No ZX ZUMA?

NRANRA
edited December 2010 in Games
Hi guys,

Lately my nephew and I argued a little that almost all new modern games are but remixed copy-cats and I could prove it (with reverses to 3D and minor), but when it came to ZUMA, I found not even a slightest ZX game like that. Is there?

Probably it's color-clashing along the smoothly curved path, but who knows for sure... It's a pity if a similar topic already was - I didn't find it at WoS.
Post edited by NRA on

Comments

  • edited December 2010
    I can't imagine that working very well on the Speccy, it relies too much on a very dense amount of colours and the attribute system will just make that look like a big mess. The traditional thing to do in that sort of circumstance would be to use patterned balls rather than coloured ones, but I don't think there is sufficient screen resolution to do that justice.
  • edited December 2010
    A Speccy game called Zuma was planned for the Your Game 4 competition. A screenshot of it was one of the previews on the official site. Perhaps the programmer(s) thought it too difficult to convert.
  • edited December 2010
    Yes. there is no Zuma for Spectrum.

    And I agree, the main problem seems colour.

    61.jpg

    I just can't imagine all these colourful balls smoothly moving on their path without some terrible colour clash which would destroy the game completely.

    Maybe it could be done in monochrome but wouldn't the differnt balls be to hard to distinguish?
  • edited December 2010
    Zuma itself is a clone.

    I can only imagine it on ZX in monochrome. In color there would be too much color clash, in gigascreen (that was planned for Your Game 4) flicker hurts to eyes after minutes of play.

    Color clashing problem could be reduced if you will use rectangular paths instead of curves, however, to avoid the clash completely you need to put 1-char spaces between the balls.
  • edited December 2010
    Have to agree, moving it in straight lines would be a good idea - perhaps like Carnival/Duck Shoot with several lines across the top of the screen and the balls making their way down, the frog at the bottom rotating?
  • edited December 2010
    There was actually - I remember a type-in game that was sort of a Snake/Centipede/City Bomber hybrid. It was from a book of BASIC games that I think might not just have been for the Spectrum, but included a variety of games for 8-bit machines including a Lunar-Lander game for the RM 480-Z. But I could be wrong and it may have been a Speccy book with a dark blue cover.

    The snake ran round in a rectangular path, starting at the edge of the screen and moving inwards with each circuit. You had a marker in the centre of the screen and could press a key to fire a single shot at a time up, down, left or right. If you timed it right and hit the snake, it knocked out one segment and the snake got shorter. The aim was to kill the last segment before it spiralled into you.
    Joefish
    - IONIAN-GAMES.com -
  • edited December 2010
    AndyC wrote: »
    I can't imagine that working very well on the Speccy, it relies too much on a very dense amount of colours and the attribute system will just make that look like a big mess. The traditional thing to do in that sort of circumstance would be to use patterned balls rather than coloured ones, but I don't think there is sufficient screen resolution to do that justice.

    Yeah, I was thinking the same thing with the patterned balls or perhaps they could have different symbols on them or something....Would be nice to see it on a Speccy!
  • edited December 2010
    Some possible monochrome balls:

    204.png

    I'm not sure how would it work in practice. It could be much more difficult to work with these patterns instead of colours.
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