New Game: Forest Raider Cherry

edited December 2010 in Games
Just a game I've just finished this morning. Consider this as a Christmas present.

Help Cherry to find the treasure in the Mysterious Forest.

219.png

Any comments, good or bad, is appreciated.



Download it here:

http://mister_beep.republika.pl/frcherry.zip

or
http://www.worldofspectrum.org/infoseekid.cgi?id=0025408




Merry Christmas!

PS. QAOP<SPACE> is also supported, besides QAOPM. (I couldn't fit that info into the game.)

PPS. Press a key to stop the main music. The you can press FIRE to start.

=====

The brilliant music is made by Mister Beep.
Using z88dk and sp1 library by Alcoholics Anonymous.
Post edited by Timmy on

Comments

  • edited December 2010
    It looks great! I can't try it now as I am at the inlaws place and they have an absense of Speccy emulators on their laptop but I will look forward to trying this on my NDS next week.

    Thanks and Happy Christmas!
  • edited December 2010
    Nice surprise, Im going to try it.
    It will be included then in the "best 2011 Spectrum game poll".

    Cheers
  • edited December 2010
    More awesome speccy goodness! Nice work Timmy!

    A very merry ZXmas to you! :D
  • edited December 2010
    OooooH! A christmas bonus! :D


    Nice will have a bash a little later on :)
    Every night is curry night!
  • edited December 2010
    Very nice game, with clear graphics and a strong Mojon Twins feeling.

    By the way, if you ever need to create a cassette inlay for it Timmy, you may find this label of cheap Polish wine inspiring :)

    234.jpg

    Sorry, you have awaken something in dark corners of my mind :)
  • edited December 2010
    Have just had a go - it's very smooth and looks nice. Agree that it's quite Mojon-esque!

    Only had a quick go, how many screens are there? For some reason I got the impression that it could be quite big as the map seems to open up a bit after the first screen..

    The only thing I'd personally like is a few lives (your time/energy seems to drain very quickly if you hit a nasty) but I'm a pretty crap games player so it might just be me.. :-D To be fair, when I started playing a bit more carefully I was able to mostly avoid the nasties.

    Still a nice offering though and a nice Xmas present, thanks..!
  • edited December 2010
    Simple nice game. The only thing I would recommend is to do short invulnerability time after a hit, with low amount of energy of course, because it would be better than constant hits while you trying to get out of an enemy.
  • edited December 2010
    I love this game! Timmy, well done sir! Its ages since I've poked anything, so here are a couple of simple pokes 39120,0 will stop the baddies draining your time, whilst 28689,x = time units, or 38781, 201 for immunity This game is one of the best of 2010!!
  • edited December 2010
    Oops, did I forgot about that? ;-)

    To activate the "casual mode" for "casual" players:
    Spoiler:

    You'll get less points, but you won't die.



    PS. Andrew, my apologies for having you to spend time on Christmas day to find pokes.
  • edited December 2010
    Of course there's still room for an instructions file at the record. :wink:
  • edited December 2010
    Very, very nice graphics and gameplay. I love it :) Congratulations, you made a great game. And the music is gorgeous too! :)
  • edited December 2010
    Timmy wrote: »



    PS. Andrew, my apologies for having you to spend time on Christmas day to find pokes.


    My pleasure! I loved the game so much and I had a spare 10 minutes so I had a quick nosey around your code!!! You've got some super smooth animation with the sprites, cant wait for your next release and Mr. Beep rendered another excellent piece of music. Truly, well done guys.
  • edited December 2010
    Top work Timmy ! I loved Heart Stealer so i was looking forward to this, doesnt disappoint one bit. Had a quick go and love the look and feel of it, very smooth and seems quite tricky in places which is just about right.

    Thanks again
  • edited December 2010
    I love the look of this game. I need to play it more yet, but so far it seems very polished. Thanks a lot for the game.
  • LCDLCD
    edited December 2010
    Shiru wrote: »
    Simple nice game. The only thing I would recommend is to do short invulnerability time after a hit, with low amount of energy of course, because it would be better than constant hits while you trying to get out of an enemy.
    I Agree completly.

    The game is hard, but lovely done. I think, the map is on the way ;).
    Again a Christmas without sex or violence...
  • edited December 2010
    very nice graphics - very Legend Of Zelda ish
  • edited December 2010
    Time for a long reply. Let me first express a big thank you for all of you.

