You know those modern atari games in a joystick...

edited July 2010 in Chit chat
The modern way to play atari games, by buying a joystick that has games in-built? I have a stick with pacman, rally X and other namco classics.

Well, I wonder if anyone has ever developed a rubber key speccie (looking like the original) with all the original games inside and a hdmi cable?

Does that Q make sense to anyone!

I'll buy one if it exists....:roll:
Post edited by mickmog on

Comments

  • edited June 2010
    mickmog wrote: »
    The modern way to play atari games, by buying a joystick that has games in-built? I have a stick with pacman, rally X and other namco classics.

    Well, I wonder if anyone has ever developed a rubber key speccie (looking like the original) with all the original games inside and a hdmi cable?

    Does that Q make sense to anyone!

    I'll buy one if it exists....:roll:

    one doesn't exist as far as i know.

    but yeah what a great idea.
  • edited June 2010
    Nope. There's a joystick with some C64 games in it (not to be confused with the USB Competition Pro joystick that comes with an emulator disk). Might be a while before any of these gadgets come with HDMI output instead of AV/SCART though...
    Joefish
    - IONIAN-GAMES.com -
  • edited June 2010
    Anyone seen an xbox 360 chatpad?

    They even have the orange and green colours on the pads. That has spectrumisable potential

    x360chatpad2.jpg

    xbox360-chatpad.jpg
  • edited June 2010
    thx1138 wrote: »
    Anyone seen an xbox 360 chatpad?

    They even have the orange and green colours on the pads. That has spectrumisable potential
    What a great idea! Create some space in an Xbox 360 controller for the necessary electronic gubbins for Speccy emulation (maybe remove the 2nd analogue stick... I don't know of any twin joystick Speccy games!), add an HDMI port and away you go!*

    * I appreciate my detailed information of how to achieve this might be too much for some.
  • edited June 2010
    thx1138 wrote: »
    Anyone seen an xbox 360 chatpad?

    They even have the orange and green colours on the pads. That has spectrumisable potential

    That does look rather Spectrumisable. I wonder if someone can write an emulator for XBL Arcade? ;)
  • edited June 2010
    GreenCard wrote: »
    That does look rather Spectrumisable. I wonder if someone can write an emulator for XBL Arcade? ;)

    there is one, i posted a link ages ago but got into trouble as it contained some denied games. that said you can't run it on the 360 without a special account with microsoft. i never went far with it as there seemed no interest from people. i deleted it off my hard drive.

    anyway i am working on something speccy related for the 360, so watch this space, well not this space, this is about something else. (your more likely to get a PM off me)

    :-P

    EDIT - http://www.worldofspectrum.org/forums/showthread.php?t=28104&highlight=xbox+360

    don't know why i thought i'd posted the link. :)
  • edited June 2010
    Problem with a Speccy joystick would be starting the games, as most games used different keys to start, and not just the fire button, like most C64 games.

    I guess a lot of the games would need to be hacked before they'd work.

    Nice idea though.
  • fogfog
    edited June 2010
    the c64 one.. the dtv is a c64 on a chip , pretty much.. AND can be reversed back to a full machine, with 256 colours and blitting ( like amiga etc can do)

    same could be done with a speccy easily, errm putting the ULA / Z80 etc onto one chip .

    errm with the speccy there is the beagle board one, but thats not official, and just emulation really.

    one with just the joystick BUT with the option to plug in a PS2 keyboard would be good I guess. and a virtual onscreen keyboard perhaps.. much like DS emu has


    http://technabob.com/blog/2009/04/12/sinclair-zx-spectrum-linux-pc-casemod/
  • edited June 2010
    mile wrote: »
    there is one, i posted a link ages ago but got into trouble as it contained some denied games. that said you can't run it on the 360 without a special account with microsoft. i never went far with it as there seemed no interest from people. i deleted it off my hard drive.

    anyway i am working on something speccy related for the 360, so watch this space, well not this space, this is about something else. (your more likely to get a PM off me)

    :-P

    EDIT - http://www.worldofspectrum.org/forums/showthread.php?t=28104&highlight=xbox+360

    don't know why i thought i'd posted the link. :)

    Oh wow, I didn't notice that thread... nice one. It's a shame it had denied games in it though... is there no way of opening it up and taking them out, and maybe replacing them with allowed games? ?10 a month for that subscription sounds way too steep though...

