Skool Disassemblies 20100723

edited July 2010 in Development
A new release of the Skool Disassemblies is available.

To see, get, use or enjoy the new release, you have three options:

If you don't yet know, the Skool Disassemblies are fully documented disassemblies of Skool Daze and Back to Skool, with extras such as lists of bugs, pokes, and trivia. So if you've ever had the urge to fix up, mod or discover the inner workings of the Skool games, the Skool Disassemblies should be on your bookshelf (as it were, and if I do say so myself).

If you're seriously into tinkering with the Skool games, then SkoolKit is your best option, because it can build ASM versions of the disassemblies as well as the HTML versions. The ASM versions can be fed into an assembler (such as pasmo). SkoolKit also includes a disassembler that can assist in creating HTML and ASM disassemblies of other Spectrum games; to demonstrate this, an incomplete, work-in-progress disassembly of Contact Sam Cruise is included.

If, on the other hand, you're already familiar with the Skool Disassemblies, then you'll probably just want to check the changelog. Go for it.
Post edited by SkoolKid on
SkoolKit - disassemble a game today
Pyskool - a remake of Skool Daze and Back to Skool

Comments

  • edited July 2010
    I have to say, your research into these games is proving fascinating, especially the trivia and bugs - it's amazing how you manage to continually dig up more stuff I didn't know, when I'd have sworn that I knew the games backwards.

    I really wish that the Skooldaze style genre had caught on commercially, and (good) versions had appeared for the 16-bits and further. Instead we get endless Call of Duty/FIFA/Wii Sports style games, but a modern version of Skooldaze could be amazing. We could have a full Greyfriars (Billy Bunter's school) to explore and interact with. It'd probably be in 3D, to please the marketing men (and the people who only buy games with outstanding graphics), but it might work very well.

    Please let us know of anything else you find, it really makes for interesting reading.
  • edited July 2010
    ewgf wrote: »
    I really wish that the Skooldaze style genre had caught on commercially...
    It's not been released yet, and details on it are a bit thin on the ground, but Office Yeti is supposedly heavily inspired by Skool Daze. Could be worth a look when it comes out.

    The only other Skool Daze-inspired games I know of besides Klass of 99 are the 'mods' that come with Pyskool: Skool Daze Take Too, Ezad Looks, and Back to Skool Daze. They are simple rearrangements of the original skool games rather than completely new ones, I suppose, but still better than nothing. </plug> :)
    SkoolKit - disassemble a game today
    Pyskool - a remake of Skool Daze and Back to Skool
  • edited July 2010
    Thanks for the update :)
  • edited July 2010
    ewgf wrote: »

    I really wish that the Skooldaze style genre had caught on commercially, and (good) versions had appeared for the 16-bits and further. Instead we get endless Call of Duty/FIFA/Wii Sports style games, but a modern version of Skooldaze could be amazing. We could have a full Greyfriars (Billy Bunter's school) to explore and interact with. It'd probably be in 3D, to please the marketing men (and the people who only buy games with outstanding graphics), but it might work very well.

    I've always thought that Bully is like a modern day version of Skooldaze...

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