts on the game? Is there much else to it than the corridors and the door codes, and are the corridors cylindrical, or do they have a definite final end in either (horizontal) end?
What do you have to do in the game, and how long does it take to complete?
http://www.worldofspectrum.org/infoseekid.cgi?id=0005532
What do you have to do in the game, and how long does it take to complete?
http://www.worldofspectrum.org/infoseekid.cgi?id=0005532
Post edited by ewgf on
Comments
*EDIT* Played...waste of time, all I could do was 'bounce' between two walls. It's probably a game that need instructons to work out what to do and what all those symbols are for. I did like the smooth animatin for the jumping though. That was well done!
Secondly after removing it from your presence try your hardest to block out the fact that this game actually exists.
Hope that is of some help to you :D
The TipShop is your friend
V.
No lizards.
Bah.
Succinct sheep go "Bah" ...
Lizards go "Hisssssssssssssssssssssssssss!"
Boy was i dissappointed. This has to be the worst game i ever bought, and at full price. Another stinker was Galivan for the c64 but that was nowhere near as bad as this. Both by Ocean/Imagine now that i come to think of it. Actually i think Joffa should refund some of my money for these (having worked for Ocean and all, he's bound to have had something to do with them).
So for me it was just another game, with no expectations and biases about it.
So:
Advantages:
- it has some good graphics and animations
Disadvantages:
- even with all instructions, reviews and Tipshop tips I still don't understand how to play it and what I am supposed to do.
I would like to complete it one day and make a recording, but it doesn't look to be easy.
Anybody knows what to do in this strange game ?
Surely it was meant to be a lizard having his fake-face torn off?
ftp://ftp.worldofspectrum.org/pub/sinclair/games-inlays/v/V.jpg
No, it's the actor having all his lizard / ripped human face put-on - a famous make-up shot. You can see the end of the fake human skin (in the series they're supposed to be covered in fake human skin) and you can also see the end to the lizard rubber mask beneith it, followed by his green T-Shirt. He's also not got his lizard contact lenses in yet. The shots of them having their faces torn off are quite different and much, much better.
I did some picture-googling, but did not find the original picture, but some that does indeed look a lot better.
http://futurebrain.free.fr/wp-content/v3308na1.jpg
http://www.iwatchstuff.com/2008/10/10/v-lizard-alien-lady.jpg
Overall it was just plain stupid of them to use that shot when in reality the game had basically "nothing" to do with lizards ... aside from (ab)using the license.
Could it be possible that someone had made some ordinary space game with robots for Ocean and when the V license was aquired they just took the robot game and attached a new loading screen to it?
Quite likely ... or maybe they could only pay for the license to use the cover-pic and not the actual lizard-people (Sorry guv, actual lizards cost extra! But we've got this piccy from our make-up artist, 20p and it's yours.)
http://www.worldofspectrum.org/infoseekid.cgi?id=0005532
3rd party dev team.. joffa is innocent (for once.haha) , just curious does the usual tagline of "produced by DC Ward" feature on it? *points the finger* :)
go play aliens dev'd by probe on c64 instead :D
The recipe:
Take a random space game.
Change a few verses in instructions, so it's no longer some anonymous ship, but a lizard ship.
Add a loading screen by David Thorpe showing a lizard, completely unrelated to the game.
And you have a bestseller ;)
"It's foolproof! We'll make millions, it simply can't fail!"
-Famous Last (Bank Statement) Words.
Even though Ocean was a very solid software house with a lot of highly rated games, I got very tired of the sort of "various minigames" game format (like Untouchables/Batman) they adopted towards the final years. Sure, the games were not bad at all, but still ...
Would have been funny though if the Speccy's commercial life had lasted a bit longer and they decided to make a game out of "Falling Down" (the flick with Michael Douglas):
1st stage: 1 on 1 fight with korean convenience store owner. Then you get to smash up the store with the baseball bat
2nd stage: Talk to the two latino boys using multiple choice questions, when you do everything right he beats them up with the baseball bat and you receive the knife
3rd stage: Maybe something in Whammy Burger? And so on ...
Well some of the 'door-code language' is indeed the language of the visitors, straight out of the series - it also features the same sort of corridors and a recognisable shuttlecraft, so the graphics were based on the show.
My answer as to why robots - lazyness. I'm thinking that they programmed the enemies to pass through the player, shooting randomly to save on any fiddly AI that would have been presented by the lizards. They just didn't think. If they didn't want to bother with AI, then why not have the lizards chase donovan, fire a few pot-shots and then run away? If they really knew the show, then they could have had a few Crivits instead of robots!
ftp://ftp.worldofspectrum.org/pub/sinclair/magazines/INPUTSinclair/Issue10/Pages/INPUTSinclair1000054.jpg
Anyway, it's a very boring game, as many people posted before...
"please, can somebody write this game?".
It was obviously some sort of Impossible Mission clone that Ocean slapped the V license on, as was the case with many titles in order to get a quick turnaround.
Yep, I am still waiting for RZX of this game and then I can map it ;-).
http://www.zx-spectrum.cz
And I'm waiting for map to make a rzx walkthrough :lol:
And the map would be a huge one. This preview mentions 640 screens :
http://www.worldofspectrum.org/showmag.cgi?mag=YourSinclair/Issue03/Pages/YourSinclair0300060.jpg