    Ooooo, making something Speccy related, eh? Sounds good, count me in. :smile:
  • edited June 2010
    Mousey wrote: »
    What a great idea! Create some space in an Xbox 360 controller for the necessary electronic gubbins for Speccy emulation (maybe remove the 2nd analogue stick... I don't know of any twin joystick Speccy games!), add an HDMI port and away you go!*

    * I appreciate my detailed information of how to achieve this might be too much for some.

    you lost me on the word what
    Professional Mel-the-Bell Simulator................"So realistic, I found myself reaching for the Kleenex King-Size!" - Richard Darling
  • edited June 2010
    The suggestion is NOT a joystick, but instead something that would look and feel like a rubber keyed speccie, but have no loading times! There would be plenty of space inside for every game ever...

    Does that make sense? I miss playing with rubber QAOPM and would rather that than a joystick.
    ;)

    I partly got the idea as I have a turnarcades arcade machine (which is magic!!)- and that is so much more fun than an emulated PC. It made me think that all games need to be played in something as close as possible to their original environment.
  • edited June 2010
    GreenCard wrote: »
    Oh wow, I didn't notice that thread... nice one. It's a shame it had denied games in it though... is there no way of opening it up and taking them out, and maybe replacing them with allowed games? ?10 a month for that subscription sounds way too steep though...

    Ooooo, making something Speccy related, eh? Sounds good, count me in. :smile:

    yes. quite easy in fact. but, you can't offer free games on xbox live. so that would mean someone getting paid for the author of the emulators work, and someone getting paid for the speccy games on it. even though they are allowed they are only allowed under the proviso of the license, ie they are only offered to wos as long as they are free to download.

    i did contact a few authors of new speccy games to see if they'd be interested in something similar or just a direct port but no one seemed keen.

    so I'm doing it myself, i keep you updated on how i get on. ;)
  • edited June 2010
    mickmog wrote: »
    The suggestion is NOT a joystick, but instead something that would look and feel like a rubber keyed speccie, but have no loading times! There would be plenty of space inside for every game ever...

    Does that make sense? I miss playing with rubber QAOPM and would rather that than a joystick.
    ;)

    I partly got the idea as I have a turnarcades arcade machine (which is magic!!)- and that is so much more fun than an emulated PC. It made me think that all games need to be played in something as close as possible to their original environment.
    with the speccy tho its an impossibillity with the myriad of different copyrights, itd take forever getting permission never mind making one
    Professional Mel-the-Bell Simulator................"So realistic, I found myself reaching for the Kleenex King-Size!" - Richard Darling
  • fogfog
    edited June 2010
    with the speccy tho its an impossibillity with the myriad of different copyrights, itd take forever getting permission never mind making one

    that was pretty much the issue with the c64 DTV.. 30 games, chosen from a few companies... and also finding the CURRENT copyright holders.. as it's a commerical venture, well everyone wants their slice of the cake.

    e.g. one example sinclair > owned by amstrad > now owned by SKY ?
  • edited June 2010
    with the speccy tho its an impossibillity with the myriad of different copyrights, itd take forever getting permission never mind making one

    ah just make one. wont hurt.
  • edited June 2010
    mile wrote: »
    ah just make one. wont hurt.

    do we all pass it round the "scene" like herpes......errrrrrrrrm i meant like that baton they pass in relay races
    Professional Mel-the-Bell Simulator................"So realistic, I found myself reaching for the Kleenex King-Size!" - Richard Darling
  • edited June 2010
    fog wrote: »
    same could be done with a speccy easily, errm putting the ULA / Z80 etc onto one chip.

