Mushroom Man

13567

Comments

  • edited September 2010
    Mushroomman 4K now on the Minigamecompo.
  • edited September 2010
    I had to redo the TAP-file and the old level 28 bug is again in it.

    So new tap must be made.
  • edited September 2010
    Not sure what to say really.. but after looking at the screen shots, I thought, "crap"... Im not normally a puzzle game fan, but have to say that Iv found this game quite addictive, in all formats... not sure if I should thank you creative programmers for getting me hooked on to something that has taken up all my time, when I should be working, but considering Im a non-puzzle gamer, that has to mean something - a decent game methinks,

    My complements!
  • edited September 2010
    Dr BEEP wrote: »
    I had to redo the TAP-file and the old level 28 bug is again in it.

    So new tap must be made.

    Ok,
    new version now online.
  • edited September 2010
    kgmcneil wrote: »
    Not sure what to say really.. but after looking at the screen shots, I thought, "crap"... Im not normally a puzzle game fan, but have to say that Iv found this game quite addictive, in all formats... not sure if I should thank you creative programmers for getting me hooked on to something that has taken up all my time, when I should be working, but considering Im a non-puzzle gamer, that has to mean something - a decent game methinks,

    My complements!

    The "crap"-factor is due to the many colours in the screens, although I tried to reduce this. I changed the flashing teleports in non-flashing and water in blue only without pixels.

    Now I am working on the 48K version with all levels loaded at once, where also sound is possible and something like recording/play back / levelstart and solutionshow.
  • edited September 2010
    I am working on the 48K version.

    I had this idea for adding solutions

    The solution is known in the game.
    You play the level. When you give up you can press the solutionbutton,
    but it will only show your moves untill you left the way of the solution.

    In this way you must always find the solution yourself.

    What do you think about this??
  • edited September 2010
    It would be a great feature.
  • Dr BEEP wrote: »
    I am working on the 48K version.

    I had this idea for adding solutions

    The solution is known in the game.
    You play the level. When you give up you can press the solutionbutton,
    but it will only show your moves untill you left the way of the solution.

    In this way you must always find the solution yourself.

    What do you think about this??

    How about hints rather than a solution?
  • edited September 2010
    How about hints rather than a solution?

    You get hints.

    You play a level. You get stuck.
    You restart the level with solutionoption.
    Your previous moves are recorded.
    As long as your moves are the same as the solution your move are repeated. Otherwise game stops. Now you know up until now I was correct, now I need to explore another direction than last time.
    So you don't get the solution, only as far as you did correct.
  • edited September 2010
    Dr BEEP wrote: »
    You get hints.

    You play a level. You get stuck.
    You restart the level with solutionoption.
    Your previous moves are recorded.
    As long as your moves are the same as the solution your move are repeated. Otherwise game stops. Now you know up until now I was correct, now I need to explore another direction than last time.
    So you don't get the solution, only as far as you did correct.

    I don't think this is a good idea because (i) some (few) levels have more than one solution, (ii) even a standard solution might vary (do you go down+right through empty space, or right+down?), and (iii) I just don't really like having the solutions built into the game. Better to have an option to skip up to three levels and come back to them later, like in "Heartlight".
  • edited September 2010
    equinox wrote: »
    I don't think this is a good idea because (i) some (few) levels have more than one solution, (ii) even a standard solution might vary (do you go down+right through empty space, or right+down?), and (iii) I just don't really like having the solutions built into the game. Better to have an option to skip up to three levels and come back to them later, like in "Heartlight".

    I know of this. That's why I will say how the solver will go through empty space.
    Even then it's possible to pick up something left before somethin right.

    BTW this is only for the thoughest levels really needed.
  • edited October 2010
    I now have 85 levels in the code. Some had small bugs, but that will be solved this afternoon.

    I also added a table to compress every 20 levels, making it possible to fastforward to level 62 by skipping the first 60 and only read 2.
    (Due to the compression it would take over 3 seconds otherwise to reach level 60 and I have 175 levels to go, taking almost 10 sec for level 175 to decompress!)

    Also added levelcodes to fast start to the level you reached.
    Controls not adjustable yet!

    I also plan on making it possible to use the 'special exits' from level 126 and 132. These exits will however NOT be fixed on the levels 126 and 132, but also on editorlevel.