    Specific questions replied below:
    Ralf wrote: »
    By the way, if you ever need to create a cassette inlay for it Timmy, you may find this label of cheap Polish wine inspiring :)

    234.jpg
    I laughed a lot every time I see that picture. :lol: It's very fitting, thank you. On the other hand, the game was supposed to be family friendly :p
    Morkin wrote: »
    Only had a quick go, how many screens are there?
    Don't worry, there are not many screens in there (like the Mojon games, in fact). Firstly, I don't had much memory left for the map, and second, I wanted to make a small and tight game. (I think the game used 41 out of the 42K available, so even if I wanted to have a large map I can't.)
    Shiru wrote: »
    Simple nice game. The only thing I would recommend is to do short invulnerability time after a hit, with low amount of energy of course, because it would be better than constant hits while you trying to get out of an enemy.
    I've had so many complaints that Heart Stealer was too easy that I've made the game have both an easy and normal mode. (I just forgot in add the instructions for it.)
    mheide wrote: »
    Of course there's still room for an instructions file at the record. :wink:
    Martijn, I've been making this game for a couple of months now (some of you may remember I've mentioned that I was making "woodland creatures graphics" in the Ghost Castle 2 thread.) The instructions will definitely not be written this week (or this year, in fact.) I'm taking a break for now. I will be reading this thread though.

    And thanks for adding it into the WOS archive. As I said before, it saves me a lot of work of submitting ;)

    Can someone please though explain why it is categorised as "Arcade: Action" and not "Arcade: Maze"? (I must say that I don't know the difference between the two.)
    na_th_an wrote: »
    Very, very nice graphics and gameplay. I love it :) Congratulations, you made a great game. And the music is gorgeous too! :)
    Thank you too! I don't think I have to tell you why ;)
  • edited December 2010
    Timmy wrote: »
    Can someone please though explain why it is categorised as "Arcade: Action" and not "Arcade: Maze"?

    That was basically because I messed up. The genre has now been corrected. Sorry about that! :oops:
  • edited December 2010
    Timmy wrote: »
    I've had so many complaints that Heart Stealer was too easy that I've made the game have both an easy and normal mode. (I just forgot in add the instructions for it.)
    That has nothing to do with the difficulty. When you get into an enemy (tried to pass between an enemy and a wall, when enemy moves towards the wall), and starts to get constant hits with sound while trying to get out of the enemy, it is annoying. If you just get a hit and then will blink for short time, enough to go out of the enemy freely, it would be much better - actually you can see this in a lot of console games. Difficulty should be compensated, of course, through reducing of initial amount of energy.
  • edited December 2010
  • edited December 2010
    Awesomeness. I've just had a quick go and am loving it! :D

    Fantastic work, I'm off for a long play now. Seriously, thanks for that! wonderful bonus christmas pressie :D
  • edited December 2010
    Shiru wrote: »
    That has nothing to do with the difficulty. When you get into an enemy (tried to pass between an enemy and a wall, when enemy moves towards the wall), and starts to get constant hits with sound while trying to get out of the enemy, it is annoying. If you just get a hit and then will blink for short time, enough to go out of the enemy freely, it would be much better - actually you can see this in a lot of console games. Difficulty should be compensated, of course, through reducing of initial amount of energy.
    You know, I think now that you are right. I also remember now why I really had to remove that part (It was some ago I did that, since this game started with the same code as Heart Stealer. And this blinking thing was in HS.) I ran out of memory very soon. And z88dk isn't very conservative with bytes, and adding something like that will get me over 48K. The were so many stuff that I had to remove to make it fit in 48K. For example, A sword (3K for the animations, and lots more code), Another Mister Beep's song (4K), More animation frames for monsters (2K), More rooms(??), easier walking around an obstacle (1K).

    At the moment the code is quite fragile (it uses almost all the memory right now), and I'm afraid of breaking anything if I add anything to it. But if someone wants to port the game to a different machine with more memory then we can always add it afterwards. It's not that difficult as it's all written in C anyway (well, most of it).
    Pavero wrote: »
    Hi Pavero, I was watching your rzx file and I must say I was very impressed by how you played it.

    Was the game really that easy?

    PS. Thanks for playing.
  • edited December 2010
    Timmy wrote: »
    Hi Pavero, I was watching your rzx file and I must say I was very impressed by how you played it.

    Was the game really that easy?

    Almost every game is very easy with using rollback ;-). But without this feature the game isn't IMHO easy.
  • edited December 2010
    Pavero wrote: »
    Almost every game is very easy with using rollback ;-). But without this feature the game isn't IMHO easy.
    :)

    Thank you for your feedback. You may not realise it, but this is really my second finished game ever. (at least on the Speccy, but most of my projects never finish anyway). So I do really need some feedback. Thank you.
Sign In or Register to comment.