    This must be some sense of the word 'easily' I'm unaware of, which encompasses three years of reverse-engineering and documentation effort including mapping out the ULA at the transistor level...? ;-)

    http://www.zxdesign.info/
  • edited June 2010
    do we all pass it round the "scene" like herpes......errrrrrrrrm i meant like that baton they pass in relay races

    yeah ha ha, we could all have a go on different weekends.

    would be something interesting for the retro shows.

    obviously it would be trumped by a DS, but it'd still be cooool
  • fogfog
    edited June 2010
    gasman wrote: »
    This must be some sense of the word 'easily' I'm unaware of, which encompasses three years of reverse-engineering and documentation effort including mapping out the ULA at the transistor level...? ;-)

    http://www.zxdesign.info/

    exactly Chris Smith has taken it apart (and I know a lot of people who "know their stuff" big him up for it) ... from what I saw next to Winston's stand at VCF

    Jeri Ellsworth did it with the 64, well emulating it.. the sound chip isn't 100% correct IRC.. but well .. it's all the chips EMULATED

    the c64 DTV Core circuity

    * ASIC running at 32 MHz internally, emulating 6510 CPU, VIC-II, SID, CIA, and PLA

    (in the case of the 64) .. but surely that would be decent enough to do what emulators already do on the pc / mac / ds etc
  • edited June 2010
    Seeing that Xbox keypad got me thinking. Surely a Speccy emulator could be written in XNA. Although M$ would never sanction a release of it, it could certainly be released into the public domain as a PC download and would eventually filter onto the 360 when M$ release their next console and lose interest in the 360 like they did with the original xbox.

    I know this won't happen so I'm simply musing on the idea. There was an emulator written entirely in Visual Basic 6 a few years ago. That could be converted into the .NET framework using VS2001/3/5/8/10's import facility, the converted to C# as there's not the wildly vast amount of difference between VB.NET and C# that some of the C# snobs would have you believe.

    It would be a fair amount of work, but feasible IMO. Although I believe the VB emulator may have used some COM dlls (AY emulation for example) and I've no idea if the 360 has any kind of capacity to run them via a COM wrapper.
  • edited June 2010
    Vampyre wrote: »
    Seeing that Xbox keypad got me thinking. Surely a Speccy emulator could be written in XNA. Although M$ would never sanction a release of it, it could certainly be released into the public domain as a PC download and would eventually filter onto the 360 when M$ release their next console and lose interest in the 360 like they did with the original xbox.

    I know this won't happen so I'm simply musing on the idea. There was an emulator written entirely in Visual Basic 6 a few years ago. That could be converted into the .NET framework using VS2001/3/5/8/10's import facility, the converted to C# as there's not the wildly vast amount of difference between VB.NET and C# that some of the C# snobs would have you believe.

    It would be a fair amount of work, but feasible IMO. Although I believe the VB emulator may have used some COM dlls (AY emulation for example) and I've no idea if the 360 has any kind of capacity to run them via a COM wrapper.

    thats what me and green card have been talking about in this thread. :lol:

    so yes its already been done, and encountered the problems you predicted (sort of)
  • edited June 2010
    mile wrote: »
    thats what me and green card have been talking about in this thread. :lol:

    so yes its already been done, and encountered the problems you predicted (sort of)

    LOL! That'll teach me to jump to the end of a thread and post an ill-informed opinion.
  • edited July 2010
    Vampyre wrote: »
    LOL! That'll teach me to jump to the end of a thread and post an ill-informed opinion.

    lol, anything to get that post count up. :p

    it would be a great platform to sell original spectrum games to a main stream audience. not sure a lot of people are interested though.
  • edited July 2010
    Vampyre wrote: »
    LOL! That'll teach me to jump to the end of a thread and post an ill-informed opinion.

    sounds just like me on every thread :D
    Professional Mel-the-Bell Simulator................"So realistic, I found myself reaching for the Kleenex King-Size!" - Richard Darling
  • edited July 2010
    mile wrote: »
    yes. quite easy in fact. but, you can't offer free games on xbox live. so that would mean someone getting paid for the author of the emulators work, and someone getting paid for the speccy games on it. even though they are allowed they are only allowed under the proviso of the license, ie they are only offered to wos as long as they are free to download.

    i did contact a few authors of new speccy games to see if they'd be interested in something similar or just a direct port but no one seemed keen.

    so I'm doing it myself, i keep you updated on how i get on. ;)

    Ahhh right, so this *is* the Speccy thingy you're working on? Coooool. Yeah dude, definately keep me posted as to how you're getting on. :smile:
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