    126: Two exits, only 1 is right
    132: 1 exit that jumps forward/back to other location while that location is free.
  • edited October 2010
    Level 126 now works with 2 exits, but other than the PC version you can define ANY level with this trick. It is not bound to the levelnumber!
  • edited October 2010
    Level 132 now swaps exits.

    I only need to add levels and some nice soundeffects.

    Also to come a seperate leveleditor.
  • edited October 2010
    I have the 48K version of Mushroomman here.

    All 175 levels are in it and also a 176th level of my own.

    Not all levels are controlled. Up to level 100 I think everything is OK.

    Controls are:
    QAOP
    R=restart,
    pressed twice current level restarts
    pressed once, then any other key will start levelcode
    Each level has a code shown on screen.

    Still to add.. sound and perhaps levelnames.
  • edited October 2010
    Ok, some levels have errors and can't be solved.

    I am checking them right now. Now at 142.

    I will also add more levels to the game. The 12 levels made by the editor on the Windowsside and 1 of my own.
  • edited October 2010
    http://www.mediafire.com/?14e7774ipe1d3uc

    175 old levels, 12 levels from the editor from the original page and 1 level I made using the exits from level 132 again.

    Levels are checked, but if anyone finds an error please report to me.

    Any one needs the accesscodes to the levels?
  • edited October 2010
    [spoiler]
    Level  1:  00141  Level 51:  05137  Level 101:  10134  Level 151:  15138
    Level  2:  00242  Level 52:  05242  Level 102:  10237  Level 152:  15238
    Level  3:  00339  Level 53:  05340  Level 103:  10338  Level 153:  15335
    Level  4:  00437  Level 54:  05442  Level 104:  10436  Level 154:  15434
    Level  5:  00538  Level 55:  05542  Level 105:  10541  Level 155:  15534
    Level  6:  00642  Level 56:  05639  Level 106:  10638  Level 156:  15636
    Level  7:  00740  Level 57:  05743  Level 107:  10734  Level 157:  15734
    Level  8:  00840  Level 58:  05840  Level 108:  10843  Level 158:  15834
    Level  9:  00943  Level 59:  05938  Level 109:  10941  Level 159:  15942
    Level 10:  01042  Level 60:  06041  Level 110:  11041  Level 160:  16041
    Level 11:  01142  Level 61:  06142  Level 111:  11138  Level 161:  16138
    Level 12:  01245  Level 62:  06244  Level 112:  11237  Level 162:  16234
    Level 13:  01341  Level 63:  06340  Level 113:  11333  Level 163:  16336
    Level 14:  01447  Level 64:  06440  Level 114:  11434  Level 164:  16437
    Level 15:  01543  Level 65:  06540  Level 115:  11539  Level 165:  16534
    Level 16:  01641  Level 66:  06644  Level 116:  11640  Level 166:  16633
    Level 17:  01738  Level 67:  06740  Level 117:  11739  Level 167:  16733
    Level 18:  01838  Level 68:  06839  Level 118:  11842  Level 168:  16833
    Level 19:  01939  Level 69:  06937  Level 119:  11941  Level 169:  16943
    Level 20:  02043  Level 70:  07045  Level 120:  12036  Level 170:  17035
    Level 21:  02138  Level 71:  07141  Level 121:  12137  Level 171:  17133
    Level 22:  02240  Level 72:  07241  Level 122:  12239  Level 172:  17233
    Level 23:  02342  Level 73:  07338  Level 123:  12337  Level 173:  17339
    Level 24:  02443  Level 74:  07439  Level 124:  12434  Level 174:  17433
    Level 25:  02542  Level 75:  07534  Level 125:  12534  Level 175:  17533
    Level 26:  02638  Level 76:  07641  Level 126:  12640  Level 176:  17641
    Level 27:  02743  Level 77:  07738  Level 127:  12739  Level 177:  17740
    Level 28:  02842  Level 78:  07840  Level 128:  12834  Level 178:  17843
    Level 29:  02945  Level 79:  07943  Level 129:  12936  Level 179:  17943
    Level 30:  03034  Level 80:  08033  Level 130:  13033  Level 180:  18043
    Level 31:  03144  Level 81:  08141  Level 131:  13141  Level 181:  18141
    Level 32:  03243  Level 82:  08241  Level 132:  13241  Level 182:  18233
    Level 33:  03344  Level 83:  08334  Level 133:  13338  Level 183:  18340
    Level 34:  03440  Level 84:  08438  Level 134:  13434  Level 184:  18433
    Level 35:  03542  Level 85:  08541  Level 135:  13538  Level 185:  18533
    Level 36:  03646  Level 86:  08638  Level 136:  13634  Level 186:  18643
    Level 37:  03744  Level 87:  08741  Level 137:  13737  Level 187:  18743
    Level 38:  03839  Level 88:  08833  Level 138:  13838  Level 188:  18843
    Level 39:  03946  Level 89:  08938  Level 139:  13939   
    Level 40:  04040  Level 90:  09034  Level 140:  14034   
    Level 41:  04142  Level 91:  09145  Level 141:  14133   
    Level 42:  04241  Level 92:  09239  Level 142:  14243   
    Level 43:  04344  Level 93:  09341  Level 143:  14334   
    Level 44:  04443  Level 94:  09434  Level 144:  14439   
    Level 45:  04541  Level 95:  09539  Level 145:  14539   
    Level 46:  04644  Level 96:  09641  Level 146:  14639   
    Level 47:  04739  Level 97:  09743  Level 147:  14738   
    Level 48:  04841  Level 98:  09838  Level 148:  14840   
    Level 49:  04941  Level 99:  09934  Level 149:  14936   
    Level 50:  05042  Level 100:  10034  Level 150:  15034   
     
