New game - 'Magic Tokens'
After long, long break, my new game (everything by me). TAP version, works on the original 48K. It is a Bejeweled clone, made for 'Your Game' compo. The game is public domain, feel free to do whatever you want with it.
Download
The game has new original beeper music engine, which I've released recently. Source code of the game will be published too, I need some time to prepare it.
Download
The game has new original beeper music engine, which I've released recently. Source code of the game will be published too, I need some time to prepare it.
Post edited by Shiru on
Comments
THANKS!
Love that it steps up the sound if you're quick enough.
Only naggle is that one can't continue to play while the game is getting rid of "accidental" combinatorial balls (like you can in FB).
But I do understand this, it's probably not easy to have to deal with two tricky things going on at the same time, the accidental combo-balls and player choice.
Really good, smooth implementation. And the sound effects and music work really well too.
Really well presented and nicely polished. Well done! :)
But this time limits are for cyborgs, not humans :)
I was playing at level 5, and then the time counter stopped at 40 seconds and never started to ran again. Obviously, I completed the level easily. In the net level everything was ok again.
Weird...
This can result in a few wasted seconds, whilst the player can do nothing but watch in dismay.
Aside from that, it's excellent - very addictive, great presentation, and plays very well. Thanks for this, it will be making my commuting time pass much faster, no doubt.
Thank you!
That's what I was trying to get at with my comment yesterday. (You do get the score though for what the system automatically removes, right? (I think I saw that))
I.e.:
Time remaining in seconds / Beeps
15 / No beep
14 / No beep
13 / No beep
12 / No beep
11 / No beep
10 / Beep
9 / Beep
8 / Beep
7 / Beep
6 / Beep
5 / Beep, then a higher beep at 4.5 seconds to go
4 / Beep, then a higher beep at 3.5 seconds to go
3 / Beep, then a higher beep at 2.5 seconds to go
2 / Beep, then a higher beep at 1.5 seconds to go
1 / Beep, then a higher beep at 0.5 seconds to go
0 / Game over!
Note: the "/" doesn't mean divided by, or anything, it just marks the two seperate columns in my post's text, as for some reason this forum's software doesn't show multiple spaces or properly spaced out text or anything.
Please think about adding this, and the pause-whilst-rows-are-removed suggestion in my earlier post, as this game is great, and could be even better if you include my suggestions.
First, I'm not going to make major changes in the game, because it is for the compo, so it would be cheating. And it is finished game, not WIP. However, when I'll release the sources, you'll be able to make an improved version, if you want.
Second, about difficulty. Remember how some time ago I've said here (being hardcore enough player) that Invasion of the Zombie Monsters is way too hard for me, and a lot of people said that it is easy? Now it's my turn.
For test, I just ran the game, played by fingers on Sinclair joystick keys (imagine how it is uncomfortable), and beat the first level having 30 second remaining. Levels in the game tuned rather tight to provide some challenge, but the game is easy on the first to middle levels, and difficult on latest - beatable, though, I've played through every level a lot of times.
There could be some uncontrolable peaks of difficulty, though, because too much randomness invoved, but there could be very lucky combinations as well, so you can beat last levels having minutes of remaining time. The same problem in all the commercial Bejeweled clones I've seen - you have to play level tens times in some of them (I had to), and they are considered 'casual'.
To beat levels fast, you should focus on collecting gems at first levels, trying to not make unnecessary combos. Later, you should change focus to making combos and try to collect gems when possible. Combos provide you with bonuses, which helps to make better combos.
The thing that you can't do anything while combo progresses is major flaw, I completely agree. I had no time to think up better system, which allowed to continue play the same time, because it is not so easy to implement.
Regarding sound for time indication, did you notice there is 'clock clicking' begins in last 20 seconds, and the timer is blinking? I thought these two things are enough to inform you that time runs out.
Thanks for the report.
I just wanted to say what a fantastic game this is. The presentation is absolutely first class, and would have easily sold commercially back in the day.
The music and sound effects are absolutely lovely. The beeper in-game sounds are truly impressive, and had me listening a few times to check if it was AY produced.
The difficulty though - by god do you have to be fast! I can't get past level 2.
I think my only recommendation would be for either the time limit to be a little less harsh on the early levels, or have the timer stop counting down when you're getting loads of chains going.
Fantastic stuff. Now, how about someone with good artistic skills knocking-up a nice inlay for printing up?
:lol::lol: I agree with this, I'm absolutely rubbish at it, took me about 10 attempts to get to level 2! Might have to go back to Penalty Soccer, that's more my skill level :smile:.
Plays nicely though, very polished for something produced so quickly.
Really nice graphics, smooth and lovely to look at.
I share the view that the fact you are not moving towards your goal - but are losing time - whilst chains kick in, is a bit of a shame.
But, otherwise, really really nice indeed and thanks for sharing!
But way too hard, i mean for level 1 i thought it was a bit ridiculous. Agree with Rob.Hazelby above.
If it was a bit easier then i really would enjoy it. I know Shiru perhaps had a quick go and completed level 1 instantly with 30 secs left but i'm sure if i created my own games i would be very good at them.
I'll wait for an easier version, way too difficult on the first screen sadly
poke 43256,0: 43257,0 : Infinite Restarts
poke 33596,0 : Freezes Time
Credited to thEpOpE
Overall the game is very good though, great sound/graphics, just find it a bit too tricky !
But... very addictive and beautifully presented. I think I like.
I absolutely agree that games should be not too difficult, though. Better solution may be two difficulty settings - hard (current one) and easy (almost no challenge, a lot of time).
I played it with time stop poke and it's really more playable this way. But I would feel better if it was an option in the game to have a lot of time.
I know nothing about games (not to mention the logic ones) but the music is incredibly good and 4 channels simulation is most clever.
____________EDIT____________
Erm. Moment. "The game has new original beeper music engine"? So they actually ARE 4 channels????? Wow.
http://mister_beep.republika.pl/