Terminator 2

edited July 2010 in Games
Views please?,i know toxie isnt a fan of this game :lol:
Post edited by JACK98 on

Comments

  • edited July 2010
    Whats your view on it then ?

    I think the games dire, one of the usual big film licenses from Ocean. ?10.99 when it came out, just terrible.

    I thought Terminator 2 on the gameboy (mono) was superb, one of the first games i got for the GB. Wish the Speccy version was like this.

    I remember playing the Speccy version of Terminator on my mates Speccy, i had jumped to an Amiga by this stage and after seeing this pap i didnt feel bad at all
  • edited July 2010
    Not so keen on it either. I don't mind the simple fighty-fighty bit, which is quite nice, and the slidey-puzzle game is okay... It's that awful bike scene I can't stand. Rubbish 'n' boring 'n' crappy. But then it's like that on all formats I've played.

    All spoilt by the bike bit. Bah.

    They should have done an Op-Wolf style shoot-em-up like the arcade game!
  • edited July 2010
    I hated the fighting bits, they were far too slow and clunky. I know they're robots, but ffs Robbie The Robot could move faster.

    The rest was ok, nothing special.
    Oh, no. Every time you turn up something monumental and terrible happens.
    I don’t think I have the stomach for it.
    --Raziel (Legend of Kain: Soul Reaver 2)

    https://www.youtube.com/user/VincentTSFP
  • edited July 2010
    I thought it was a steaming cack with no saving graces at all!

    Utter drop sausage!
    Every night is curry night!
  • fogfog
    edited July 2010
    c64 wise, nice to look at.. and well it was a showcase game for the c64gc , soo they probably spent more time on it.. no prob with multiload as it was a cart.

    it was very ocean " formula " at that point with game dev.. was kinda boring to me, and things went a bit amiga-ish , all show / no content aka.. nice sound / gfx.. but sod all playability
  • edited July 2010
    psj3809 wrote: »
    Whats your view on it then ?

    found it a better attempt than the c64 port,the intro was quiet good for speccy,and the puzzleblocks where in good colour and detail.
  • edited July 2010
    It was crap and so was the Amiga version. This wasn't actually coded in house at Ocean was it?
  • edited July 2010
    psj3809 wrote: »
    Whats your view on it then ?

    I think the games dire, one of the usual big film licenses from Ocean. ?10.99 when it came out, just terrible.

    I thought Terminator 2 on the gameboy (mono) was superb, one of the first games i got for the GB. Wish the Speccy version was like this.

    I remember playing the Speccy version of Terminator on my mates Speccy, i had jumped to an Amiga by this stage and after seeing this pap i didnt feel bad at all


    you liked the gameboy version? man did I hate that game! only onle life, dam hard... I don't think I ever managed to pass the "future level" right in the begining
  • edited July 2010
    According to...

    http://www.worldofspectrum.org/infoseekid.cgi?id=0005187

    It was the only game done by this team (Dementia) but individually if you click on each of the developers names they've got a great back catalogue.

    'Presume' it was a case of not enough time to do a quality game and Ocean just wanted something out because of the film and to get a fair few sales.

    Again how they could put this through testing/quality control etc and then release this for 11 quid is disgusting. Just hope back in the day kids read the reviews first before they paid out for this dross
  • fogfog
    edited July 2010
    job was tendered out probably, and maybe probe were busy with other things :) . It's funny in the sense of they did so many games for nintendo (porting wise) etc.. and also used outside dev's.

    it was "end of days" as far as 8 bit was concerned and well , bigger money elsewhere.. pretty much the time where budgets ruled the roost / had the majority of sales (obviously not a big enough cut for shops compared to 16 bit titles)
  • edited July 2010
    Unless my memory is horribly flawed, this is the game that Simon Butler mentioned - at that Ocean panel at ByteBack - as the one he was most proud of. Not because it was the best, but because it was originally assigned to some developers who weren't up to the job, and produced something unusably bad (or did a runner or something - I forget) - and so Simon's team in-house at Ocean rewrote it from scratch in something crazy like a week.
  • edited July 2010
    gasman wrote: »
    Unless my memory is horribly flawed, this is the game that Simon Butler mentioned - at that Ocean panel at ByteBack - as the one he was most proud of. Not because it was the best, but because it was originally assigned to some developers who weren't up to the job, and produced something unusably bad (or did a runner or something - I forget) - and so Simon's team in-house at Ocean rewrote it from scratch in something crazy like a week.

    That was Total Recall.
  • edited July 2010
    Doh, so it was! Damn you early 90s Arnold Schwarzenegger movies beginning with the letter T. *shakes fist*
  • edited July 2010
    fog wrote: »
    job was tendered out probably, and maybe probe were busy with other things :) . It's funny in the sense of they did so many games for nintendo (porting wise) etc.. and also used outside dev's.

    it was "end of days" as far as 8 bit was concerned and well , bigger money elsewhere.. pretty much the time where budgets ruled the roost / had the majority of sales (obviously not a big enough cut for shops compared to 16 bit titles)

    Although some sections were dropped from the Speccy & Amstrad versions, they were both clearly based on the Amiga version which also didn't have the C64's "Sarah Connor" platform section .

    I think that psj3809 is right in saying that it was simply a rush job. Plus it was badly designed in the first place. The fighting sections are awful, with that poxy shuffle that the characters do.
  • edited July 2010
    I can liken it to something I'd put in an envelope and post to someone who had ripped me off on eBay...

    ...and I wanted the game to be soooooooo good as well.

    Pile o' shite IMHO.
  • edited July 2010
    Yeah, it was a disappointment to me also. If they'd just followed the exact same design idea as Batman the Movie and Robocop I'd have been more pleased.
  • edited July 2010
    MattLamb wrote: »
    Batman the Movie

    i loved the driving level in that port!
  • edited July 2010
    I'm glad I had a 'copy' of it on the CPC (thanks to a penpal).. It's strange - most reviews and mentions of it in Amstrad Action stated it was 128k only, yet I ran it on my UNEXPANDED CPC464 with 64k memory with no problems..

    IMHO, it was crap and I completed it too easily (without cheating)..
  • edited July 2010
    T2 on the speccy is a case of nice graphics ... no gameplay.

    I completed it on the day I got it. (It actually received pretty good reviews in the high 80's from the three main mags)

    The fight scenes are too slow and can be completed with just the headbutt move.

    The block puzzles are too easy and don't have to be completed to continue in the game.

    And that stupid bike chase game scrolls too fast to be playable - so I ended up moving the bike over to the right of the screen and pressing up 'till I reached the end.

    But my friends with flashier computers remember this game as an absolute disaster - so the speccy version probably could have been a lot worse.
  • edited July 2010
    thingley wrote: »
    And that stupid bike chase game scrolls too fast to be playable - so I ended up moving the bike over to the right of the screen and pressing up 'till I reached the end.

    Ahhh, so that's how you do it! And there was me trying to steer through the gumpf on the ground. I may load it up again and see if I can get to the end of this woeful disaster!

    I've got the C64GC version as well, so I'll have a go on that later too.
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