    [/spoiler]
    
  • edited January 2011
    I still have the improved version (with bugfixes, levelcodes and 1 load all levels) on my PC.

    Would you like to see the remake on WoS or stay with the original from Hajo which still has some bugs and uses the levelload?

    Mine is without sound and levelnames and other graphics (less crap I think) but with more levels and all checked on bugs.

    Let me know if you want it or some options not added yet
  • edited January 2011
    I would like to see it added to the WoS archive. :smile:
  • edited January 2011
    Alarm wrote: »
    I would like to see it added to the WoS archive. :smile:

    Err???

    EDIT: Oh, you're referring to comment #80, I guess.
  • edited January 2011
    Sure, upload it to WOS.

    Is the version we are speaking about the 4 kB Minicompo one, or is it yet another version?
  • edited January 2011
    Ralf wrote: »
    Sure, upload it to WOS.

    Is the version we are speaking about the 4 kB Minicompo one, or is it yet another version?

    It is the full level version as Hajo's version and added 12 levels extra and 1 bonus ; so 188 levels.
  • edited January 2011
    Dr BEEP wrote: »
    I still have the improved version (with bugfixes, levelcodes and 1 load all levels) on my PC.

    Would you like to see the remake on WoS or stay with the original from Hajo which still has some bugs and uses the levelload?

    Mine is without sound and levelnames and other graphics (less crap I think) but with more levels and all checked on bugs.

    Let me know if you want it or some options not added yet

    I'd say please make this available. Can you not add the level names? If not, then fair enough, but they would be nice.
  • edited January 2011
    ewgf wrote: »
    I'd say please make this available. Can you not add the level names? If not, then fair enough, but they would be nice. But not as nice as Goldeneye on the N64 which is probably the second most awesome FPS game ever only second to Perfect Dark which lives up to it's name as it's perfect!!!! Although both games have their merits and quirks both of which I have discovered to be written in stone by practising the ancient art of Gyromancy to determine my theories. After only 15 years of walking round a lettered circle I have finally comprehensibly spelled Goldeneye is awesome but Perfect Dark is Perfect. I rest my case WoSsers I am the gospel according to N64, believe and worship my findings or be left behind in a mediocre pile of PS2 shovelware

    Post was too short for you ewgf so I simulated the rest of it as best as I could ;)
    Every night is curry night!
  • edited January 2011
    ewgf wrote: »
    I'd say please make this available. Can you not add the level names? If not, then fair enough, but they would be nice.

    I will add the level names, but this will take another while.
  • edited January 2011
    Post was too short for you ewgf so I simulated the rest of it as best as I could ;)
    :lol: Classic! (no offence ewgf!)
  • edited January 2011
    Dr BEEP wrote: »
    I will add the level names, but this will take another while.
    If you are adding stuff to it, perhaps you may like to add some AY music to it? ;) :smile:
  • edited January 2011
    Alarm wrote: »
    If you are adding stuff to it, perhaps you may like to add some AY music to it? ;) :smile:

    Perhaps Mr Beep could do that!

    I now have all data ready (levelnames too, I typed them up quite fast).
    Only need to built a working TAP-file
  • edited January 2011
    I have uploaded the file, but got an error while doing. So we wait and see what comes online.
Sign In or Register to comment.